I know it's frustrating if your player is a golden god at dealing with some types of situations which defeat your effort to make a challenge for them, but this is one of the cheapest and easiest ways you can enable them to have fun in your game. There will be other situations which present genuine challenge, but it doesn't all have to be super hard. It is okay to let them flex.
What's the point of the mechanics including badass abilities if you're gonna get all frustrated if your players start to become badass sometimes
Yeah, probably so. I'm just slightly concerned that maybe someone will read someone else joking about just using all stuff with CON saves instead, and think that it is for real and that is the way.
I agree! There are limits to it all, but its up to you as a dm to make it fun for everyone and letting players flex is included in it!
I have a lvl 5 paladin the dm has huge issues hitting and its hilarious sometimes! That said, i cant hit for shit so this makes it fun for the dm as well. My team mates have once just looked at me and the last skeleton warrior duke it out while the rest was dead. It couldnt hit me and i was constantly missing my attacks. We were all laughing our arses off haha
Never been a fan of evasion being able to nullify aoe damage. You can't just evade the fire that's engulfing your entire body. Should be quarter damage rather flat out zero damage.
Hm... Is there a spell in any official book that can turn you incorporeal and therefore Immune to all damage but also incapable of interacting with objects and unable to deal damage physically? 🤔
I know there's a few that sound like they would from the name, but rule wise don't actually make you impervious. Like being phased or blink or whatever the one where you're just visibly blurry.
A character killed by the Summer Star becomes an ethereal spirit bound to the Black Cabin
It's a DC 17 CON saving throw for 10d10+35, save halfs. This is at around character level 5-6. Rogues searching for shines are gonna have to shut the fuck up for the rest of the session. Unless you roll like garbage and they roll like gods, in which case... Idk man, they've earned it, let them enjoy it.
I like the idea of being killed by a boss and instead of rolling a new character, you're stuck at the base camp as a ghost the rest of the campaign. lol