In general, it was fun to play with knooks and drops. Too bad white's critical blunders (14. fxg3, 21. Ke1) were placeholder moves. Having 12 hours between moves would indeed be better, this prevents waking up to a lost position. Maybe extend the deadline to 24 hours if there are no comments yet, and not have placeholder moves at all. I'll play if you host another.
Thanks for writing this comparison, very helpful.
Google I2P
Not mate, even though this is clearly losing for white. White can still play B@f1.
The only reasonable move.
After Qxg3+ that bishop is no real threat to black there. He can stay on vacation a bit longer. I'd suggest Kf2 (18. Kf2 Qxg3+, 19. Qxg3 and now neither knook nor knight can effectively check the white king.)
Qd3 (protects the pawn on g3)
and lshw -C network
. On ubuntu 23.04 (where it works) it will show the driver and driver version.
"I still do, but I used to too"