Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games
Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games
In our State of PC Gaming roundtable, Mega Crit's Casey Yano urged big game studios to give players novelty rather than the expected.
You're viewing a single thread.
You mean the people who are making a sequel?
2 3 ReplyWe have almost no idea what the sequel looks like. Wait to see what risks it takes before judging.
13 0 ReplyThere is a video out. Looks kind of the same in graphics except 3d instead of 2d.
2 0 Reply
Because sequels can't bring new, innovative stuff? The safe play would've been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that's all you're gonna do
4 0 ReplyPermanently Deleted
2 0 ReplyThey switched their game engine from Unity to GoDot, I'd say that's quite a risk...
1 0 Reply