He's right though. The main thing I've seen people complain about is how separated all the zones are, linked by menus and loading screens. People generally know Bethesda games as free and open to explore, where just picking a direction to walk in could lead to interesting encounters and new quests.
It's all the bad parts of Bethsoft games (procedural generated quests, cookie-cutter regular quests, dumb AI, mindless fast traveling back and forth between objectives), and none of the good parts (deep, well thought out lore, interesting quests, believable NPCs and factions, player growth affects more than just numbers, etc).
I was actually impressed by the level of RPG mechanics they put in this, the character creation alone is much more in depth than Skyrim's (although they are both still some of the lightest RPGs out there). In terms of those aspects it's better than Skyrim. But I have more fun in Skyrim than Starfield because I'm constantly engaged with the game systems: walking, leveling, finding quests and dialogue. I wish Starfield was close to Skyrim like this.
It was absolutely a step in the right direction as far as RPG mechanics are concerned, the problem is that that put it against BG3 and it got slapped hard.
It's probably the best RPG Bethesda has released since Morrowind, but the game design itself sucks.
Yea, absolutely. None of it makes actual sense from a worldbuilding perspective, I was just pleasantly surprised by the better Roleplaying potential compared to Skyrim and Fallout 4.
The "you're a space miner" start is annoying though it's totally better to have a prisoner start because you can make up innocent backgrounds for that. Space Miner is... Not a role that my tiny asian science lady character would do.