"Inspired" by the Square-Enix putting their foot in their mouth thread, I thought it'd be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to be only alternative.
I'll list some of my recent finds, and try to avoid absurdly well known games (Hades, Hollow Knight, Sea of Stars) but not only that is a personal restriction, I also think people should request suggestions from others, if they got something they'd like to try in mind but don't know any options;
A 3D platformer, Pseudoregalia is a short adventure that doesn't overcome its stay, and provides exactly what it aims to do: Smooth, responsive jumping and platforming as you travel across a sinister castle
I've seen news sites calling this "The best non-Pokémon monster catching game". I disagree, with the current state of both Nintendo and Gamefreak, there's no "but" when it comes to Cassete Beasts: It is currently the best monster catching game. Amazing graphics, soundtrack, and mechanics, its what every former Pokémon fan deserves.
What if MMOs were good? I'm joking, but Rabbit and Steel has taken people by surprise by focusing on one aspect of the multiplayer games: You're here to do bossfights, and only the bossfights. Team up with others in co-op or play by yourself, in a game where you're gunning for the dungeon boss in frantic, chaotic combats. Don't step on the wrong places, don't get in the way of your allies spellcasting, don't die, die, try again.
What if Papers Please looked much more cute but was still distressing? Play as a 12 year old in charge of a guard outpost and decide who gets to enter the town and who gets zapped to death.
My personal pick and one of my favorite games of the past year. Queen Mab's realm has been slowly been overtaken by The Bureau and their insidious machinations. In one desperate bid, she decides to go out into the world and fight capitalism by becoming a Lord of Business herself. Final Profit is a game that delivers massive serotonin doses with its shopkeeping and development mechanics at the same time that it doesn't shy away how there's no morally good way of shaking hands with capitalism. A satisfying and stressful experience, packed into a solid shopkeeping game.
ULTRAKILL is one of the dopest, most high octane games published in the past few year. Parry bullets, slide across levels, eviscerate enemies with an arsenal of incredible weapons, rack up combos, feed on their blood. Not only ULTRAKILL is an amazing game by itself, however, but its also widely supported by people who know games can be hard and displays a wide range of accessibility options for tuning up your difficulty; the best games are the ones you get to enjoy and they're well aware of it
You play a turnip and you get to commit crimes. The characters are cute, the humour is silly, there are puzzles and bosses. It plays a bit like a Zelda game, I guess, except everyone is a vegetable. It’s pretty short - I completed it in about 5 hours, including all the achievements. I should play this again actually.
This is such a beautiful game. The best way I can describe this game is Abzu but you’re a fox. No dialogue or narration, just you, your spirit companion, and some really gorgeous music. This is also a pretty short game - I was fully complete with all achievements in about 6 hours. I’ve played this 5 times since I bought it 9 months ago because I love it so much.
A reverse city-builder, where your goal is to clean up all the pollution on the map, restore plants and wildlife, and then get rid of any traces of your presence. You can play the whole campaign in a few hours, but it took me about 20 hours before I got all the achievements. I’ve put in almost 50 hours in total, because it is just so chill to play.
Creeper World is a series of tower defense games with a unique twist: the enemy is a liquid! You’ll have to use a variety of weapons and tools to fight back against the literal tide of creeper. The third game is my personal favourite, though they’re all awesome.
Mosa Lina is self described as “a hostile interpretation of the immersive sim”. This game is chaos incarnate. Every level you are given a random set of tools and must touch or destroy all fruit and make it to the goal. Some levels will not be possible. Failure is expected. You can do some prettt cool things with a spear and a phaser though.
More of an interactive art piece. Very short but I still think about it years later. (Some of their other stuff is available online for free and is similarly enjoyable)
Like a nightmarish fever dream. If you like old school FPS mechanics like rocket jumping and bunnyhopping you’ll feel right at home. This one is a little difficult to show people gameplay of because it looks impossible to decipher, but when you’re actually playing it and really start to get entranced, it’s an experience like nothing else. The way it gives you a 360 fov is an incredible mechanic.
My favorite game of all time. Adorable puzzle game where you paint the world, with a story about what makes someone an artist. One thing I really like about this is the open ended way it lets you approach creative tasks; It’s up to you to decide how much you want to invest, there’s no scoring system to gamify the art portions, which is very in-line with the story to me. Edit: Oh, and a great soundtrack by Lena Raine!
The other game that I’ve been playing a lot is Dinkum, which is somewhat like a mix of Animal Crossing and Stardew Valley, with heavy Australian Outback overtones. It’s a nice game to play with friends and significant others, since there’s plenty to do with a good mix of action and cosy gameplay.
Post apocalyptic survival sim, that reminds me a tiny bit of Oregon Trail. There's a good chance a scratch will kill you, and finding a plastic bag so you can carry more than what you hold in your two hands makes you feel OP. I've put 74 hours into this game, have died and restarted countless times, and have hardly gotten anywhere in it, but it's exactly my kind of survival game
Turn-based grid combat reminiscent of Final Fantasy Tactics, with just a splash of pokemon. The mechanics and setting I found really fun, although the difficulty can fluctuate a good bit at times.
If OG XCOM went more crunchy than streamlined, it'd be Xenonauts instead of Firaxis's Enemy Unknown. The combat gives you a ton of control during combat, specifying how much time they should spend aiming before shooting, specific hours of overwatch, crouching, etc.
Roguelike turn based party RPG. It doesn't do a crazy amount that's new or novel, but it executes very well, and lining up a good combo with your build feels amazing.
Slay the Spire with some smart additions. Instead of one hero, you play two, which gives some extra possibilities to mix and match between runs. Instead of an overmap with a couple branching paths, there's a hex overworld where you can use resources to reveal tiles.
Avatar the Last Airbender as a 2d stealth action game. The level layouts are great, and the ability upgrades strike a good balance between being impactful and not trivializing encounters.
A classic point and click adventure, except using human logic instead of insane Game Logic. Reminds me of a bunch of similar games I played at the height of Newgrounds. It's a tight, solid experience that doesn't over stay its welcome.
What if Slay the Spire had a hex grid system? I've seen other games ask this question, but Alina is the best I've played. There are some really clever design decisions they've made where certain builds very intuitively form some classic archetypes.
Roguelike XCOM themed as a crystalpunk version of Vermintide. Combat is solid, but the theme of running to the exit while shooting rats on the way with crystal powered machine guns sets it apart for me.
This one breaks my "4,000 or less" review rule by a little bit, so I'm putting it at the bottom, but it is one of my favorite games. I understand the love for Obra Dinn, but Golden Idol is better in my opinion. Each puzzle is a scene more or less frozen in time, which you can click on things for clues as what's happening. What sets it apart is how you really do need to solve the mystery to progress; the game doesn't walk you into it nor really lets you brute force it. Hands down the best mystery game I've ever played.
Ardor: free to play deck builder. Hasn’t been updated much since launch, I’m pretty sure. Play as a hexagon fighting other hexagons on a board of hexagons. Last I checked it currently has attack cards, movement cards, and cards that allow you to infect enemies. After each round you get to use the in game currency to upgrade things like how far an attack can reach, damage, how far you can move, etcetera. All numbers can go up for the right price. Currently $0.00USD on Steam. Has a $5.99USD support the developer DLC that, as far as I’m aware, doesn’t actually do anything.
Brok the InvestiGator: describes itself as the very first punch and click, having a point and click mode and a character control mode. Has multiple endings depending on how you play and what you do. Currently $19.99USD on Steam and has for $4.99 and $3.99 respectively a soundtrack and artbook DLC. Base game includes unlockable fan art and official character sheets. Also has a demo that contains all of chapter 1 of the full game, so you can see if it’s a game for you.
Amorous: NSFW furry dating sim visual novel game. Free to play. Can’t get a real date? Have fun trying to get into the pants of virtual people instead! Warning! Contains nudity and visible genitals! Currently $0.00USD on Steam. Must be logged in to look at Steam page, but no such requirement for the itchio page.
Honestly just a really high quality experience that can be finished in around six or so hours. One of my favorite games of all time by many accounts: aesthetic, gameplay, atmosphere, and storytelling.