Meta's CTO explains why the promised Augments feature for Quest 3 is taking longer than expected.
"We were playing with it in January. And we decided it wasn't good enough. It was too held back by some system architecture limitations that we had and feeling more like a toy and it didn't really have the power that we think it needed to deliver on the promise of what it was.
And so we made a tough decision there to go back to the drawing board, and basically consider a completely different type of architecture, starting from scratch, basically, including actually a much deeper set of changes to the system to enable what we want to build there.