Join the Tenno and defend an ever-expanding universe. Wield your Warframe's tactical abilities, craft a loadout of devastating weaponry and define your playstyle to become an unstoppable force in this genre-defining looter-shooter. Your Warframe is waiting, Tenno.
The notes are stupid long, so I'm not gonna try to copy paste them here. However, here's an overview:
New Frames/Weapons
New frame: Dante (rot C new disruption node or via pity system)
New incarnon weapons: Onos (secondary) and Ruvox (melee: fist)
Starchart & Steel Path
New Deimos node: Armatus (Disruption)
Disruption QoL changes: demolisher marker shows up much more easily; red conduit now yellow
Omnia void fissures (can take any tier of relic in)
Steel Path Zariman & Cavia bounties
Steel Path incursion expansion: Zariman and Albrecht’s Laboratories now get their own 6th daily incursion
Albrecht's Laboratories tileset
New enemy: Gruzzling, drops lanthorns, echo vocas, common melee arcanes, and are an additional source of conduit activators on Armatus
Tileset expansion; includes new somachord tones
Netracell drop table changes (removed all the non-legendary melee arcanes & adjusted drop rates of remaining items)
Some enemy adjustments, including Rogue Bonewidows (which also applies to iso vaults)
Sanctum Anatomica
“Research Dante” store (Loid), which also includes riven transmuters and a new Simulacrum that lets you bump enemies an extra 25 levels
Weekly archon shard offering moved to Sanctum Anatomica (Bird3), no longer on Chipper
You can hug Fish, Bird, and Emo now.
Duviri Improvements
Top QoL changes: circuit progress now saves between rounds (!); you can leave the undercroft waiting area as long as the timer hasn't started
Tennogen Unbound (6 things, including Sevagoth and Gyre skins)
New market bundles: Dante, Inaros cosmetics, voidshells (Banshee, Loki, Nekros), community glyphs, anniversary glyphs
Redliner emote
Customization for frames with invisibility abilities (under attachments > auxiliary attachments), lets you choose between classic transparent and just kind of an energy glow
Haztech & Smelter suits can now be worn by drifter
Frame Reworks & Changes
Inaros rework
Mirage Eclipse & Prism changes (no longer reliant on light)
Gara passive change (no longer reliant on light)
Nourish Helminth change (nerf)
Loki ability changes (decoy now scales; switch teleport no longer roots, and also gives a speed boost)
Yareli ability changes (no longer rooted when casting aquablades/riptide)
Upgrades
Archon shard expansion: Ascent Fusion (combine 3 of the same shard into a tauforged)
New warframe augment mods for Baruuk, Chroma, Citrine, Kullervo, Lavos, Loki, Nezha, Nidus, Styanax, Excal Umbra, and Yareli
**Click for augment list**
Elusive Retribution (Baruuk - Elude): Every attack Baruuk Eludes increases his Melee Attack Speed and Melee Critical Damage by 5% up to 6 stacks. Stacks last 6s. (Hexis/Loca)
Guardian Armor (Chroma - Vex Armor): Chroma's Health takes 50% of damage dealt to allies within Affinity Range. Squad kills restore 5% of his Health over 3s and increases Vex Armor duration by 1s. (Suda/Perrin)
Recrystalize (Citrine - Crystallize): Enemies killed by crystalline growths stagger and spread the crystals to enemies within 16m. (Red Veil/Steel Merid)
Wrath of Ukko (Kullervo - Storm of Ukko): Wrathful Advance moves the storm of daggers to the teleportation location and increases its duration by 6s. (Loca/Steel Merid)
Valence Formation (Lavos - Passive): Upon Ability cast, applies the Ability Element as 200% Elemental Damage to your weapons with guaranteed Status for 20s. (Loka/Red Veil)
Damage Decoy (Loki - Decoy): Decoy can be cast on enemies. Enemies who attack that decoy receive 5 random Status Effects, and the reflected damage is increased by 350%. (Hexis/Red Veil)
Divine Retribution (Nezha - Divine Spears): When a speared enemy suffers from a Status Effect, the Status Effect spreads to all speared enemies. Spear explosions apply 1.5x Status Damage. (Suda/Steel Merid)
Parasitic Vitality (Nidus - Parasitic Link): Nidus and any ally he's bound to gain 4% Max Health per Mutation during Parasitic Link. (Steel Merid/Perrin)
Axios Javelineers (Styanax - Axios Javelin): A pair of Styanax Specters spawn to throw javelins, creating vortexes on impact. Impale an enemy to increase vortex duration by 5s. (Hexis/Loka)
Warrior’s Rest (Excalibur Umbra - Passive): Umbra's Ability Strength increases by 15% but he no longer fights independently alongside his Operator. (Hexis/Red Veil)
Loyal Merulina (Yareli - Merulina): You no longer ride Merulina. Instead, she follows her and casts Sea Snare on nearby enemies. 2s cooldown. (Suda/Loka)
New Player Path Improvements
Cephalon Simaris introduction improved
Mote Amp acquisition improved
Junction changes
Inbox messages more correctly mastery-rank locked
Railjack market bundle changes (removed some bundles, and added a new, better one for less plat; differences in plat will be refunded)
Quest changes (including reducing quest item build times to 10 sec)
Melee Attack Changes
Melee ground slam attack changes: only radial damage (max 50% falloff at edge), scales with mods
Melee finisher improvements (new vfx, more enemies can be finishered)
Auto-melee fixes (no longer will I get stuck perma-meleeing in circuit... probably)
UI QoL changes
New UI sorting categories for arcanes, captura, and orbiter deco
New fast travel menus for orbiter, relays, & dojo (same as gear button) (includes Baro!)
Upgrade screen changes (some nice little tweaks)
Warframe, weapon, And railjack stat UI rework (honestly it seems mostly the same in practice, but you can now see some extra handy stats if you've equipped mods that affect them)
Incarnon reticle improvements
Visual Updates
GI Volume Lighting updates (now applies to orbiter and some other places, as well as transparent parts on frames)
Kubrow fur updates
Other Additions, Changes, Fixes, etc.
Some highlights:
Sticky corners begone!
Applicable ammo pickups will charge tome alt-fire, instead of being useless for that weapon class
No more being locked out of companion pets when incubating; also imprint QoL#
Also, for the unaware the new mode's reward cycle does not work on a rotation, you will consistently get pool c rewards after a few rounds as long as you defend enough nodes. Getting the dante blueprints and axi relics is relatively fast thanks to this.