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'It Has Plateaued': Should We Be Worried About Console Gaming's Future?
  • Uh, yes of course? The customers for a console and a handheld PC aren't the same so naturally the former wants a game posted to the console?

    🤷‍♀️

  • 'It Has Plateaued': Should We Be Worried About Console Gaming's Future?
  • Yeah, sorry, you're not going to try have a neutral perspective about this, are you?

    But humor me, why are so many Switch still being sold if other stuff is so superior? After all, like you said, they're quite comparable and hey, Deck seems strictly superior. Right?

  • OpenCritic now has user-reviews including pros&cons and shows user score
  • No I did not, you seemingly want a by-date system for the site, which feels quite a bit weird considering how people usually use review sites. Hence the prod at your comment. Basically, adding a site like opencritic to an RSS-reader makes no sense, and I say this with someone running multiple custom filters over nearly 120 subscriptions for my daily news dose.

  • 'It Has Plateaued': Should We Be Worried About Console Gaming's Future?
  • Not remotely comparable, but sure, if you are like many here already a hobbyist PC gamer, you probably rather want a Steam Deck.

  • OpenCritic now has user-reviews including pros&cons and shows user score
  • Yeah me neither. I really did not need user screaming to muddle the clarity of my review aggregator.

  • OpenCritic now has user-reviews including pros&cons and shows user score
  • Ah yeah I forgot how everyone consumes their game ratings by release date, not by game. My bad.

  • OpenCritic now has user-reviews including pros&cons and shows user score
    opencritic.com OpenCritic - The top critics in gaming. All in one place.

    The top critics in gaming. All in one place. OpenCritic is a review aggregator for video games, collecting reviews from the top publications in gaming such as IGN, GameSpot, Polygon, and Eurogamer.

    OpenCritic - The top critics in gaming. All in one place.
    11
    Locked Removed
    lol at calling it "work" and themselves an "artist", it's not technically "AI" too...
  • How is giving an LLM the necessary prompts to generate a piece of art any different than giving modern CNC machines with their retard-proof graphic user interfacesthe necessary parameters to make a finished product.

    I think the argument is that the LLM essentially scrapbooks its result from paper pieces it cut out of existing artworks. And that in turn makes it a derivative work so in some jurisdictions the law would say that the LLM-generated image is copyrighted by those artists whose scraps were used to create it, anyways.

  • Syncthing Android app discontinued
  • I don't get it.

    How is that a problem to people wanting to work on or work with Bitwarden? Or am I misunderstanding the wording on it?

    It just seems to say that you cannot rip this SDK out to use it on something else. Which makes sense as far as an internal library goes, at least on the surface?

  • Subnautica 2 - Official Teaser Trailer
  • I'll be honest, Below Zero was... mighty fine?

    It was super disappointing in many regards, sure. But only compared to the extremely lofty heights of Subnautica. Years later, Below Zero is still easily the second-most-atmospheric survival game I've played. It's huge problem - that the on-land sections don't work in how they were shown before release and were clearly intended because access to heat is way too readily available and easy to trivialize - cuts deep into it since it takes a huge chunk of atmosphere out (and the on-land part looks pretty bad, it was clearly relying on the terror of having to warm up again quickly). But, even with that, the water parts close the wound up. Deep Arctic is even worse thalassophobia than the crater edge in the first game!

    Sure, it's disappointing and meh compared to the first game, but that's just a too high bar to clear. I'd advise to not expect this game to clear it, either. Like you said, Subnautica 1 was kinda lightning-in-a-bottle. Compared to a 100/100, even a 98/100 would feel disappointing. 💡

  • Subnautica 2 - Official Teaser Trailer
  • Yeah I kinda hope they just go for full atmosphere solo, and say "fuck it" if people want to play it MP it'll ruin the terror anyways.

    That is, optimize the mechanics to work both solo and MP, but optimize story and atmosphere solely for solo play.

  • Subnautica 2 - Official Teaser Trailer
  • This game has 4-player co-op. Hence the second player being shown. They talked about that a long time ago that SN2 will be MP.

  • Subnautica 2 - Official Teaser Trailer
  • It's happening!!!! 🤩

    Trailer looks decent enough. Seems to lean strongly into the horror elements, which might be overdone, but also, it's kinda what Subnautica 1 made a splash with, how strongly it triggered thalassophobia before munching you as a giant sea snake.

  • Is The Fold Method Bodies by Default a Missing IDE Feature ?
  • I read this and I kept thinking at first "There's no way I haven't seen this in IntelliJ bef..."... oh. Of course that's the one positive example. 😅

    Two thumbs up Jetbrains. And yeah, I think all IDEs for all languages should allow this as a modified view type. Maybe even bidirectional for special cases.

  • Can you help me collect proofs that Elon Musk is against free speech and other bad things he has done/said ?
  • I mean hyperloop is just "train, but bad". No clue what people ever saw in that "tech".

  • YSK: PayPal (USA) is updating their “Privacy Statement” policy to automatically share data about you with retailers. Policy takes effect 2024-11-27. Requires opt out by user to deny sharing
  • Uh, isn't that normal? People use PayPal because of the easy of use resulting from its inherently low security that is still far better than CC, not because there aren't sensible alternatives.

  • Why is Mastodon struggling to survive?
  • I don't want to follow random people though? Twitter was useful as a way to follow specific companies and people to know when say, a service goes down or an update is released.

    These people and companies aren't on Mastodon.

  • Life is Strange: Double Exposure - TGS2024 Trailer

    Slowly getting really excited for this. Between the demo and now the scenes showing here, I'm starting to really dig the new visuals, and the voice work in the playable part was fantastic.

    More Max! 🏳️‍🌈

    10
    Shadows of Doubt Review Thread [~70 avg, ~70% recommend]

    Game Information --------------------

    Game Title: Shadows of Doubt

    Platforms:

    • PC (Apr 24, 2023)

    Trailers:

    Developer: ColePowered Games

    Publisher: Fireshine Games

    Review Aggregator:

    OpenCritic - 71 average - 67% recommended - 10 reviews

    Critic Reviews -------------

    CGMagazine - Justin Wood - 4 / 10

    >Shadows of Doubt as an idea is incredible; even the PC version of the game is fantastic; the console version, however, is riddled with issues that make it almost unplayable in its current state.

    -------------

    Cerealkillerz - Julian Bieder - German - 8.4 / 10

    >Playing detective has never felt so organic! The procedurally generated map, which can be explored completely freely, offers a wide variety of ways to track down a perpetrator - or to end up in a dead end. Gameplay systems centred around stealth, profiling and physical confrontations and status effects, a social credit system or upgrading implants create a depth of gameplay that is unheard of in this genre. >However, one drawback is the repetitive process of filling in the form at the end of the case. Shadows of Doubt is unfortunately still full of bugs and glitches in its current state, but this should be tolerated in case of the first fully-fledged sandbox detective game.

    -------------

    GamesRadar+ - Joel Franey - 3.5 / 5

    >What emerges is a genuinely impressive engine for generating narratives somewhere between Raymond Chandler and Philip K. Dick, but riddled with errors and overlooked features.

    -------------

    God is a Geek - Chris White - 8 / 10

    >Shadows of Doubt is an incredibly smart and intricate detective thriller, giving you tons of freedom that can be both a blessing and a curse.

    -------------

    God is a Geek - Chris White - 8 / 10

    >Shadows of Doubt may have a few problems that hold it back, but it's easily one of the most ambitious and exciting games of the year so far.

    -------------

    PC Gamer - Joshua Wolens - 83 / 100

    >One part detective sim and one part chaos generator, Shadows of Doubt lives up to its influences as an immersive sim that actually makes good on its ambitions.

    -------------

    Pro Game Guides - Connell Watson - 4.5 / 5

    >An extremely addictive and satisfying core gameplay loop combined with exceptional gameplay, immersion mechanics, an outstanding setting, and a strong, fitting visual style make this an indie title for the history books. There is nothing like this out there, and I'd be shocked if there's anything like this again.

    -------------

    Rock, Paper, Shotgun - Brendan Caldwell - Unscored

    >Being a hapless detective in this superior cyber-noir will see you battle with your own brain as well as the game's bugs. Just try not to break into the wrong apartment.

    -------------

    Use a Potion - 9 / 10

    >Shadows of Doubt is simply brilliant, with its sleuthing gameplay loop proving clever, creative, and unpredictable in design to ensure that each case you solve will keep you fully immersed in its fascinating world. I was constantly amazed at how deep each case would go, and with cities on offer that are packed with citizens to interrogate and locales to explore, it’s hard not to feel blown away by the scale of it all. I haven’t played anything quite like it before, and whilst it does have some imperfections and some cases can leave you flummoxed for a little longer than I’d have liked, Shadows of Doubt offers the best representation of ‘solving a murder’ that I’ve EVER seen in gaming.

    -------------

    XboxEra - Jesse Norris - 6 / 10

    >Shadows of Doubt should be great.  A lack of variety leads to repetition so quickly that I can’t recommend this 1.0 and console release.  If the devs continue supporting the game with new content, especially something more directed like the tutorial mission, then it could potentially become an indie classic.  For now, though the game is a mere shadow of its potential.

    -------------

    3
    Ubisoft's Board is Launching an Investigation Into The Company Struggles
    insider-gaming.com Ubisoft's Board is Launching an Investigation Into The Company Struggles

    It has been announced that Ubisoft's Executive Committee and Board of Directors will launch an investigation and review of the company.

    Ubisoft's Board is Launching an Investigation Into The Company Struggles

    This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

    105
    Stack Overflow Survey: 80% of developers are unhappy
    survey.stackoverflow.co 2024 Stack Overflow Developer Survey

    In May 2024, over 65,000 developers responded to our annual survey about coding, the technologies and tools they use and want to learn, AI, and developer experience at work. Check out the results and see what's new for Stack Overflow users.

    The really interesting part is IMO this one:

    !

    28
    Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players
    Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players

    I personally always dislike it, too.

    There are two reasons you might want to do this as a dev, of course. One of them I feel kinda half-asses your design, if you don't want to get a threat or failure during gameplay to get into the way of your storypacing, just make a visual novel. Or at least something like SOMA, Amnesia or Still Wakes The Deep. Or alternatively, if you want to make a game explicitly made for children that's okay, but then also do the marketing a bit more kid-centric IMO. I dunno, maybe this one is actually genuinely meant for children, but some of the humor and writing doesn't feel that way if I'm honest. Princess Peach does this more thoroughly: It is the same "handholding 100% of the time", but it's also very obviously meant to be played primarily by relatively small children!

    37
    Pacific Drive | Drive Your Way Fall 2024 Update

    Text copied and pasted from the linked Steam update (there's also a video showcasing things):

    Brand New Gameplay Presets

    You wanted a challenge, more variety, and more control over... everything! So we've given it to you. Starting today you can modify your trips in the Zone with 7 new presets:

    Pacific Drive

    The standard Pacific Drive experience - a Pacific Drive through the Olympic Peninsula. Scenic Tour

    Crafting requirements, resource consumption, driving difficulty, hazards, dangers, storms, and damage are all lowered or disabled. The player cannot die. A scenic route through the story of Pacific Drive. Joyride

    The same gameplay and tension as Pacific Drive, but gathering, crafting, and research requirements are all lowered. Damage and failure penalties are minimal. A Sunday Drive

    Focus on the Olympic Peninsula with minimal interruptions Nuclear Journey

    Every map will be filled with low dose radiation that is harmful to the player. Storms are faster and stronger, hazards and damage are more plentiful. An unpredictable, irradiated journey that only the car can protect you from. Mechanic's Road Trip

    Terrain and the status of the car impact driving more. Items to repair the car are more costly to craft, and can't be crafted on a run. A challenging drive and susceptible car will provide a test of your forethought, problem solving, and automobile experience. Olympic Gauntlet

    All aspects of the game are much harder - An extreme gauntlet to challenge the most dedicated Breachers. Iron Wagon

    All aspects of the game are much harder, and failing a run will delete your save file. An extreme gauntlet to challenge the most dedicated Breachers, with no room for failure.

    It doesn't end there though, you can create your own presets with over 50 new settings in addition to the base game's existing options. Tune and tweak your trips to be as punishing or as pain-free as you'd like, all from the same menu.

    New Paintable Parts and Collectible Cosmetics

    Unleash your inner artist and further customize your heroic wagon! Bumpers and wheels are now fully paintable. It's fully possible for you to create the best and brightest clown car station wagon imaginable, or black out your rig for a more Mad Max style adventure.

    Along with the new paintable surfaces, we've add two new collectible cosmetics to find out on a trip - an antenna topper and mirror hanger that fit in pretty well with the surreal, fantastical elements of the Zone.

    Play Custom Music from Local Storage (PC ONLY)

    Now that you've got a custom car... how about some custom tunes? One of the most requested features from the community was the ability to use your own playlists and music in game - and we're happy to say that this feature is also included in todays update. For PC players, you can now load your local music into a folder via local storage and Pacific Drive will pull it into the game. You'll be able to kick back and listen to it in the garage via the Jukebox or out on the road through your old station wagon speakers.

    Songs are loaded from %localappdata%/PenDriverPro/Custom/Radio/ folder, and this feature supports .wav, .mp3, and .ogg files, as well as simple .m3u/.m3u8 files. Playlist files may point to an external internet radio stream as well (if the stream type is supported). Enabled in the Audio settings category, can choose to have no custom music (Default), a mixed playlist of default music and your custom set, or exclusively your own music. Reminder: If you are streaming the game or otherwise creating content, you could be at risk of DMCA strikes or content restrictions on platforms like Twitch and YouTube if you are playing copywritten music through Pacific Drive’s in game radio. Use this feature responsibly, and at your own risk.

    The Anomalous Cosmetic Pack

    Last but certainly not least... we have a new cosmetic DLC pack available! This Anomalous set features parts and decals that pay tribute to your favorite weirdness from out in the Zone.

    Included in this cosmetic DLC:

    Mailbox Bunny (Bobblehead) Sawblade (Hood Ornament) Tourist (Shifter) Anchor (Steering Wheel) Vacation (Sticker Pack) Anomaly (Decal Kit)

    Our paid cosmetic DLC packs allow Ironwood to continue to support the game with content updates just like this one! Stay tuned towards the end of the year for upcoming details about our Winter update and more - Pacific Drive just keeps getting bigger and better and we're very thankful that you're all along for the ride.

    16
    The new Flappy Bird game has a hidden secret: crypto
    www.videogamer.com The new Flappy Bird game has a hidden secret; crypto

    The new Flappy Bird game might have a very direct relationship to something unexpected. Cryptocurrency.

    The new Flappy Bird game has a hidden secret; crypto

    This emoji summarizes it perfectly: 🤢

    40
    Firefox @fedia.io Carighan Maconar @lemmy.world
    Firefox 130 added borders around buttons in high-contrast themes (finally). Should you not want them, here's how to disable them...

    I am quite happy they added the borders, but I know some people use high-contrast themes as a base for their own theming and don't want this, in this case, add this to your userChrome.css:

    ``` :root { --toolbarbutton-outline: none !important; }

    ```

    0
    Policy: Generative AI (e.g., ChatGPT) is banned (on Stack Overflow)
    meta.stackoverflow.com Policy: Generative AI (e.g., ChatGPT) is banned

    Moderator Note: This post has been locked to prevent comments because people have been using them for protracted debate and discussion (we've deleted over 300 comments on this post alone, not even

    Policy: Generative AI (e.g., ChatGPT) is banned

    Obviously, given the subject matter, I had to let ChatGPT generate a summary for this:

    > The Meta Stack Overflow post discusses a policy decision regarding the use of generative AI tools, such as ChatGPT, on the platform. The key points include:

    > 1. Ban on Generative AI: The community has decided to prohibit the use of generative AI for answering questions on Stack Overflow. This is due to concerns about the quality and reliability of AI-generated content.

    > 2. Quality Control: The decision aims to maintain high standards for answers, as AI-generated responses may lack accuracy and context, potentially leading to misinformation.

    > 3. Community Feedback: The policy was influenced by feedback from the community, emphasizing the importance of human expertise in providing reliable answers.

    > 4. Future Considerations: The post suggests that while the current stance is a ban, the situation may be revisited in the future as the technology evolves.

    > Overall, the policy reflects a commitment to ensuring that the content on Stack Overflow remains trustworthy and valuable to its users.

    22
    Tumblr to move its half a billion blogs to WordPress
    techcrunch.com Tumblr to move its half a billion blogs to WordPress | TechCrunch

    Tumblr is making the move to WordPress. After its 2019 acquisition by WordPress.com parent company Automattic in a $3 million fire sale, the new owner has

    Tumblr to move its half a billion blogs to WordPress | TechCrunch

    So... if the backend gets moved over to Wordpress, and Wordpress can already federate, I guess this means Tumblr is coming to the fediverse? 😮

    46
    PC Features for Dragon Age: The Veilguard
    www.ea.com Journal #4: PC Features for Dragon Age: The Veilguard

    A look into the PC Experience in Dragon Age: The Veilguard

    Journal #4: PC Features for Dragon Age: The Veilguard

    This is looking pretty good. I'm especially excited about them taking key bindings seriously, with even class-specific binds.

    Coming fresh off of Avatar Frontiers of Pandora - which I loved - where Ubisoft could not even be arsed to make key rebinding usable by having several hardcoded functions on E and F, absolutely crucial buttons that both block using ESDF to move (as is proper, as per Tribes) or using a lefty keybinding setup near the numpad for us 96% users.

    Don't get me wrong, this is still the successor to the severly undercooked if well-designed DA2 and then the big but also super tepid and boring DAI. Not truly excited about the game as a whole, and definitely not going to get this before a few patches have passed fixing the worst bugs.

    But for as laughable as the first trailer was, it's now looking... quite good?

    4
    Splitgate 2 Alpha is available (got to request access)
    store.steampowered.com Splitgate 2 on Steam

    Suit up and portal into the action as an elite Ace in Splitgate 2, a 4v4 free-to-play shooter redefining what it takes to be #1. Choose your faction, customize your weapons, master your portal skills, and play with friends as you compete for glory in a galactic arena. Play together. Stand alone.

    Splitgate 2 on Steam

    > The closed alpha consists of two thrilling modes - Hotzone and Team Deathmatch - across three different maps (Ozone, Zenith and Frontier) and grants players an early look at each of its three factions. There is no time or match limit during the alpha, and it is free to play.

    > Iterating on the initial game’s success, 1047 has rebuilt Splitgate 2 from scratch. Suit up and portal into the action as an elite Ace, choosing between three factions - each with their own distinct abilities tailored to a variety of playstyles. Mix and match to create the ultimate team and play together to master Splitgate 2’s fast-paced combat unlocking new capabilities along the way.

    1
    After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who
    www.rockpapershotgun.com After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who

    Bloober's remake of Konami's Silent Hill 2 is shaping up to an excellent horror game, not least for how it forms a dialogue with the 2001 original..

    After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who

    From the article:

    > On the whole, Bloober's Silent Hill 2 sometimes seems more... visually led than it should. There's an innocent airiness and spaciousness to it, for all the shadows and grime, with puddles that grandly reflect the clouds and sumptuously imagined interiors that speak to an antiquated fixation with extravagant lighting effects and photorealistic fine-detailing for its own sake.

    9
    Overwatch Director’s Take: Competitive Updates for Season 12
    news.blizzard.com Director’s Take: Competitive Updates for Season 12

    System Designer Gavin Winter takes over the Director’s Take to share new updates coming to gameplay and Competitive in Season 12.

    Director’s Take: Competitive Updates for Season 12

    The big one here is IMO the change in respawn systems, from group respawn (the thing they custom-made for Season 7) to a more standard wave respawn system:

    > So those things were great, but the biggest problem with Group Respawn was how dying first often led to getting “buried” by a long sequence of teammates dying in a row, making your respawn time a lot longer. This meant their respawn times were generally shorter, but it also meant yours was longer. Wave Respawn fixes that by ensuring your respawn time will always be shorter than the default if another hero was already dead.

    Though the statistic with group respawn is truly interesting, about how it made a much bigger difference in particular in the highest ranks. Which is curious, as you'd also assume that in those ranks, people would have known to stay back and wait for their respawning teammates, which in a way is all group respawn ever did, forcing that.

    3
    Broken Sword - Shadow of the Templars: Reforged | Release Date Announcement Trailer [19.09.2024]

    Excited as all hell, this looks really really beautiful in remastered. 😮

    3
    [Polygon site redesign] Welcome to the next era of Polygon! We made it for you.
    www.polygon.com Welcome to the next era of Polygon! We made it for you.

    Polygon has updated its look — here’s why.

    Welcome to the next era of Polygon! We made it for you.

    If someone finds the dark mode or knows where I left my pair of sunglasses, let me know. 😑

    9
    TIL about a company that ran a Ponzi scheme building solar panel trailers ... swapping serial numbs over a few built units as customers wanted to see them.

    Some more info in the Wikipedia article. And yes, this is about DC Solar, which I guess many americans will know but as someone from europe this was totally new to me.

    Wild just how far he got running this shit.

    16
    Arranger: A Role-Puzzling Adventure Reviews [78/100]
    opencritic.com Arranger: A Role-Puzzling Adventure Reviews

    Arranger: A Role-Puzzling Adventure is rated 'Strong' after being reviewed by 22 critics, with an overall average score of 78. It's ranked in the top 25% of games and recommended by 75% of...

    Arranger: A Role-Puzzling Adventure Reviews

    Game Information --------------------

    Game Title: Arranger: A Role-Puzzling Adventure

    Platforms:

    • Nintendo Switch (Jul 25, 2024)

    Trailer:

    Developer: Furniture & Mattress

    Review Aggregator:

    OpenCritic - 78 average - 75% recommended - 22 reviews

    Critic Reviews -------------

    AnaitGames - VĂ­ctor Manuel MartĂ­nez GarcĂ­a - Spanish - 9 / 10

    >Furniture & Mattress' debut game moves all its threads with surgical precision to get puzzles and adventures to share a triumphant close-up.

    -------------

    CGMagazine - Jordan Biordi - 8.5 / 10

    >Arranger: A Role-Puzzling Adventure made sliding-block puzzles fun and interesting. That in and of itself is the highest praise I could give it.

    -------------

    Checkpoint Gaming - 8 / 10

    >Players who enjoy casual puzzle titles are sure to find something to love in Arranger: A Role-Puzzling Adventure. With its beautifully hand-drawn world and original puzzle mechanics, Arranger offers a compelling story world with engaging puzzles that are great for puzzle fans, both young and old. The world's grid system creates a novel way to interact with engaging puzzles while also expanding on the story world. If you're looking for a hardcore puzzle challenge, Arranger might not be for you, however, if you're looking for a casual experience with colourful graphics to boot, Arranger will be a great fit for your library.

    -------------

    Eurogamer - Christian Donlan - 4 / 5

    >This is a lovely mixture of puzzling and exploration, with a delirious wraparound twist.

    -------------

    Final Weapon - Saras Rajpal - 3.5 / 5

    >Arranger: A Role-Puzzling Adventure is an addicting and fun title with a beautiful art style and a near flawless performance, regardless if you're playing on docked mode or handheld mode. Despite the short runtime, a lack of any content for completionists, and puzzles that often feel obtuse, Arranger is bound to at least put a smile on your face, even if you're just a casual fan of the puzzle genre.

    -------------

    GameBlast - Alexandre GalvĂŁo - Portuguese - 7 / 10

    >Arranger: A Role-Puzzling Adventure stands out for its originality and charm, offering a magical and compelling experience. The soundtrack, charming art direction and plot help create an immersive, captivating atmosphere. However, the gameplay, while innovative, presents challenges that may hinder the player experience due to execution issues and the lack of adequate support during critical moments. Jemma's journey is full of lessons about friendship, trust and courage, making it a pleasant adventure to play through despite the obstacles that demand constant attention to this world's logic.

    -------------

    GameXplain - Thomas Arnold - 8 / 10

    >Video Review - Quote not available -------------

    God is a Geek - Lyle Carr - 9 / 10

    >Arranger: A Role-Puzzling Adventure is an engaging puzzle game full of heart, charm and a whole lot of variety.

    -------------

    Guardian - Keza MacDonald - 4 / 5

    >It definitely exhausted my brain from time to time – now and then I was just shifting stuff around in circles because I couldn’t figure out how to make three blocks land on three separate switches at the same time, as the conveyor belt logic of the puzzles temporarily eluded me. But more often I felt locked in, darting around the levels and arranging them almost on instinct, feeling as if I was playing Tetris. Having reached the end of Jenna’s adventure, I am definitely done with block puzzles for a while – but rarely do you play a game that explores one good idea as thoroughly as this.

    -------------

    Kotaku - Kenneth Shepard - Unscored

    >Arranger is a brisk adventure, but it’s filled with so many clever, perfectly executed ideas that by the time it was over, I was just left wanting more. Jemma’s story might be over by the end, but I’d love to see Furniture & Mattress add new puzzles in future updates because the team has such an immaculate, clever eye for what makes puzzle games so satisfying. Now I’m just waiting for my memory of the game to fade so I can go back and try to solve those puzzles with fresh eyes once more.

    -------------

    LadiesGamers.com - Paula Moore - Loved

    >Arranger: A Role-Puzzling Adventure is a game focused on the core experience of exploration and puzzle-solving. It brings a refreshing twist to the RPG genre. Its innovative grid system, storytelling, and visuals make it a standout title for me on the Nintendo Switch. > >The game’s unique approach to movement, exploration, and combat, combined with its story, ensures that it will leave a lasting impression on players. Whether you’re a seasoned gamer or new to the genre, Arranger is an adventure worth embarking on.

    -------------

    Metro GameCentral - GameCentral - 8 / 10

    >Puzzle game meets narrative adventure in this funny, beautifully written, indie game whose unusual grid-sliding mechanic is elevated by its characters and story.

    -------------

    Nindie Spotlight - Justin Nation - 9 / 10

    >A smart, and simply different, mix of puzzle and RPG elements that feels fresh

    -------------

    Nintendo Life - Alana Hagues - 8 / 10

    >Arranger: A Role-Puzzling Adventure dares to be different, and it succeeds with aplomb. By interweaving a heartwarming and inclusive story with addictive gameplay, Furniture & Mattress teaches us that puzzle games can be more than just a vehicle for making the cogs in your brain turn. If you're looking for pure puzzling, then the game won't be for you, but a simple story and simple gameplay loop are both elevated to new heights because of the thought and care that's gone into them.

    -------------

    Press Start - James O'Connor - 7.5 / 10

    >Arranger takes a type of game puzzle that is often irritating and turns it into something pretty cool – even if some of that frustration remains. It's absolutely gorgeous and full of interesting mechanical ideas, and though its core premise isn't the most exciting, it makes a strong argument for its own existence.

    -------------

    Push Square - Stephen Tailby - 8 / 10

    >Arranger is a delightful puzzle adventure game that we thoroughly enjoyed from beginning to end. Its tile-sliding puzzles are simple but well designed, and new ideas are introduced at a steady rate, adding variety without overcomplicating things. On top of that is a lovely, positive tale that gets its message across with a good dose of humour. There are some narrative loose ends we'd like to have seen addressed, but really there's very little to pick at here. It's a charming, well presented game well worth sliding into your schedule.

    -------------

    Rectify Gaming - 10 / 10

    >Arranger: A Role-Puzzling Adventure is a true masterpiece that sets a new standard for indie games. Its innovative gameplay mechanics, unique world design, and captivating narrative come together to create an unforgettable experience that will leave players eager for more

    -------------

    Rock, Paper, Shotgun - Alice Bell - Unscored

    >Arranger is funny, surprising, and builds a simple movement puzzle concept into complex, layered head-scratchers. It's a very charismatic puzzle game that won't outstay its welcome.

    -------------

    Siliconera - Jenni Lada - 6 / 10

    >I appreciate Arranger: A Role-Puzzling Adventure and what it sets out to do, as the concept is great and some puzzles are thought-provoking.

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    TheGamer - Axel Bosso - 3.5 / 5

    >Arranger: A Role-Puzzling Adventure is both a pleasing and frustrating puzzling journey that leaves you thinking both about the steps you make in-game and the ones that you might or might not make in your real life. This could have just been a small game about a cool and strong mechanic, but it ended up being

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    Video Chums - A.J. Maciejewski - 4 / 5

    >As one of my new favourite indies of the year, Arranger: A Role-Puzzling Adventure is a joy to play with its unconventional puzzles.

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    video games are good - Nathan Hermanson - 9 / 10

    >Arranger: A Role-Puzzling Adventure is an explosion of creativity. The team of artists behind it turned one simple concept into an adventure worth taking, turned simple tiles on a grid into a world full of imaginative concepts, and, hopefully, will turn many more slide puzzle strangers into converts overnight. > >If you're looking at the hefty 2024 gaming season and wondering if you should slide some pieces around to make space for Arranger, I say leave the space open and you won't regret it.

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    Carighan Carighan Maconar @lemmy.world

    The strength of life to face oneself has been made manifest. The persona Carighan has appeared.

    Posts 121
    Comments 2.9K