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Fully Virtualized Gaming Server?
  • I don’t see any performance differences with the vgpu actually. I have more performance bottlenecks with the CPU, and my RAM isn’t the fastest, so I think I’m more CPU limited. Benchmarks I have run that are GPU focused seem to show little to no difference from what the physical card would do.

  • Fully Virtualized Gaming Server?
  • No, but I think you’d have some problems. Only the host has access to the actual DisplayPort outputs, all the vgpus have virtual displays, I don’t think there’s a way to make them use the physical out.

  • Fully Virtualized Gaming Server?
  • Sure, but you’ll get diminishing returns most likely as consumer hardware doesn’t really have the resources to scale that way very well if all the VMs are running demanding apps simultaneously.

    Even for something like 4 VMs that just do NVenc, there are limits for how many streams the GPU can do. I think there’s another patch that lets you raise that, but at some point you’ll run out of resources quick. Even powerful consumer gear isn’t really designed to be used by more than one user/app and it starts to show the more you virtualize and split those resources.

  • Fully Virtualized Gaming Server?
  • I’ve been doing exactly that at home for a couple years now. First with Parsec, now Sunshine/Moonlight.

    Host is Proxmox on Ryzen 5800x, 64gm RAM GPU is 2070 Super, with VGPU patched drivers from https://gitlab.com/polloloco/vgpu-proxmox

    When I’m gaming I’ll dedicate the full 8Gb to my windows Vm, otherwise I split it in 2 or 4Gb chunks to Jellyfin or my home camera monitoring. 8gb can’t split very many ways, and most things require at least 2 to run.

    Locally at home I can run 1440p 60fps rock solid over wifi on any device, from my phone/old laptop/apple tv/raspberry pi. Remote I can do 1080p60, but a bit more hit or miss depending on my network connection.

    Experimenting with LLMs I’ve done through the same windows VM, or to a ubuntu dev VM. Works the same way. I’m thinking of transitioning my gaming VM to Linux too.

    The amount of VRAM is the hard limitation to get past, the virtualization tech itself has been there for a while.

    But to be perfectly honest……it really was just a “let’s see if I could do this” type task, direct GPU pass though is more straightforward and it’s not really worth splitting 8Gb these days. Unless you get a card with significantly more VRAM passthrough is much less work.

  • HDMI stream live processing?
  • That’s the act I was thinking of. I’m almost certain web streamers will say it doesn’t apply to them…..and it’s definitely one of those things you’d take for granted until you hit the “new” streaming medium and realize why it was necessary in the first place.

  • HDMI stream live processing?
  • Yeah I think hdcp and reprocessing would be most difficult. There are hdmi splitter devices like those used for coloured bias lighting that I think could be used….similarly I think the processing actually isn’t unsolvable, it’s not much different than object detection from a live camera stream. I agree re-encoding the stream would be too hardware intensive for anything “cheap” like a pi, hence the secondary device control alternative initially, but analyzing the stream should be possible.

  • HDMI stream live processing?
  • Because I think this could be neat product…..kinda like PiKVM, but maybe using ML to detect ads and make it a nice community tool to block in a device independent way. like hardware Adblock.

  • HDMI stream live processing?

    I’m getting tired of the extremely loud ads on that don’t seem to be subject to the old TV broadcasting laws that prevent them from being blasted 10db louder than the actual content. Wondering if there’s stuff out there that would let me take the hdmi stream from my Apple TV or other streaming source, and do ad detection like the olden days so that it could just mute or do volume leveling at least.

    I suppose something very basic might just be an hdmi splitter to a rpi with hdmi that’ll detect ads via the black screens or “this ad will over over in 30s” overlays, then send a mute signal over CEC or something to a receiver or TV….but would be nice if it could modify the hdmi signal directly.

    Thoughts on what to search for to do something like this?

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    How well does the raspberry pi handle being a moonlight client
  • In most games not noticeable. Only game I have trouble with is emulating Wii, playing Mario Galaxy. The pointer on screen lags, but I think that’s more due to the bluetooth adapter compatibility than any latency added by the usb-> ip -> wifi link.

    I’m not an FPS player, so can’t speak to sub second latency….but I do racing sims on this, and it has no trouble with controls and force feedback.

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    Decipher0771 @lemmy.ca
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