So a bit of context, I've been having s video from Diesel Patches and a bunch of what I calle."Reactionary Commentary Channels" talking about diversity once again. But this time, they tried to convey their Bigotry through "commentating" on a Dove commercial where they have different women of different ability and ethnicity be shown in the Unreal Engine to do the usual Rainbow Capitalist commercial.
Unfortunately, Diesel don't talk about how Rainbow Capitalism sucks but just said that wanting diversity in a game having someone looking like you is selfish and pointless as games are an escapism (Which is Sad). And I've been wanting to make maybe one of those Reddit videos of people talking about their experiences.
So this one is basically: When did you see yourself in a game? What was it that made you relate to the character and would you prefer games to show your identity more and how?
I'm a miserable human being who can't relate to others and is constantly lost inside of my own head, and find myself longing for a world of wonder and passion and truth while I am forced to dwell painfully in one that is mundane and insensible and cruel, teetering on the edge of ruin. Turning to substances provides escape and comfort but no relief from the constantly surmounting pressure, and the love of a woman is a thing foreign to me at this point in my life.
I don't think I've ever related to any character I've played as. Which is interesting to me now that I think that I've played video games since I was young. I don't recall if I've ever related to any character in any video game for that matter. Sure I've been able to related to certain characters in books and manga, but never a video game. I suppose it goes hand in hand when most video games are power fantasies or puzzles.
Oh, nevermind, I've related to Ruka from Steins Gate which is a video game sorta (though I'd consider it more of a novel in the visual sense)
As a white dude? probably when I was six, with just about every game. As someone with a crippling mental illness? Maybe Dark Souls? The whole game is about persevering in a grey, terrible world that just gets worse the further you go in to it. And the only reason to keep going is because, for whatever reason, you want to. A whole theme is that the people who gave up are still there, they're the undead creatures you fight along the way. The handful of people who are still struggling on have their reasons, but many of them give up or lose their way before the end. You can't permanently die, and aside from a few bullshit monsters you don't really lose much of anything when you're killed. The only way to lose the game is to give up. That's basically my life.
Depression quest and Senua's Sacrifice also count. I couldn't get more than a few steps in to Depression Quest because it was way, way too real. I didn't even try with Senua's Sacrifice. Wouldn't have been able to handle it.
Understandable, I find this to be a valid post of the idea of diversity in media. I've had the same thing but ngl seeing a POC not in a sports game makes me happy.
Declining health and coming to terms with moving past my peak in a lot of ways. I found the early moments of Citizen Sleeper, where you're trying to manage a very finite pool of energy and effort while trying to scrape enough together to manage your disability very relatable.
Yeah, the expensive "you need this to function" medicine mechanic hit hard. Great game, but I agree, I wouldn't want every game to be like this!
I think the everyone else lives ending resonated with me a lot because, in a way, the whole story is about losing a friend you didn't keep close. It's like the whole story is about being able to say goodbye to this friend, becauae they were already dead either way.