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Sascha Zeidler (Linus) - 64 Forever (C64 SID)
spectra.video Sascha Zeidler (Linus) - 64 Forever (C64 SID)

The song "64 Forever" by Sascha Zeidler (Linus). This was a SID music file played using the development version of Benben v0.6.0, a high-performance music player for Linux. You can find more info a...

Sascha Zeidler (Linus) - 64 Forever (C64 SID)

iirc, the voice in this is not sampled, it's synthesized directly on the SID chip.

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NSFW
Any titties guy here ...
  • Titties girl here... 🤤

  • C64 3SID - Pegu - Devil's ReSIDdence
  • Three SID chips sounds so amazing.

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  • New VGM player: Benben v0.4.0 released

    cross-posted from: https://lemmy.sdf.org/post/13393428

    > So, I've been working on a new VGM player for Linux over the past year called Benben. It started out just a way for me to have fun with VGM files, and to build a player that had a few extra bells and whistles compared to VGMPlay, but it's grown quite a bit since then. I just released v0.4.0 of it today :D There's a Linux x86-64 AppImage of it at the link. > > Benben supports most of the chips that VGMPlay currently supports (there's four or five less-used ones that aren't yet ported). The big ones are all in and working, though: YM2612, YM2610, YM2608, YM2151, NES, HuC6820, QSound, and more. > > Some of it's more interesting features: > > * Neat terminal interface > * PulseAudio, PortAudio, and libao backends > * Multiple files can be specified and they will play one after the other. > * Song and playlist looping. > * Support for uncompressed VGMs, gzip compressed VGMs (.vgz), and additional non-standard formats (.vgzst ZStandard compressed VGMs, and .vgb BZip2 compressed VGMs). > * Support for XSPF and JSPF playlists > * Configuration file support, including support for per-song configurations. > * Rendering multiple files in parallel to either WAV or Au format. > * Support for multiple bit depths and sample rates, and both integer and floating point WAV/AU files. > * Optional effects that can be enabled/disabled at runtime: soft clipping, parametric EQ with an arbitrary number of bands, stereo enhancer, reverb (MVerb or Zita, selectable). > * Customizable VU meter > * Keyboard control support > > See an example here: https://www.youtube.com/watch?v=01jfImYMU6o > > It's built on top of a library I also started called YunoSynth, which is basically an OOP rewrite and cleanup of the sound/emulator parts of VGMPlay in the Crystal programming language. These were all hand-ported by me, so there may have been some oversights, but things seem to be working correctly based on my own tests over the last year. Benben itself is also written in Crystal, so if you want to compile it from source, you'll need that. Anyway, if YunoSynth has the chip implemented, Benben supports it. > > So yeah, enjoy _ As I said, I started this mainly just for fun, and to have a player more like what I wanted, but it seems like others may also find it useful or fun. I plan to get full or almost-full compatibility going with the remaining few chips this year.

    1
    Chiptunes @lemmy.sdf.org MistressRemilia @lemmy.sdf.org
    New VGM player: Benben v0.4.0 released

    So, I've been working on a new VGM player for Linux over the past year called Benben. It started out just a way for me to have fun with VGM files, and to build a player that had a few extra bells and whistles compared to VGMPlay, but it's grown quite a bit since then. I just released v0.4.0 of it today :D There's a Linux x86-64 AppImage of it at the link.

    Benben supports most of the chips that VGMPlay currently supports (there's four or five less-used ones that aren't yet ported). The big ones are all in and working, though: YM2612, YM2610, YM2608, YM2151, NES, HuC6820, QSound, and more.

    Some of it's more interesting features:

    • Neat terminal interface
    • PulseAudio, PortAudio, and libao backends
    • Multiple files can be specified and they will play one after the other.
    • Song and playlist looping.
    • Support for uncompressed VGMs, gzip compressed VGMs (.vgz), and additional non-standard formats (.vgzst ZStandard compressed VGMs, and .vgb BZip2 compressed VGMs).
    • Support for XSPF and JSPF playlists
    • Configuration file support, including support for per-song configurations.
    • Rendering multiple files in parallel to either WAV or Au format.
    • Support for multiple bit depths and sample rates, and both integer and floating point WAV/AU files.
    • Optional effects that can be enabled/disabled at runtime: soft clipping, parametric EQ with an arbitrary number of bands, stereo enhancer, reverb (MVerb or Zita, selectable).
    • Customizable VU meter
    • Keyboard control support

    See an example here: https://www.youtube.com/watch?v=01jfImYMU6o

    It's built on top of a library I also started called YunoSynth, which is basically an OOP rewrite and cleanup of the sound/emulator parts of VGMPlay in the Crystal programming language. These were all hand-ported by me, so there may have been some oversights, but things seem to be working correctly based on my own tests over the last year. Benben itself is also written in Crystal, so if you want to compile it from source, you'll need that. Anyway, if YunoSynth has the chip implemented, Benben supports it.

    So yeah, enjoy _ As I said, I started this mainly just for fun, and to have a player more like what I wanted, but it seems like others may also find it useful or fun. I plan to get full or almost-full compatibility going with the remaining few chips this year.

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    Feral
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  • Doom Video Game @lemmy.sdf.org MistressRemilia @lemmy.sdf.org
    Shadows of The Nightmare Realm v1.1 released
    www.doomworld.com [Release] Shadows of The Nightmare Realm - Updated 16 November 2023

    Shadows of The Nightmare Realm (SoTNR) is finally done! Download links are at the bottom. Some quick basic info: GZDoom or K8Vavoom, both work as of v1.1 Doom2.wad Singleplayer only No jumping, no crouching Mouselook is considered a requirement Be sure to include brightmaps.pk3 and lights.pk3 whe...

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    i’m living in a school with gamblers
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