It is the 42nd Millennium.
The galaxy has been split in twain by the machinations of Abbadon the Despoiler, worlds across the galaxy that were once considered free from the taint of Chaos manifest cults dedicated to the ruinous powers in ever-growing numbers. The forces of the Inquisition hunt heretics through the streets of worlds ever-closer to the throneworld, but even in these times they are not free from the schemes of their peers, clashing with one another as the citizens of the Imperium are left to fend for themselves against the debauched madmen of thirsting gods.
And so it is on the world of Perttronia XIII that the people are protected not by an Inquisitor, or by the hand of the Adeptus Arbites, but by a former Astra Militarum soldier. Banding together the people of Heladon Hive for over a generation under the Heladon Hellfighters, they function as both gang and military force, fending off the Obsidian Blade cult and standing to defend the innocent people of Perttronia, all while knowing little of the true nature of these malevolent forces, only that they need be slain in the name of His Holy Throne.
They fight alone; the plutocracy of autocrats that rule the planet have turned a blind eye to the cult out of self-interest, or mere apathy, offering no attempt to crush them with their Enforcers. The Planetary Defense Force remains incompetent, either infiltrated or bled of its power by the autocrats who command them. Any who wish to fight have since fled to the ranks of the Hellfighters. The Arbites, who may have been their only ally, see them only as another gang to be crushed beneath the boot of the Lex without the legitimacy of the PDF to support them.
And thus it is left to the people to fend for themselves, yet they can only see these cults in the light they present themselves; the ever-present gangs that stretch the whole of the planet, fighting for control outside the Hive Towers of the Plutocracy. Still, they fight. Citizens arrive every day at the training camp of General Voss to defend their homes, their neighbors, and themselves from the corrupting forces of the planetary Scum.
It is on this night however that the Hellfighters shall uncover a potential game-changer in the conflict. A man in a black coat, surrounded by the scum of the Obsidian Blade and the corpses of his former comrades who claims to be able to bring the Emperor's Light to this devious organization.
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It is the beginning of the 3rd Millenium, and I, Caesar_Wolfman, am taking on the role of storyteller and game master of the Wrath & Glory system in the Warhammer 40k setting.
This shall be a game taking place in the 42nd Millennium, after the events of the Cicatrix Maledictum and in-line with "current lore" as far as anything is considered. You will all be playing members of the Heladon Hellfighters with backgrounds as varied as you desire. Ex-Guardsmen, Scum, disgraced Arbites or anything in between.
--Character Creation Rules--
Tier 1, Rank 1
100 XP
Core Rulebook, Forsaken System Player's Guide, Pax Imperialis, Abundance of Apocrypha, and the Astra Militarum Homebrew are all allowed.
Optional Rules in Effect
- Extra Wargear
- Keyword Contact
- Innate vs Learned
- Milestones
- NPC Attitudes
- Glorious Greed
- Imagine the Consequences
- Beyond Range
- Redirected Fire
- Combined Attack
- Shockingly Powerful
- Inglorious Retreat
- Last Stand
- Advanced Armour
- Built-in Tech
- Exchanging Powers
- Horrific Results
- Epiphany
- Practical Knowledge
- Explosives (Intellect)
- Gunnery (Agility)
- Operate (Intellect)
This game is at least some ways off, chances are it may not begin for at least a few months, I am recruiting early in order to parse out good players that will fit well with the game I have in mind.
Time: Saturdays, 10am, CST Voice Only-Use of Discord Roll20 Medium
Please post or DM with a character in mind, a description of them and their history, and the archetype which you desire to play.
Alright you need a Wooden Greathammer, dump your charisma, and play it up as Lawful Evil.
No fucking way this was FATAL.
This has all the marks of free form to me, with a bit of rules as a framework, but if not, it could have been Exalted.
Easily one of my favorite tabletop stories of all time. I only wish I knew if this was a system or some kind of homebrew thing created by the DM.
Akitas were companions for Japanese nobility so they hunted, guarded, and loved on their masters very devoted, and I specifically had an American Akita, who are cross-bred with German Shepards. They're extremely intelligent, and will chase anything they see, not so much smell, but oftentimes absolutely.
Oh absolutely, but like, the guy who brags about his villainy ain't exactly complex, but I like it like that sometimes.
This is also important; sometimes not everyone wants to be a face.
Everything is a Jojo reference.
Just like everything is secretly a 40k reference.
Zealot Barbarians are objectively one of the most fun to play.
One of my favorite characters, of all time, was an Aasimar Path of the Zealot Barbarian.
The twist being she wasn't half-celestial half-human or anything, but half-Orc, and her father was Tempus. One of her character goals was to get the Orcish people to reject Gruumsh and follow a real war god.
I think there's also only so much you can do if people just won't engage.
Hail Chaos!
I will literally let my table sit in silence before butting in.
Like, I've trained myself to hold back so much I struggle to get a word in edgewise in more proactive groups.
The problem is definitely they're introverts, but I can't force them to talk.
No table should have a main character, but having standout characters is pretty common.
Of course there's ways to be better, but getting mad at the active player kinda justifies them calling them out.
I'm a very social player and even I can feel like I'm talked over sometimes in a very engage RP-heavy group, just because I've trained myself not to interrupt people.
I like a bit of 50/50 as a DM, and my players adore what I do sometimes.
Legit great ideas and easily implemented.