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35 comments
  • Forget the kids and ignore the odds. Any game taking real money is a scam.

    (No that doesn't mean buying games. No that doesn't mean subscriptions. No that doesn't mean expansions. No that doesn't mean card games. No that doesn't mean arcades. Jesus Christ, do people find a lot of ways to get mad about nonsense, whenever I say this.)

    Nothing inside a video game should cost real money. Absolutely fucking nothing. All possible forms are abuse, built on how games by definition invent value for worthless elements that can be arbitrarily granted or withheld. That is what makes them games.

    The business model is intolerable - and if we allow it to continue, there will be nothing else. It's the dominant strategy. Your disgust and non-participation will never outweigh some tiny fraction of people getting taken for obscene quantities of real money in exchange for incrementing a variable. It's in free mobile trash. It's in $70 "AAA" flagship-franchise titles. It's in single-player, multi-player, subscription MMOs - it's in everything. There is zero incentive for them not to try robbing you like this. Companies that don't rob you will make less money than companies that do.

    Only legislation can fix this.

    Ban the entire business model. (No that doesn't mean games. No that doesn't mean content. Jesus Christ, am I tired of dealing with pearl-clutching nonsense, just to say "fuck lootboxes.")

    Overt abuse gets disguised. It's still abuse. All they're getting better at is how deep the hooks can slide before people notice.

    Content is the bait on this hook. All it's doing is disguising the abuse. The abuse remains. The abuse is the entire point. The abuse is the only part that makes money.

    This business model is a threat to the entire medium, and the only real solution is dead simple. We will be fine without it. We will only be fine, without it.

  • Talk about a click bait title.

    • The lawsuit alleged that Roblox was in violation of its own terms of service, which states that “experiences that include simulated gambling, including playing with virtual chips, simulated betting, or exchanging real money, Robux, or in-experience items of value are not allowed.”

      According to the lawsuit, Roblox users, most of whom are minors, “first purchase Robux through the Roblox website, using either their own money, a parent’s credit card, or gift cards they possess.”

      The minor then “navigates to one of the” three aforementioned sites’ “virtual casinos” that “exist outside the Roblox ecosystem,” according to court papers.

      “Then, the user links their Robux wallet on Roblox’s website to the gambling website,” the court documents alleged.

      “And finally, once the minor-user’s wallet is linked, the gambling website converts the minor user’s Robux into credit that can only be wagered in their virtual casinos,” according to the lawsuit.

      “The gambling credits function just like chips in a brick and mortar casino,” the defendants alleged in court papers.

      “Users ‘buy in’ using their Robux, obtain chips, gamble until they lose their money or wish to cash out, and, if they increase their credits, they cash those credits out in exchange for Robux,” the lawsuit alleged.

      “This entire exchange of Robux occurs on the Roblox platform with Roblox’s knowledge and active support, and Robux never leave the Roblox ecosystem unless and until they are cashed out for fiat currency,” according to court documents.

      Please point out the click bait, I'm not seeing it

35 comments