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Why we don't have 128-bit CPUs
  • Okay, so why can't we just not use exponentially growing values? Like 96 bit (64 + 36). I'd the something intrinsic about the size increases that they HAVE to be exponential? Why not linear scaling? 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, etc.

  • M3GAN Gets Her First Spinoff With Android Horror SOULM8TE
  • The real question is, when the robot goes crazy, will the protagonist die, freak out but escape in the end, over out of terror, or be a supportive accomplice? The last one would be the most interesting and unique spin on it, I think.

  • We're smarter than this... right?
  • Justified in universe, possibly. Good? No, they're fucking evil on a good day. But that's the point. Sure they're evil, but are they the most evil? No. The entire 40K universe runs on Gray and black morality; there's no such thing as good there.

  • So I'm interpreting The World's Largest Dungeon; should I livestream it?

    So I've figured out, thanks to the Vertical Slabs mod, how to finally interpret grid-based dungeon layouts into Minecraft pretty faithfully. I decided to therefore build an interpretation of this monster, The World's Largest Dungeon by AEG.

    I've thusfar completed 3 out of 16 sections and thought I might stream progress. I'm not a streamer but it's a lot of work to build this monster, and thought somebody might find it interesting. I've also already built some maps and templates from some dungeon crawl board games, and want to make more stuff later. What can I say, I like dungeon maps.

    My plan is to finish, then go through and tidy up anything I may have missed, fix and standardize a few things, fill out some of the rooms, and then upload the thing for people to download for free use. The pieces are fairly easy to copy out and modify. I'm predominately (for floors and walls) using the same few piece types and the only mod required is Extended Slabs + which does require Forge. Without that mod the entire thing breaks.

    As an aside, part of why I'm doing this is to stick it to Mojang. The official reason they say they won't include vertical slabs is that they will "inhibit natural creativity" That is complete and utter BS. A close look at this map's tight corners, any uneven surfaces, statues, block-built furniture, are ample proof, not to mention that in all the years since beta that I've tried to adapt grid maps accurately, the lack of thin wall pieces has made it impossible.

    It's also been suggested that similar games (which are mostly if not entirely all defunct now) already have them and they'd make Minecraft not unique blah blah blah). As for "official" vertical slabs, there is one on the marketplace for 660 coins. NOPE, not paying for it. So here's my polite response to Mojang's terrible, terrible excuse. More variety is always more good.

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    The trolliest trap I've ever made.

    Trap: Chest in the bottom of a pool covered in magma blocks for the whirlpool effect. The chest is unreachable from the dry floor, and the pool past this deeper pit has flowing water to shove you down if you forget to crouch. There's a space where you can swim up. I've largely kept the map loot free because I plan to upload it eventually for people to use.

    From a Creative map I've started recently that I'm building dungeons in - namely translating p&p dungeon maps into Minecraft using a Vertical Slabs mod (because it's the best solution AND to give the middle finger to Mojang for not adding them in vanilla because "it limits creativity" which is literally the dumbest excuse.)

    The map is getting... out of hand.

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    The First Rule of Warfare is that the "First Rule of Warfare" is always the First Rule of Warfare.

    You may have heard that the First Rule of Warfare is... [insert actual advice here]. ie.; don't attack a stronger enemy, there's no such thing as overkill, the weapon is always loaded, etc. They're all the First Rule of Warfare.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ET
    Etterra @lemmy.world
    Posts 3
    Comments 2.4K