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It’s great how mlem keeps evolving and there’s some incredible work being done here, thanks :)
There‘s sadly one deal breaker for me: mlem doesn’t scroll smoothly.
It may seem like it’s not a big deal, but for an app that’s showing a feed and where 90% of the time I’m scrolling, it ruins the experience for me. Is there anything that can be done on that front? Or maybe I’m the only one who feels that way.
Again, thanks for your hard work :)
BREAKING: Quest 2 is now out of stock in the US on Meta Store and major retailers. Is the launch of Quest 3S imminent?
> While Quest 2 remains in stock in most other supported countries, the US is Meta's biggest market and this news suggests the headset could be in its final weeks on sale. […] > > There's been strong evidence over the past 15 months that Meta is preparing to release a cheaper alternative to Quest 3 to replace Quest 2 in its lineup, which may be priced around $300 new.
The ChatGPT app for Mac is now available to all users, OpenAI announced today. The app first came out in mid-May, but it saw a slow rollout that was...
> The ChatGPT app for Mac is now available to all users, OpenAI announced today. The app first came out in mid-May, but it saw a slow rollout that was limited to ChatGPT Plus subscribers until now.
Horizon worlds has actually gotten more popular in the mean time. In the video it has an average rating of 2 and it’s currently at 3.6. It‘s also pretty high up in the most played games afaik. Don’t ask me why.
Don’t like it, but I do think the world building tools are quite decent. Out of all the social apps I’ve enjoyed banter the most so far with it’s physics based movement.
Meta's Horizon Worlds "metaverse" platform is finally rolling out to all countries where Quest headsets are sold.
> Currently Horizon Worlds is only available in the USA, Canada, UK, France, Spain, Ireland, and Iceland. Now the platform is coming to the remaining Quest supported countries: Australia, Austria, Belgium, Denmark, Finland, Italy, Japan, Netherlands, New Zealand, Norway, Poland, Sweden, South Korea, Switzerland, and Taiwan. > > Meta says this "rollout" will begin this week and take a "few months" to complete, so it could be quite a while before users in these new countries actually get access.
Nice! Is it possible to resize the windows? I haven’t seen anyone do that yet
Meta is introducing a new, more flexible window layout for Quest in the latest PTC update. Videos show the experimental feature in action.
Mark Gurman claims Apple is "considering" making the non-Pro Vision headset "reliant on a tethered Mac or iPhone". But this doesn't make sense.
> In Mark Gurman's latest report he claims Apple is "considering" making the upcoming non-Pro Vision headset "reliant on a tethered Mac or iPhone". […] But at closer inspection, there are a number of reasons this probably couldn't work, and it's simply a bad idea even if it could. […] > > The real issue is that devices without a cooling fan like smartphones cannot sustain their peak performance for more than a few dozen minutes at the absolute most. […] > > Even if this problem could be magically solved by some future cooling system, an iPhone's battery is three times smaller than the battery attached to Apple Vision Pro, which weighs almost twice as much as an iPhone.
I‘m not defending them here. I‘m just saying that the Quest 2 will probably go a different way.
Most of the things they’ve ended support on were failures (Oculus Go), were sold for a very short time with not many users (Quest 1) or turned out to be not the future in their eyes (basically everything PCVR).
Quest 2 has been sold for a long time and still is, has tens of millions of users and is clearly the path that they’ve decided to focus their energy on.
Again, they absolutely shouldn’t leave people hanging and at the very least have a buy back program or something similar. I‘m not trying to excuse their behavior.
They’ve definitely left some people hanging in the past, which sucks. It does feel like Quest 2 will have a longer support though, since it has such a large user base and is still being sold new.
In an ideal world, Apple intelligence will take care of this. But it’ll probably just highlight more important notifications while everything else is still there a swipe away.
Force them (including myself) to implement dark mode, and soon dark app icons.
Apple Vision Pro apparently sets its fan speed based on how much noise the microphones hear.
> With Apple Vision Pro however, temperature doesn't seem to be the only factor in fan speeds. According to Max Thomas (aka Shiny Quagsire), the main developer of the visionOS port of the SteamVR streaming tool ALVR, the headset also sets the maximum fan speed based on how loud the fans are, measured with the headset's microphone array. > > The idea is presumably that in louder environments, those with more ambient noise, the fans will be harder to hear. So the overall goal of ensuring you rarely hear any fans can be maintained while maximizing performance. > > This all leads to the bizarre conclusion that Apple Vision Pro should perform better in noisy environments […].
In iOS apps can link a website and the password should be set for a specific website. Should work already in most cases, but probably not in all.
If I remember correctly they’ve since removed that rule
At what point was the OG Quest not chained to Metas shitty software? Are you talking about their operating system or games/content, or account to login?
Some VR studios are selling their games at 90% off. A somewhat questionable new trend on the Quest Store.
> We don't know exactly why VR studios are (almost) giving away their games. But one reason is obvious: they hope to get more visibility on social media and on the Quest Store.
Meta released a web tool letting you force update your Quest headset to the latest system software version.
> The new Meta Quest Software Update Tool is a webpage that uses the WebUSB API to sideload the latest update to your USB-connected Quest headset. > > WebUSB works on Windows, Mac, Linux, ChromeOS, and even Android via Chromium browsers such as Google Chrome, Microsoft Edge, Opera, and Samsung Internet. That means you can use the Meta Quest Software Update Tool on almost any host device except an iPhone or iPad, and if you're using a Mac you'll need to use a browser other than Safari.
Apple today said that European customers will not get access to the Apple Intelligence, iPhone Mirroring, and SharePlay Screen Sharing features that...
> Due to the regulatory uncertainties brought about by the Digital Markets Act, we do not believe that we will be able to roll out three of these \[new] features -- iPhone Mirroring, SharePlay Screen Sharing enhancements, and Apple Intelligence -- to our EU users this year.
With every update it’s broken in a slightly different way. Currently my Quest Pro controllers simply don’t connect. And every second time I put on my headset I have to put it to sleep again before I can interact with the menu.
I‘m pretty happy with the hardware though.
> Meta CTO and head of Reality Labs Andrew ‘Boz’ Bosworth announced the reorg in an internal memo to employees, stating that all teams in Reality Labs are being merged into either a central ‘Metaverse’ organization, responsible for Quest, and a new ‘Wearables’ organization to dedicated to other hardware, including its Ray-Ban Meta smartglasses. > > […] Bosworth says the company’s smartglasses were “a much bigger success than we expected,” spurring the XR division to put more focus on the product.
I’d be perfectly happy with a Quest 3 style version with plastic, lower resolution screens and no front display or a tethered battery back. I think the most important difference is the OS and software.
ALVR, the SteamVR streaming app for Apple Vision Pro, has graduated from TestFlight to the visionOS App Store.
> Of course, the lack of tracked controllers means Apple Vision Pro isn't a practical way to play the majority of SteamVR games out of the box. […] Even without controllers though, Vision Pro could still prove an excellent headset for use with untracked input devices such as racing wheels for sim racing or HOTAS setups for flight simulators.
Are you talking about Vision Pro?
Gorilla Tag, the free-to-play VR multiplayer hit, reached a new milestone with over 1 million daily and three million monthly active players.
> Another Axiom confirmed Gorilla Tag has seen over 1 million daily active users, over 3 million monthly active users and over 10 million lifetime players. The studio statedthat these users spend "an average of nearly 60 minutes per play session" on the free-to-play VR multiplayer hit. […] Another Axiom revealed that the multiplayer game's revenue is now totaling over $100 million.
I wouldn’t call focusing on a cheaper headset bad news, if true.
Imo they should just stop showing things that aren’t ready.
Meta's CTO explains why the promised Augments feature for Quest 3 is taking longer than expected.
> "We were playing with it in January. And we decided it wasn't good enough. It was too held back by some system architecture limitations that we had and feeling more like a toy and it didn't really have the power that we think it needed to deliver on the promise of what it was. > > And so we made a tough decision there to go back to the drawing board, and basically consider a completely different type of architecture, starting from scratch, basically, including actually a much deeper set of changes to the system to enable what we want to build there.
Even if it’s not "mainstream" yet I think it serves a purpose and I’m happy they’ve released it. Also: no one should wear this in public.
Hard disagree on most of these points. Lower price seems obvious, but everything else on that list is optional.
I’d love to see games & motion controllers, social platforms is basically games. "All day" ergonomics are a stretch and 99% of people won’t care about a stylus.
I’d say less friction is more important: no cable, lighter headset. Maybe even glasses form factor before it can go fully mainstream.
> - A (much) Lower Price > - Mixed & Virtual Reality Games > - Motion Controllers > - A Stylus for XR Creatives > - Social Platforms > - All-day Ergonomics
Am I misremembering or did they say you could use it in the dark? I thought it was using infrared to light up your hands and track itself.
Logitech MX Ink is a 6DoF tracked stylus for Quest headsets officially supported by Meta.
> Logitech MX Ink is designed for both 2D drawing on a physical surface via its pressure-sensitive tip and for 3D creativity via full 6DoF positional tracking, multiple buttons, and a haptic feedback motor.
Are you using the VP enough to still justify the price tag?
What upgrades/changes would a 2. gen need for you to consider getting it?
Hiking ≠ walking
They had walking directions probably from the start, but there’s new topographical map now.
Are you talking about asking Siri about bedtime stories? Because that has been a thing for a while. Apple said that AI stuff was coming later this summer with a waitlist, so none of the new stuff should be there yet.
I‘m still sad the "scrub anywhere" option is gone. Is that back by any chance? Or a double tap to skip option perhaps? Free zoom inside a video?