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Marvel [Tyler Hendrix]
  • That's not what I've seen. The stories I'm familiar with usually involve defending those things where they already exist, not establishing them. Even in cases where that needs established, as often as not, they're usually protecting someone else who embodies that ideal.

    I'm sure there are stories similar to what you've described, but I don't see that in the stories I'm familiar with.

  • Marvel [Tyler Hendrix]
  • It’s always seemed strange to me that earth never made any sort of meaningfull technological progress despite having access to a galaxy full of new tech.

    This actually seemed reasonable to me - if alien tech is anything like ours, we lack the parts to make the parts to make the parts to make the tech, so we can't mass produce any of it yet. And we're a bit of a backwater - what resources we do have of galactic interest (vibranium, maybe?) isn't for sale. So we make do with what scraps do find their way to earth.

  • Marvel [Tyler Hendrix]
  • Stories don't need to be told, humans need to tell stories. That's what makes us human, and is how we spread ideas like honor, justice, and even civilization itself.

    Hero stories reinforce all of these ideas, and others besides.

  • I'm just a kid and life is a nightmare... I know its not fair
  • I don't think it's bullying, because bullying involves tormenting them - finding what they react negatively to, and pushing on that. Here, you're letting them know that there's something you need them to do before you're comfortable playing with them. You might think of it as modelling how to protect your own bodily autonomy!

    For me, when my kids were going through that, I'd say something like "Ack! Don't touch me with poo hands! Go wash first, then you can climb on me!" It'd generally get a giggle, then they'd go finish washing up. You'll want to pay attention to their reaction whatever you do, but if you make it clear they're still welcome to play, I don't see how it could be bullying.

  • Judge Rules $400 Million Algorithmic System Illegally Denied Thousands of People’s Medicaid Benefits
  • That seems like a pretty weak consequence, and not an intended one. Worse, it's one likely to be least impactful for the worst offenders - a megacorp isn't going to care much about fines, and the market won't see any danger to their investment in them.

  • Venom vs. Magneto
  • That is such a frustrating storyline... Why couldn't they just slap a suppression collar on him? Or see if there's a material that might block his power, and make him a suit out of that? Or get him a LMD and let him live virtually through that while he stays safely stashed somewhere? Why do they go straight to "kill him, he's bad PR for us!!!"

  • Yes, lady. That's it...
  • The older one just had a dental appointment today, and was uncomfortable with some of the procedures. My wife talked him through things along with the hygenist, and for a few things she took a different approach he was more comfortable with.

    With vaccine reluctance, we generally go straight to bribes. We treat ourselves after doing something like that anyway, so why not them?

    So far, we haven't had any issues yet!

  • Moving rollable tables between systems

    Hello! I'm looking for a way to copy a set of rollable tables from one system to another. Specifically, I'd like to grab a bunch of the oracles from the "Ironsworn & Starforged" system over to a GURPS game I'm running; to help with generating content on the fly.

    The rollable tables I'm looking at are pretty basic, but extensive - the ones I'm after are mostly roll a d100 for a textual result. I'm able to go through and individually import the table (from a compendium), export it to my file system, switch game systems, and import it there without issue; but I'm looking at a few dozen or more tables that I want to do this with! I'm hoping there's an easier way. They're all nicely bundled in a compendium; but I suspect that's part of the issue - is there a way to move a compendium from one system to another? Or another way to move rollable tables en masse?

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    What is the maximum dice a Missile spell can have?

    How much do you allow mages to pump up their missile spells when using the default GURPS magic-as-skills system? Particularly with casting level 15+ (enough to get a discount) and a few levels of Magery? The GURPS FAQ 4.3.3 here mentions that the total cost of the full charging time is discounted once - so at casting level 15 you can charge a 1 die fireball for 1 second for free, but you cannot cast a free 3 dice fireball by spending 3 seconds charging it - that would instead cost 2 energy points.

    But what about the upper end? GURPS Basic Set page 240 says you can “invest one or more points of energy in the spell, to a maximum number of energy points equal to your Magery level”. Suppose a PC with Fireball-15 and Magery 2 spends 1 second creating a 2 dice fireball. This has cost them 1 energy point. Does this mean they could instead spent 1 second investing 2 energy points (their maximum Magery) into a 3 dice (discounted price) fireball? I saw this idea posted on the GURPS wiki here, but I haven’t found anything discussing this idea elsewhere.

    Peter V. Dell'Orto has mentioned that even allowing the discount to apply to each charging turn hasn't wrecked his game, so I'm not worried about the balance component of 1-2 extra dice of damage; I'm just curious what other GMs would permit at their table.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)5T
    5too @lemmy.world
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