Smartphones were supposed to kill off portable consoles and for a brief moment they did. It took 2-3 years until people realized dedicated hardware was so much better and Switch happened to launch at perfect time.
Well, we've now got Steam Deck turning your portable console into a full PC, just connect a keyboard. Also no need to buy a Steam Deck version of that game you bought on Steam ten years ago, it's already there and probably runs great.
It might be that proprietary, single purpose gaming portables are going to lose to more flexible portables even if smartphones are too limited to do the job.
There's also the fact the mobile gaming industry worked hard to make it an ad riddled, predatory monetisation & whalebait laden skinner box hellscape.
I don't deny there's a few gems mixed into the dogshit, which is a shame because I'm not going digging for it.
I think smartphones could have done a massive amount of damage to consoles and ultimately will occupy a large section of gaming as they should.
This has been forgotten and it shouldn’t, but mobile gaming really wasn’t a business movement to transfer existing video game development practices to a mobile environment, it was a business movement to apply corporate business practices to gaming. Mobile gaming wasn’t ever given a fair chance because there has always been a huge headwind of money shaping the mobile gaming industry into the toxic shithole it is.
Not to mention the Apple and (more so) Google app stores have never valued creating reliable game suggestions and review databases that people actually trusted. Neither has either company given a shit about encouraging a cottage industry of mobile game critics, instead they have pretended like people are seriously going to keep looking for new games through the recommendations of an algorithm that is so obviously tuned to spit out crap and point you at the same old couple of popular slot machine microtransaction games over and over again.
If you forget all that nonsense though and take a look at games like Call Of Duty Mobile, Farlight 84 and Pubg Newstate, touchscreen interfaces are getting extremely good for shooters and many mobile players have gotten extremely good at creating custom arrangements of buttons so they can use three or four fingers to play almost competitively as the average mouse and keyboard player (farrrr better than a controller player without gyro).
Games like Call Of Duty Mobile and the now maddeningly defunct Apex Legends Mobile also allow the use of a controller hooked up via Bluetooth to your phone. Using an xbox x/s controller and the PowerA Moga gaming clip 2 you can mount your phone on your controller in a very sturdy fashion. You can then turn gyro input on your phone on too (which is normally for touchscreen users directly holding their phone). In this way I was able to aim in Apex Legends Mobile without auto-aim far more competitively than someone playing normal Apex Legends on console could do with a controller and no gyro even if they had auto-aim turned on.
This clip only costs about $17, so that with a used Xbox x/s controller for let’s say $35 gets you the ability to comfortably play Wreckfest on your phone anywhere in your house with your phones beautiful AMOLED screen at a close enough distance to give you a high fidelity viewing experience. The clip also easily pops off and can be stored in a pocket.
You can’t argue the potential of mobile gaming especially if people continue to buy phones with fairly powerful processors and high quality screens. Sure I love gaming on a computer or a console, but those cost money and most people only need to drop <$50 on some peripherals to game with their phone. I game on a steamdeck and I am satisfied with that right now but in many ways the balance of my phone in a moga clip was better and anyways everybody already has a phone so it was dead easy to wrangle friends in on actually good mobile games.
The problem is all the business/corporate bros in mobile gaming are keeping the industry from innovating or really even just replicating the experience of normal gaming because they have been hellbent on enshittifying mobile gaming from the start.
We would ALL own Diablo Mobile if it was actually a phenomenal Diablo game that we could play with any friends we wanted and was satisfying to control on mobile. Blizzard just catastrophically shit the bed and made people feel icky for participating in this corporatization of gaming.
Made a comment in another thread the other day, but as a gamesir x2 pro owner the telescopic controllers are really good now too.
I got the USBC one so no input delay or battery to recharge, cost me $100AUD, built solid and there are mod guides out there now (I'm gonna add a 30mm fan or two to keep my phone cool it can get a bit hot under heavy load.
It's just not the same market, might as well say that smartphones are killing tabletop gaming. DS lifetime sales were 155m, Switch is at something like 140m and still going. There's not that much room for growth probably but smartphone gaming is saturated as well.
What the world needs right now is Steam boxes. Just build a $500 PC, slap Steam OS on it and you're done. The ecosystem is already there. I really don't understand why nobody has done this.
They did try this a while back, steam machines were around at 2015. I could see it getting a rebirth in a similar design to the steam deck in a few years though.
Steam OS and big picture weren't very mature yet at the time. I think now that the Deck has proven the UX, they could definitely revisit this idea. And I pray that they do because it could mean more Steam controllers on the market
Can you build something like that for the same price as a higher end console? These consoles are designed to be loss leaders so it's hard to beat if you just focus on the hardware price.
Yes you can. You can build a PC with a RX7600 CPU for about $600. That's about in the same performance ballpark as a PS5. If you mass produce those and trim down some features, you'll be able to hit $500. And you won't have to pay the Microsoft tax. Sadly, this is also why it's not happening. I'm 100% sure MS are furiously working behind the scenes to prevent anyone from coming out with a system like this.
Personally, I don't really want to play games on my television.
But I'm probably not really representative.
I think that the bigger issue is that a console has to be absolutely idiot-proof. You can't have troubleshooting or tweaking or anything. Put game in, it works, fully and completely. You can't go screw up the system by misconfiguring it.
Windows PCs aren't really there -- if they were, people would use Windows PCs, not consoles. Adding Proton to the mix -- since a lot of Steam games are Windows binaries -- adds another layer of complexity to that.
If you go to ProtonDB and every single game had a Platinum rating, which they do not, that's still not enough. That means that you have something on the level of Windows, which still doesn't meet the bar for a lot of people who use consoles.
EDIT: Well, okay, to be fair, Steam does provide a certain limited amount of best-effort isolation between games when using Proton by having a different WINE prefix for each installed game, so that's arguably one way in which Steam+Proton is closer to the "appliance" model than a simple Windows PC.
I don't mean to say that this is for everyone. But they sold a couple of million Steam Decks and I'd bet there's a market for a couple of tens of millions of these boxes. And I'm not talking Windows here but Steam OS (or some derivative). That's based on Linux but you'll never notice unless you want to. For most people it's just a store and a launcher. While maybe not quite as easy to use as a console, it's certainly doable for the average gamer.
I'm a millennial, and the last pc I owned was around the left 4 dead 2 era. Consoles are doing ridiculously well right now, as is pc, everything is flourishing. anecdotal remarks don't mean much.
If the answer is No, and Yes. Then that's interesting otherwise, it's nothing new.
I had a Ps4, and A Xbox One. Now I game on PC. Honestly I'm sick of modern games so I mostly retro game, but a PC is a gaming "console" in that respect.
Same lol. I still own DS and 3DS for emergencies though. If I were to buy a console now it would be Steam Deck, but then it's not really a console is it.
I haven't owned a console in years and don't care to own one.
Do you realize the difference is that a console will generally give a known quality and they usually just work without tweaking and tinkering? You don't have to research compatibility, drivers, USB versions, or any of a hundred other tiny things.
I have a gaming PC, steam deck, and a couple of mini PCs so that I can stream games across the house and play what I want in any room. It's much more plug and play than it used to be, which is why I don't feel the need to get a console. But not everyone wants to do more than plug in, update, and play.
Do you realize the difference is that a console will generally give a known quality and they usually just work without tweaking and tinkering?
The problem with this argument is that it only applies to PCs that you buy and build from off the shelf parts like any other computer you get where everything can be different.
It does not apply to a pre-built console type PC manufactured using a custom IC pre-configured operating system dedicated to run games in a console-like experience, where every single one of those models are the same, especially in a case like the steam deck where it's made by the same manufacturer.
But not everyone wants to do more than plug in, update, and play.
Pretty sure you don't need to if all you want to do is play games, a good majority of games work out of the box already. Maybe it wasn't the case in the beginning when proton was younger (which is where this mentality comes from) but it certainly does now.
Edit: Hmm Downvote with no response, that plus your username tells me all I need to know. Have fun.
This guy seems to be full of takes that sound like theyre really, really bad. Only time will truly tell, but I feel pretty confident in saying that whatever this guy says is probably mostly incorrect.
While that may be technically true the overlap between phone games and console/PC games is no minute as to make them effectively two seperate markets. At its best phone gaming conists of people running DOS box on their phone and playing DOOM with a bluetooth mouse, at its worst phone gaming is a bunch of shovel ware gache trash appealing to the lowest common denominator.
The reason why phone gaming will never take over the computer/console market is because it is just absolutely filled with shit, also phone are just too underpowered and clunky when it comes to controls.
Maybe PCs. IF Microsoft brings out a cheap and form factor PC instead of a Xbox whatever they call it. And that'd be a good thing. Besides, a Xbox Series X and a PC is about the same thing except less configuration on the console, and that's fine... Microsoft still makes games, they just bring it to PC as well as their console. We should applaud that.
But no, Consoles and PCs will be in gaming as long as people buy millions of them, and the good news is they don't buy millions, they buy HUNDREDS of millions.
And Gen Z continue to buy them too. Because GenZ is 22-38. I hate the phrase but I feel like "OK Boomer" is actually appropriate here.