Panned mainly by folks who expected “Fallout in Space” in terms of open-world and modding, but it was smaller in scope and great in writing and tone. Would recommend watching Tim Cain’s YT channel for the vids about it. The main valid criticism was that it was too easy, but I really enjoyed it.
Yeah, I get that - it’s downright silly in a lot of ways, but I found that fun myself. If looking for Robocop-type things, you did see this, right? It’s a pretty good shooter, and the anti-corp tone is straight out of the first movie.
Really do need to play that, played the Terminator game awhile back and it was solid. But yeah I really hope outer worlds 2 is more akin to Fallout 2 in improvements rather than Red faction Armageddon. But ill just have ro wait.
They said “From the Creators of Fallout and Fallout: New Vegas” which is true because it was Tim Cain and Leonard Boyarsky. That doesn’t mean the game is going to be FNV. Every interview they gave, they were clear about it. But a bunch of people saw the word “Fallout” and immediately stopped listening to anything else.
When you make a game that looks like Fallout, sounds like Fallout, plays like Fallout and you reveal as "From the Creators of Fallout New Vegas" people are going to expect Fallout New Vegas.
I mean it objectively didn’t look like any Fallout game, it certainly didn’t play like any Fallout game, and it was space opera not post-apocalyptic. But please explain to me exactly how it’s just like Fallout? And which Fallout exactly?
Cyberpunk is part of the cyberpunk subgenre and has a premade main character.
Fallout is a post apocalyptic game set in a retro futuristic universe.
Outer Worlds is not post apocalyptic but being in barren planets in the frontier gives it a much more similar vibe. It's basically a spiritual successor to Fallout that falls short in a lot of aspects.
I don't think Outer Worlds is bad but if they couldn't live up to New Vegas they shouldn't have set the expectations they did.