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  • What annoys me is when they don't have weapons have distinct special abilities, but they do have different damage dice. You end up with a situation where some weapons are just better than others, and if you think a greataxe fits your character better than a greatsword, you have to choose between dealing less damage, having a weapon that doesn't fit your character, or houseruling that weapons that don't have other differences deal the same damage and ignoring all those stats.

  • Framework open sources the 3D CAD design files for its modular 16 inch laptop
  • Ownership in general isn't some fundamental inalienable right. It's just that if you let people own things, you give them more incentive to make things. I think intellectual property rights are far too extensive, but if we didn't have them at all, how would we pay for R&D? How would we pay for big budget games and movies? Maybe you're happy contributing to openly licensed projects, but a lot of people have to pay for rent and raise a family, and can't take the time to contribute to things like that even if they want to unless they have the money to support themselves.

  • It's complicated
  • I've heard stories about players finding clues that the DM never intended to leave. Either stuff that wasn't supposed to be important or plot holes. I think it might be good to have a rule that if the players find a certain amount of evidence, then regardless of the intended answer, they're right. Honestly, I think it might be fun to not have an intended solution, and just keep making up details until they find enough plot holes.

  • What's that my martial friend? Through the door you say, which you'll then block? You know just what to tell me.
  • I'd think of it as once to set up Chekhov's gun, and once to use it. I think that's a good rule, but it should be clarified in session zero.

    Also, if anything depends on the environment, you don't need rules like this and you can directly control it to make sure it doesn't happen often enough to get boring.

  • 5e has an advantage of not requiring doctorate in quantum physics to run
  • Legally, they can't keep you from publishing 5e content. You can even publish the 5e rules in their entirety so long as you change all the wording and pictures. I think they can keep you from publishing stuff involving their settings and characters, but you can still use their system.

  • God forbid we try to make the game anything but a cakewalk
  • Look at older DnD editions and see if the monster or any similar monsters have extra abilities you can add

    This. The Tarrasque had so many anti-cheese abilities in older editions. Now its best anti-cheese is running away, and even then there's ways to keep up.

  • We have entered the time of Reverse Mercer Effect
  • It's clearly not a priority if they're only just doing it in 5e. They expect most players to play in a crapsack world and leave it a crapsack world. After all, if it wasn't a crapsack world there'd be no need for heroes, and they want a persistent world instead of having it always end after the players finish their campaign and fix it.

  • We have entered the time of Reverse Mercer Effect
  • They don't even have stats for the gods. The only way players could win in a way that fixes the cosmology involves heavy homebrew.

    I think when they said "the good guys will eventually win" they meant like stopping this particular big bad from doing whatever they're trying to do. Not that they'll replace the gods, make sure every afterlife is paradise, and find a cruelty-free alternative to the Wall of the Faithless.

  • How do I set Lemmy to fully expand images?

    Right now, the only method I found is to click on the expando, then right click on the image and open it in a new tab. Is there a way to make it so I can just click it once? I can't imagine any possible scenario where I'd want to see a large but not full size image.

    I'm using the browser on my computer if that's relevant.

    Edit: I got it to work using the Stylus addon and:

    .img-expanded:not(.banner, .avatar-overlay) { max-height: unset; max-width: 100vw; position: absolute; left: 50%; transform: translateX(-50%); outline: auto; outline-color: black; z-index: 1; }

    I also made it outline any expandos with:

    /*Note: Links are exactly the same except without bg-transparent, so using not(bg-transparent) instead will outline the links instead of the expandos. Also, they're outlined orange unless you change it, so you could take that off, give them all outlines, and you can tell which they are based on the color.*/ .thumbnail.rounded.overflow-hidden.d-inline-block.position-relative.p-0.border-0.bg-transparent { outline: auto; }

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AR
    Archpawn @lemmy.world
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