Hello, long time no see!
Today we are going to talk about the expansion which is called Factorio: Space Age.
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What is Factorio: Space Age?kovarex
Factorio: Space Age continues the player's journey aft...
Definitely a day 1 purchase for me as well, no other game has the same amount of love and polish as Factorio does, both when it comes to the vanilla game and mods, and I know they will deliver a good experience with the DLC as well.
However, I am worried if it's gonna be enough to stand out among other games in the genre. It has been many years since Factorio last got a substantial content update (maybe too many) and in the meantime we've got a lot of similarly-genred games like DSP or Satisfactory that have raised the bar in areas that Factorio lacked. I hope F:SA has enough meat on its bones to substantially change the core game rather than just more of what we've already played.
I really appreciate that Earendel also got to voice some lines here. The crossover with the mod is undeniable and him being involved with the company now could have been handled differently elsewhere.
as expected this will be an "easier" version of space exploration, but that's not a bad thing, specially for people like me that couldn't finish space exploration, pretty cool to see that Earendel is on the team as well.
Agreed, definitely excited to see what the revised tech tree does to the initial stage of a playthrough as well. This seems like a great way to make the game feel fresh and change up a player's approach.
really glad we got to hear about a straight up comparison against space exploration. i’ll admit i was hoping they’d go a different direction (i’ve seen people mention going underwater which i think would have been a ton of fun and a guaranteed differentiator from anything currently available)
all that aside, the most interesting parts for me are the engine changes:
improved blueprints? how? i can’t say i’ve ever had much to complain about with factorios blueprint system
better flying robots behavior. this one could be huge, when i built a large base it was hard to properly balance logistics robots and not feel like they were just not working as well as they should
a year away tho! that’s okay, we’ll live, i just got sucked back into satisfactory (playing sf+ which is basically bobsangels for sf and it’s GLORIOUS).
i know all us diehards will pick it up sight unseeen, but unless there’s something flashy, like a graphical overhaul (which i’m not sure the diehards would be in favor of), i do wonder how it will stand out and attract the newer players that have been playing the newer automation games and might only look at factorio skin-deep and not get as excited for.
and i’m okay with all that, but i also want their work to be appreciated by as many people as possible so here’s to hoping they can nail the marketing
An underwater or even underground factorio would be awesome. Maybe a future mod or expansion? I'd imagine a lot of the engine work will make those types of things easier too.
While painful, it makes sense to push cliff explosives into later game. Cliffs are completely irrelevant in the current game, as you get the tech to blow them up so soon that they don't manage to affect your base layout.
He is a huge mysoginist and transphobe. There was an FFF long time ago, where he defended the infamous Uncle Bob, and when people pointed out in the reddit thread that he is a problematic figure, kovarex came out defending him and insulting so many people in the subreddit that he got his messages removed by moderation. Was a huge clustefuck.
They're staunchly anti-sale, and the game will not ever be available at any kind of sale price. On top of that earlier this year they increased the price to "adjust for inflation". When they announced it there was a reddit thread with plenty of criticism in the comments. He proceeded to come in hot, fling shit, and condescend to everyone with the attitude of a grade school bully. It was mildy entertaining tbh. They really need a PR person with a guy like that in the lead.