XD damn autocorrect
It was almost 40 years ago at this point, so I don't expect everyone to know it, but its also something that doesn't come up without context. Whoever put that reference piece together knew what it was from.
Did you read the response they said it was in one of their art reference packs. So 1) whoever made it used it exactly rather than as a reference 2) someone put it in their initially.
Yeah, I don't believe it. Someone put that pack together and the challenger explosion doesn't come up unless you go looking for it
You don't accidentally use something like that though. Someone did it intentionally. On top of that that image went through layers of approval without anyone noticing, or approving it anyway.
Unless they accidentally include the .exe file on release again
The problem is that BG3 makes it too easy. A lot of them companions like you a lot just by taking a basic interest in them and being a decent person. I think ironically it doesn't help that all of them can be interested in you and at the same time.
Let's assume you happen to be a golden god and having a camp full of people into you isn't weird, in what world do they not attempt to sort it out between them in some form.
Except it's a ledger, not a db. Devs can't alter the ledger, only provide transactions. You get scammed by a player, someone hacks your account and steals your stuff. The devs might be able to give you replacement stuff, but they can't take it from the hackers or who you traded to.
This gets worse with crypto where each item is unique. The devs can't then just make more money/items to replace your loss.
There's a good reason why databases are used
Don't know how I've never encountered those before XD
FE had permanent character loss as a main feature until recently and even then it's a difficulty option and there's no way to get them back.
That's usually not the case. Most assets are entirely cosmetic. It's why when things get messed up you tend to see purple floor, wireframes or checked test planes. As far as coffee is concerned art assets are usually just "what do I make this look like". As far as physics and interactions goes it'll do exactly what it was supposed to before. That's not too say it's not valuable, but whoever gets the code can by the pack, put in the right asset references in the right places in the code and be exactly where they were before.
It still has all the hallmarks, different setting, tactical defence mini game instead of the trial. I think the trip up might be change in genre conflicting with the "one person dies per mini game" but maybe they can weave a strong story or make that compelling in itself.
Usually those are easy to strip out.
Cool, maybe rpgs aren't for you. Exploration, change and discovery is half the point. If you want to automatically get all the best loot because you went to a required place and did the required thing maybe you don't want an rpg maybe you just want a story game. That's fine, but DA was supposed to a BG spiritual successor once upon a time.
A lot of the TV show is the world's slowest "unboxing" of the Fallout world. It's a fun ride, but the ultimate reveal is everyone's too busy being out for themselves to make the world better. (Not a surprise to anyone versed in Fallout lore), but without any of the story surprises, lore reveals the acting and story alone aren't really strong enough on their own to call for second viewings.
If you don't live in one of the 180 territories that still can't play the game
That's a fair argument and a decent case, but not one that strongly backs an anti-competition legal action.
If we needed E3 we'd still have E3.
Steam very much makes that 30% worthwhile with the support and features they provide for free. They can't be forced to host games, prices are set by publishers/devs, steam takes 0% of steam key sales.
The price parity is the part that might be argued, but I doubt it will go far. I'm not seeing very good arguments for this being anti-consumer, which is the key point.
PC games often use or recommend controllers and there's nothing stopping them doing the same thing. I hesitate to label it as a console innovation because it's not limited to console in effect. Hell, PC games can use kinect and wii-motes, though not without some work, so those I'm more likely to give.
I'll take your word on the PS5 games, it wasn't really fair for me to make that judgement without having access to many myself. I think it's one of those things that's easily overlooked. I don't think it's as big as gyro, though that xbox still lacks that is shocking. We'll see going forward I guess.