If your character's starting off at level one, they're really only getting started with adventuring. You can let that be reflected in their backstory.
If you want to play a badass, starting above level 1 is allowed, though probably not recommended for new players still learning the rules of whatever system you're playing.
Considering that a real world new recruit who's only martial experience is about 8-10 weeks of basic training would probably be a second or maybe even third level fighter, first level characters aren't very impressive. If there's an actual zero next to "Experience" on your character sheet you aren't a grizzled veteran and you haven't seen anything rougher than a barfight. You probably lost that fight, too.
I'd never recommend playing dnd 5e at level 1, even for beginners. Level 3 is where classes get their basic identity and you don't instantly die to everything
But the peril is highest in those first few levels as a strong breeze will kill a level 1 character.
I also think it is hard to get a feel for a character if they lack eveything that defines them class-wise imo
I still maintain DND is kind of a bad first rpg. It's extremely idiosyncratic in its rules, and it's also a dream crusher that squeezes the creativity out of new players.
I'm still traumatized from the crit fail I rolled during a campaign five years ago.
I was playing a gunslinger, and made an admittedly foolish attempt to shoot a vermin crawling near my foot. I rolled a 1, and the DM ruled that meant I shot myself in the foot. I couldn't really argue with that outcome, but it was hard to come back from that. It was a harsh post-apocalyptic setting, which meant that the other characters were obliged to rib me for it incessantly, and my character could never seem to redeem himself afterwards.