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Dealing with D&D5E Hate and Pathfinder 2E
  • I just don't see how this is a real issue and not something that can be solved with blocking users, hiding posts and moving on. That's really bottom of the barrel as far as internet hate goes.

    If this were somehow about being unsatisfied with the game or the company, I'd say "play something else", there's always other games but...its not even that? I don't know, it just really seems like an extremely easy issue to solve - even if I wouldn't call it an issue to begin with.

  • Dealing with D&D5E Hate and Pathfinder 2E
  • As a D&D hater, I don't think this is a problem of the game, or even of the forums. Your partner doesn't seem like the kind of person that can handle someone disliking something they like, and considering everything that has been happening in the past few years - or really, ever - with Wizards of the Coast and D&D, there's no place where you won't find people - rightfully - criticizing it.

    If he truly loves it, just find people with similar taste and play with it them, taking opinions from random online folks so seriously to the point of considering dropping his hobby is a terribly harmful outlook, and not just centered on tabletop gaming.

  • The Indie Chat & Recommendation Thread
  • Yeaa! Always cheers me up to see brazilian games being reccomended

  • The Indie Chat & Recommendation Thread
  • Glad you think so, this is exactly why I thought of making it!

  • The Indie Chat & Recommendation Thread
  • Thanks, I thought of putting a little extra effort, though I think I'll definitely stop now because the OP is getting cluttered

  • The Indie Chat & Recommendation Thread
  • Case of the Golden Idol is a must have, I avoided sharing in my OP due to being fairly well known, but if someone also shares it then I have no choice! :D

  • The Indie Chat & Recommendation Thread
  • We're online, I don't think you need to apologize for showing off some furries :P

  • The Indie Chat & Recommendation Thread
  • Its Bunlith, the sona of the Bloodborne Kart and Bloodborne PSX games

    https://b0tster.tumblr.com/

    https://x.com/b0tster

    Which reminds me to put Bloodborne Kart up there

  • The Indie Chat & Recommendation Thread
  • I have played very little of both Avernum and Avadon, not enough to have an opinion. They're both on my "One Day" play list

  • The Indie Chat & Recommendation Thread
  • SpiderWeb games are really good! I'm particularly fond of Queen's Wish where you deal with political factions and base building while attempting to reclaim (or liberate) an abandoned colony.

    They look like they'd be bullshit hard games, but they tend to be actually quite smooth and well made, while still being simplistic

  • The Indie Chat & Recommendation Thread
  • stupid brain, thanks for pointing it out

  • The Indie Chat & Recommendation Thread

    "Inspired" by the Square-Enix putting their foot in their mouth thread, I thought it'd be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to be only alternative.

    I'll list some of my recent finds, and try to avoid absurdly well known games (Hades, Hollow Knight, Sea of Stars) but not only that is a personal restriction, I also think people should request suggestions from others, if they got something they'd like to try in mind but don't know any options;

    With that said, here's my first few entries:

    Pseudoregalia

    !

    A 3D platformer, Pseudoregalia is a short adventure that doesn't overcome its stay, and provides exactly what it aims to do: Smooth, responsive jumping and platforming as you travel across a sinister castle

    Cassette Beasts

    !

    I've seen news sites calling this "The best non-Pokémon monster catching game". I disagree, with the current state of both Nintendo and Gamefreak, there's no "but" when it comes to Cassete Beasts: It is currently the best monster catching game. Amazing graphics, soundtrack, and mechanics, its what every former Pokémon fan deserves.

    Rabbit and Steel

    !

    What if MMOs were good? I'm joking, but Rabbit and Steel has taken people by surprise by focusing on one aspect of the multiplayer games: You're here to do bossfights, and only the bossfights. Team up with others in co-op or play by yourself, in a game where you're gunning for the dungeon boss in frantic, chaotic combats. Don't step on the wrong places, don't get in the way of your allies spellcasting, don't die, die, try again.

    Lil' Guardsman

    !

    What if Papers Please looked much more cute but was still distressing? Play as a 12 year old in charge of a guard outpost and decide who gets to enter the town and who gets zapped to death.

    Final Profit

    !

    My personal pick and one of my favorite games of the past year. Queen Mab's realm has been slowly been overtaken by The Bureau and their insidious machinations. In one desperate bid, she decides to go out into the world and fight capitalism by becoming a Lord of Business herself. Final Profit is a game that delivers massive serotonin doses with its shopkeeping and development mechanics at the same time that it doesn't shy away how there's no morally good way of shaking hands with capitalism. A satisfying and stressful experience, packed into a solid shopkeeping game.

    ULTRAKILL

    ! ! !

    ULTRAKILL is one of the dopest, most high octane games published in the past few year. Parry bullets, slide across levels, eviscerate enemies with an arsenal of incredible weapons, rack up combos, feed on their blood. Not only ULTRAKILL is an amazing game by itself, however, but its also widely supported by people who know games can be hard and displays a wide range of accessibility options for tuning up your difficulty; the best games are the ones you get to enjoy and they're well aware of it

    Posters Suggestions Below!

    > #### frog: My recommendations for indie games:

    Turnip Boy Commits Tax Evasion

    ! > You play a turnip and you get to commit crimes. The characters are cute, the humour is silly, there are puzzles and bosses. It plays a bit like a Zelda game, I guess, except everyone is a vegetable. It’s pretty short - I completed it in about 5 hours, including all the achievements. I should play this again actually.

    Spirit of the North

    !

    > This is such a beautiful game. The best way I can describe this game is Abzu but you’re a fox. No dialogue or narration, just you, your spirit companion, and some really gorgeous music. This is also a pretty short game - I was fully complete with all achievements in about 6 hours. I’ve played this 5 times since I bought it 9 months ago because I love it so much.

    Terra Nil

    !

    > A reverse city-builder, where your goal is to clean up all the pollution on the map, restore plants and wildlife, and then get rid of any traces of your presence. You can play the whole campaign in a few hours, but it took me about 20 hours before I got all the achievements. I’ve put in almost 50 hours in total, because it is just so chill to play.

    DUSK

    !

    > SanitationStation: Might be a too obvious suggestion. But DUSK is one of the best things ever. The moment when you meet your first wendigoo is peak FPS horror for me.

    Gatekeeper

    !

    > mystuffdoesntwork: I’ve been the playing the fuck out of Gatekeeper. The lore isn’t super deep yet but the gameplay is super fun to me and the dev road map makes it seem like they have a ton of major updates planned (new characters, modifiers and locations). I’m not 100 percent sure on the terminology but I think it is an isometric roguelike. Anyways I have 30 hours and counting in it and I just 100% the unlocks but I still want to try higher difficulty runs with a full party.

    CrossCode

    !

    > Corr: The one game I will never stop gushing praise for is crosscode. Not a short game by any means but it’s taken my number 1 spot handedly.

    GeneForge 1: Mutagen

    !

    > 🦄🦄🦄: I am playing Geneforge 1: Mutagen right now. You are a wizard that csn shape monsters into life to fight for you. Very oldschool-ish isometric rpg. It’s a lot of fun and very indie.

    BackPack Hero

    !

    > thisisbutaname: I find myself playing more and more Backpack Hero

    Going Medieval

    !

    > MountingSuspicion: I keep trying to find ways to evangelize Going Medieval. The devs have been so communicative and consistent with updates. It’s not everyones kind of game, but I’ve definitely spent more time than I should have playing it.

    Arctic Eggs

    !

    > ramirezmike: Arctic Eggs is a short but neat game about frying eggs

    Animal Well

    !

    > Blackmist: Reminds me of old Spectrum platform games, like Jet Set Willy or Dynamite Dan. Only with better controls. Sort of Metroidvania. Not overly difficult for the most part, although some bits took me a fair few attempts. Lots of secrets and hidden areas. Made by a single developer, Billy Basso, who sounds like a comic book character, but a British one who says things like “cor, eh readers?”

    New Super Lucky's Tale

    !

    > Kissaki: New Super Lucky’s Tale is a great action platformer. My review on Steam.

    RainWorld

    !

    been_jamming: Rainworld - A beautiful, brutal survival platformer. This has become my favorite game. The game tells you almost nothing, and just tosses you into a world where all creatures are fighting each other to survive another cycle.

    AI War

    !

    AI War 2

    !

    > Ashen44: AI War 1 & 2 are both great and unique space RTS games. These games place you in the role of the last vestiges of humanity attempting to fight back against a galaxy spanning AI empire. You’re tasked with covertly taking down the rogue AI without letting them realize you’re a real threat, lest they bring the full might of their fleets down upon you.

    Creeper World 3: Arc Eternal

    !

    > Creeper World is a series of tower defense games with a unique twist: the enemy is a liquid! You’ll have to use a variety of weapons and tools to fight back against the literal tide of creeper. The third game is my personal favourite, though they’re all awesome.

    Mosa Lina

    !

    > Mosa Lina is self described as “a hostile interpretation of the immersive sim”. This game is chaos incarnate. Every level you are given a random set of tools and must touch or destroy all fruit and make it to the goal. Some levels will not be possible. Failure is expected. You can do some prettt cool things with a spear and a phaser though.

    Siralim Ultimate

    !

    > luciole: Siralim Ultimate is a very special monster collector. The sheer amount of everything is delightfully overwhelming, the depth is nonsensical and the grind is real. I love it.

    WindowKill

    !

    > Lumu: The most clever bullet hell I’ve ever played, best experienced on mouse and keyboard.

    Windosill

    !

    > More of an interactive art piece. Very short but I still think about it years later. (Some of their other stuff is available online for free and is similarly enjoyable)

    Magic Wand

    !

    > Like a surreal, jumbled mess that seems to parody a badly translated JRPG. Another short and sweet experience.

    HYPER DEMON

    !

    > Like a nightmarish fever dream. If you like old school FPS mechanics like rocket jumping and bunnyhopping you’ll feel right at home. This one is a little difficult to show people gameplay of because it looks impossible to decipher, but when you’re actually playing it and really start to get entranced, it’s an experience like nothing else. The way it gives you a 360 fov is an incredible mechanic.

    Chicory: A Colorful Tale

    !

    > My favorite game of all time. Adorable puzzle game where you paint the world, with a story about what makes someone an artist. One thing I really like about this is the open ended way it lets you approach creative tasks; It’s up to you to decide how much you want to invest, there’s no scoring system to gamify the art portions, which is very in-line with the story to me. Edit: Oh, and a great soundtrack by Lena Raine!

    We Who Are About To Die

    !

    > Skezlarr: I’ve recently been playing a lot of We Who Are About To Die, and even though it’s an early access game, its been great fun. It’s a roguelite physics-based arena fighter where you play as an aspiring gladiator, and fight your way up the ranks. The multiple types of matches and mutators really keep the gameplay feeling fresh, and the mechanics are surprisingly deep.

    Dinkum

    !

    > The other game that I’ve been playing a lot is Dinkum, which is somewhat like a mix of Animal Crossing and Stardew Valley, with heavy Australian Outback overtones. It’s a nice game to play with friends and significant others, since there’s plenty to do with a good mix of action and cosy gameplay.

    AndrasKrigare: To help give love to some games I think are underrated, here's a list of my favorite games with 4,000 reviews or less on steam under $25 ranked by my personal play time.

    Neo scavenger $15

    !

    Post apocalyptic survival sim, that reminds me a tiny bit of Oregon Trail. There's a good chance a scratch will kill you, and finding a plastic bag so you can carry more than what you hold in your two hands makes you feel OP. I've put 74 hours into this game, have died and restarted countless times, and have hardly gotten anywhere in it, but it's exactly my kind of survival game

    Fae tactics $20

    !

    Turn-based grid combat reminiscent of Final Fantasy Tactics, with just a splash of pokemon. The mechanics and setting I found really fun, although the difficulty can fluctuate a good bit at times.

    Xenonauts $25

    !

    If OG XCOM went more crunchy than streamlined, it'd be Xenonauts instead of Firaxis's Enemy Unknown. The combat gives you a ton of control during combat, specifying how much time they should spend aiming before shooting, specific hours of overwatch, crouching, etc.

    Star Renegades $25 (currently $5)

    !

    Roguelike turn based party RPG. It doesn't do a crazy amount that's new or novel, but it executes very well, and lining up a good combo with your build feels amazing.

    Rogue Book $25

    !

    Slay the Spire with some smart additions. Instead of one hero, you play two, which gives some extra possibilities to mix and match between runs. Instead of an overmap with a couple branching paths, there's a hex overworld where you can use resources to reveal tiles.

    Wildfire $15

    !

    Avatar the Last Airbender as a 2d stealth action game. The level layouts are great, and the ability upgrades strike a good balance between being impactful and not trivializing encounters.

    Don't Escape: 4 Days to survive $15

    !

    A classic point and click adventure, except using human logic instead of insane Game Logic. Reminds me of a bunch of similar games I played at the height of Newgrounds. It's a tight, solid experience that doesn't over stay its welcome.

    Alina of the Arena $15

    !

    What if Slay the Spire had a hex grid system? I've seen other games ask this question, but Alina is the best I've played. There are some really clever design decisions they've made where certain builds very intuitively form some classic archetypes.

    Shardpunk $14 (currently $10)

    !

    Roguelike XCOM themed as a crystalpunk version of Vermintide. Combat is solid, but the theme of running to the exit while shooting rats on the way with crystal powered machine guns sets it apart for me.

    The Case of the Golden Idol $18

    !

    This one breaks my "4,000 or less" review rule by a little bit, so I'm putting it at the bottom, but it is one of my favorite games. I understand the love for Obra Dinn, but Golden Idol is better in my opinion. Each puzzle is a scene more or less frozen in time, which you can click on things for clues as what's happening. What sets it apart is how you really do need to solve the mystery to progress; the game doesn't walk you into it nor really lets you brute force it. Hands down the best mystery game I've ever played.

    Corn Kidz 64

    !

    > Dizzy Devil Ducky: Corn Kidz 64: if you like games that play like they were made for older consoles (n64 in this case) and directly ported to modern PC (requires controller and has no mouse and keyboard support). Currently $6.99USD on Steam. Long enough to leave me satisfied but short enough to make me want more.

    Ardor

    !

    > Ardor: free to play deck builder. Hasn’t been updated much since launch, I’m pretty sure. Play as a hexagon fighting other hexagons on a board of hexagons. Last I checked it currently has attack cards, movement cards, and cards that allow you to infect enemies. After each round you get to use the in game currency to upgrade things like how far an attack can reach, damage, how far you can move, etcetera. All numbers can go up for the right price. Currently $0.00USD on Steam. Has a $5.99USD support the developer DLC that, as far as I’m aware, doesn’t actually do anything.

    Brok the InvestiGator

    !

    > Brok the InvestiGator: describes itself as the very first punch and click, having a point and click mode and a character control mode. Has multiple endings depending on how you play and what you do. Currently $19.99USD on Steam and has for $4.99 and $3.99 respectively a soundtrack and artbook DLC. Base game includes unlockable fan art and official character sheets. Also has a demo that contains all of chapter 1 of the full game, so you can see if it’s a game for you.

    Amorous

    !

    > Amorous: NSFW furry dating sim visual novel game. Free to play. Can’t get a real date? Have fun trying to get into the pants of virtual people instead! Warning! Contains nudity and visible genitals! Currently $0.00USD on Steam. Must be logged in to look at Steam page, but no such requirement for the itchio page.

    59
    Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets | Game World Observer
  • I'm actually going to make a thread about it and try to focus on more recent releases

  • Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets | Game World Observer
  • So game companies have several ways to increase the ROI for their products: decrease costs, increase price, or increase audience size. As it is hard for single-player titles to signficiantly icnrease the number of players, Novak believes that publishers will continue to charge more for their games. The new $70 base price already seems too much for many customers, so companies try to come up with tricky monetization methods, including various deluxe editions priced at $100 or even higher.

    Absolute imbeciles. We're living in an era where customers have less and less purchasing power, where people can - and should - make more precise decisions when buying products, with wide availability of other options that aren't AAAA titles, so what are execs thinking of? Charge more, obviously.

    It is unrealistic to invest 150 millions in a game and expect a profit because you're disconnected from your customer base. And you have the bare minimum of self awareness to consider that investing less and expecting less growth is an option, but choose instead to ignore it and push ahead with infinite growth. The development schedule of your average AAAA title is already almost as long as a console generation, there's nothing that can be done if suits are staring at this wall and choosing to bash their head against it, rather than try alternative options.

  • NSFW
    How I Met Your Mother (G_R_S__)
  • you're welcome 🫡

  • Dpad vs analog stick
  • A fightstick is the ideal for anyone wanting to invest in the genre, as it provides both precise control and a wide array of movements that neither d-pad or analog can reach.

    It was a joke-y cursed option because d-pad are not only wildly uncomfortable but also quite inefficient when it comes to the high speed sequences

  • Dpad vs analog stick
  • As with most, depends on the game. 2D I generally prefer D-pad, even if the game has 8 directions. For 3D, there's really no choice.

    My cursed option: I like playing fighting games with the d-pad.

    Also a stray opinion: I hate games that mix the two on moment to moment gameplay. Using D-pad for pause menus while moving with the Analog, fine. Using d-pad to use items during live gameplay, like in soulslikes? Terrible.

  • Popular TTRPGs in Your country?
  • Brazilian. D&D is naturally at the top, as I expect in most places (thought WotC has been fumbling and won't publish translated material any more, so I wonder for how long). I don't know how popular P2e is, if its at all.

    Following that, there's 3D&T/Tormenta/T20 which is a local fantasy game, and Ordem Paranormal which is a hack/mod/spin-off(I can never get which means which) based off CoC.

    There's also Old Dragon 2/OD2/New Old Dragon which is a national (surprisingly, given the name) OSR fantasy game inspired by AD&D

    I actually haven't played any of these, I've been a PbtA guy for a while, although at the moment I'm extremely Lancer pilled

  • Weekly Warframe: Octavia
  • The pillow princess frame. Not my style, I'd rather actually play the game, but I can see the appeal.

  • As a new player how do I determine what grinds are worth going for?
  • You're already getting Rhino, which I consider to be the closest to a "must have" a new player should aim for, as far as survivability go. In regards to other frames and weapons go, if you have the time to grind one whenever a new Assassination unlocks, go for it. Don't need to be all at once, sometimes the RNG is cruel, but make a note of any that you skip. You'll probably want to avoid the really annoying grinds, like Trinity, Equinox or Protea; thankfully they all have Prime versions now, but even that will be a matter of time.

    You may also do some Nightmare missions, or crack Relics (if you're earning them, of course), weekly Ayatan or Clem, etc.

    For Syndicates, try to not overdo yourself, they can feel a little too much. From the basic ones, pick one of the sides (there's three on the left and three on the right) which will all synergize with each other, and just do basic missions while having a Pledge. For all the bounty-related groups, pick one or two and do a few missions when you're able. If that's too much for a single day, just pick one and go at your own pace.

    As you climb through MR, check the Market for new blueprints unlocks. At MR6 you should have access to the Kohm, the Hek and the Atomos, which are all fairly great new player weapons. If you're in a clan, check out for the Ignis Wraith as well.

    And when you find a couple of weapons that feel comfortable, try to level up the ones that aren't so good to earn a little MR along the way. Put either your favorite primary or secondary, and then equip level 0 weapons on the other spaces and get some affinity. You don't need to always do this, but its important to not let the MR linger too long.

    In general, Warframe is a game that's best enjoyed at your own pace. There are very few timed events, and even fewer that are rare (Plague Star and the seasonal ones come to mind), so you rarely feel like you're missing out on something.

  • Dirty Torrents is being discontinued

    It was my favorite torrent site aggregator, so its a little disheartening to see it go.

    I'd appreciate any suggestions for replacements, as well

    5
    Mordheim: City of the Damned is on giveaway at GOG for the next 3 days
    www.gog.com Mordheim: City of the Damned

    Discover the grim dark universes of Warhammer where there is only war. From Warham

    Mordheim: City of the Damned

    Reminder that on GOG you can download your games DRM free, with no need to install a new client

    2
    AdellcomdoisL AdellcomdoisL @beehaw.org

    cis guy (he/him) 30s 🇧🇷

    Posts 211
    Comments 90