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What do I think about Lua after shipping a project with 60,000 lines of code? - Interview with lead programmer of the video game Craftomation 101.

blog.luden.io What do I think about Lua after shipping a project with 60,000 lines of code?

Lead programmer talks Lua’s flexibility, challenges, and integration with Defold game engine after 60k lines of code in Craftomation 101.

What do I think about Lua after shipping a project with 60,000 lines of code?
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