I regret to inform you that it is more soulless and empty and sloppily made than Fallout 4. You can repeatedly run into the same points of interest that have the exact same enemies, the exact same diary entries, and the exact same set dressing.
My favorite example is the racetrack some raiders have set up for robots you find in Fallout 4 where the only option you have is to kill everyone there. You can't enter your own robot into the race, bet on the robots, or anything like that. The only way to interact with this marginally interesting thing is to destroy it utterly.
I am certain Starfield has nothing even remotely that clever
It's genuinely mindboggling how bad it is. The story, quests and universe are somehow extremely bland, boring and senseless even for Bethesda's standards, there's genuinely like twenty barely unique dungeons stretched over like two thousand planets, I'd be surprised if there were more than 10 enemy types, the base-building feels even less relevant than in Fallout 4, the "powers" are irrellevant and how you unlock them is ridiculously repetitive, the crafting is so much worse than Fallout 4 and the whole new game plus system just doesn't work at all.
The one thing I feel actually kinda works is customizing your spaceship (no matter how clunky it is) but they ruin even that in New Game Plus by giving you a shitty non-customizable ship that is just stats-wise much better than any other ship you can probably buy, although new game plus also removes all money and items you earned so you couldn't buy another ship right away even if you wanted to. The ship they give you doesn't even have chairs for your companions so they just stand around awkwardly and it also doesn't have crafting stations, making it even more useless.
It's by far the worst thing they've ever made and that's saying something.
This is advanced CEO brain. He read the same reviews as everyone else did, but he has to conclude that he should play it safer with the company's money, which means we'll probably be getting another Skyrim port or two before TES VI.
The lovingly crafted story|-------------------------|infinite steamed hams ratchet only goes one way.
If a game using more procedurally generated content does well, the ratchet is cranked and the next game has even more busy work. If it bombs, we get a rerelease of the last game a.
If they had just made Fallout 5 or Elder Scrolls 6 I'm pretty sure the game wouldn't have gotten nearly as much backlash even if it sucked just as bad because people would have been more forgiving of an existing IP due to feeling loyalty to that series
Everyone ignored how deeply flawed Bethesda games were for years up until this and I don't see too many waking up to how they've always kinda sucked
That's not to say Skyrim and Fallout 3 aren't fun but the base gameplay has never been great
No Todd. It was dogshit writing and poor code because the engine is horribly out of date.
In comparison to what you've made in the past it was also literally 1:1 Skyrim in space with collecting the powers. What are you even talking about, you are full of shit Todd.
Give Fallout to Larian so they can make an isometric strategy game with it again and do it right. We know why BG3 scares you so much Todd.
There's always like 25% of people who just like everything. They have no taste and anything that's mainstream or popular they will just uncritically swallow and ask for more. They have no discernment
The entertainment industry is so fucking stale I had to throw it in the trash. I'm pretty sure making a game that is dissimilar to your last games isn't the issue.
I really wanna know what its like inside the Bethesda offices to see how they spend so much time turning out total dogshit. I imagine is like where I work where its 99% politics and pointless organisational bloat that doing anything simple takes forever.
They were about to release that fucking mess like a year and a half earlier but then Microsoft bought them and looked at the game and said are you fucking crazy
He's right though. The main thing I've seen people complain about is how separated all the zones are, linked by menus and loading screens. People generally know Bethesda games as free and open to explore, where just picking a direction to walk in could lead to interesting encounters and new quests.
It's all the bad parts of Bethsoft games (procedural generated quests, cookie-cutter regular quests, dumb AI, mindless fast traveling back and forth between objectives), and none of the good parts (deep, well thought out lore, interesting quests, believable NPCs and factions, player growth affects more than just numbers, etc).
I was actually impressed by the level of RPG mechanics they put in this, the character creation alone is much more in depth than Skyrim's (although they are both still some of the lightest RPGs out there). In terms of those aspects it's better than Skyrim. But I have more fun in Skyrim than Starfield because I'm constantly engaged with the game systems: walking, leveling, finding quests and dialogue. I wish Starfield was close to Skyrim like this.
Close buddy of mine defended game this soon after release (I don't pay attention to game news so I just shrugged), gotta stay it lowered my disposition toward him a tad :/
i played 2 hours and quit when I found out I was investing in unarmed and there are no unarmed weapons or special skills really that make it worth using and I was just fucking myself
i wanted to be kenshiro in space, like how when I play fallout i'm just kenshiro in america