Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PE
Posts
18
Comments
585
Joined
2 yr. ago

  • long time rocket league player and have about 20 hours from open beta + release combined. Have to say RL's netcode and physics still remain unbeatable, while Rematch tries to hide their input lag during live match through animation length, it's very obvious when you played long enough and have those wonky lag or desync/rubberbanding even on connection <60ms average.

    The game have good fundamentals, but I doubt it will have good skill ceiling for longer term as the main ranked mode is 5v5 which relies on positional play. The dev didn't mention quite a bit of things in terms of mechanics but players slowly converge to explain things off experience. Like, when you have the boost on, you have higher priority when trying to hit/pass the ball then player that does not activate it. At the moment, because of the lag/desync, person have good ball control/possession have advantage over people trying to defend if purely in a 1v1 situation. If you are goalie/sweeper since it has some modifier to make defending easier, but still most goals are scored 1v1 against goalie because of the options available to attacker and the boost committed shot/pass shot.

    5v5 ranked also mean people who solo queue will have much tougher time to grind through ranks to get where people can pass reliably or position proper.

    I wish them have more time focus on making the netcode good and reliable and then tweak the options for defender to force a more position/passing heavy game.

  • So encrypted, periodical interval to mask out any incoming/out going variance in traffic I wonder how they mitigate the backend part as there might be a ton of wasted traffic to hide the actual traffic. since they obviously need a lot of users to hide the whistle blower, but that also mean their backend needs to be pretty smart to handle lots of traffic and still consume energy to decrypt and then throw away the "noise" data.

  • yeah the director's cut seems to make the progression much smoother. I am just like maybe 1/3 into it, maxed out connections so far each for new stations I get to. (5 stars on my leg so far.)

    I do understand the need for those forced encounters, now I got gears to handle I need to remember to turn off the slow mo when encounter them. XD

  • there is a demo you can play now, don't know if it gets removed after the fest finished.(edit: checked, it's not available tomorrow after fest finished.) pretty basic combat system, don't know if they are gonna extend better. (not likely cause they release in Sep)

  • depending on how they implement it. ie. the covid map and wild fire map apps from the BC gov doesn't actually pull any information from your phone except location if you turn on the proximity alert. IF enough people download the app it would be very hard to locate the user even if you have location alert. It is a good idea to download EVEN if you are not in the targeted group cause projectiles won't stop mid air because you don't look like Latino. Simply be near the area of active raid carries risk.

    It can be done proper and be great help for people either want to avoid be in the area or trying to help out fellow human beings.

  • I don't disagree with what you said and usually nintendo game has better version 1 than many other publishers that requires GBs of day 1 patch. Basically, their game is pretty broken and only past the certification to send to gold. But that's "in the past", I am just saying that we should not rely on past experience when comment about the current polices and trends. If nintendo is moving toward key cards, even if it's something pushed by other publisher, we can and will see the impact of this for other platforms' physical sales.

    This is basically the 2nd round of push to pure digital and that's nintendo's attempt.

  • the virtual texture tech is not all mighty and you can still run into situation where if the allocation is fewer than you need you run into the page swap. It act similarly to traditional cache miss if you cross certain threshold because you can't keep enough "tiles" in memory. Texture quality popping and then stuttering is the symptom progressing from lower than needed vram allocated to severely insufficient.

  • the virtual texture tech is not all mighty and you can still run into situation where if the allocation is fewer than you need you run into the page swap. It act similarly to traditional cache miss if you cross certain threshold because you can't keep enough "tiles" in memory. Texture quality popping and then stuttering is the symptom progressing from lower than needed vram allocated to severely insufficient.

  • I've joined one of the Steam Dev Days conference in Seattle. It's around time where people was still doing things like cross buy etc. (so buying the game on website unlocks both steam, dev's own drm free version, maybe even console version.) I do not know if any of the actual developer term is updated after that time, but during the conference, one dev asked question exactly like this, can he sell his version without the 30% cut from valve if it does not going through Steam while giving away the steam key for free. The answer is no.

    During the time it was explained that if you sell on different platform, that gives better sale %, steam can also impost that sale % on it's platform. At the time EGS was still not a thing but people asked about can they have different price on different platform, I think the answer is also no or not recommended, as they can request you to match say the base price of itch.io but they don't mind if that sale and software never use anything from steam. They specifically mention if any steam feature, like invite steam friend is used, then no, even if your game are not downloaded or use any steam distribution feature.

  • The Namco(which I wrongly attribute to Konami) thing "is" very specific. Remember during that time there are not a lot multi core processors. It requires clever scheduling to allow running both the mini-game AND checking loading status to seamlessly transition into game. It's really not just a simple "concept" but ingenuity to arrange your loading I/O wait time into running their past game at the same time. That's in PS1 era where loading wait time because of CD-ROM and later DVD was very significant.

  • PC Gaming @lemmy.ca

    MSI MEG 342C QD-OLED $999.99 on amazon.ca

    PC Gaming @lemmy.ca

    Gamesir T4 Cyclone Pro impression

    Games @sh.itjust.works

    Exclusive: China removes official after video games rules spark turmoil

    PlayStation @lemmy.world

    PS5 won't let you back up per game save file to USB

    Game Development @programming.dev

    Migrate to Unreal Engine, License, Royalty, Useful Info, Your Options

    Rocket League @lemmy.ca

    I got a ban from a join match bug.

    Rocket League @lemmy.ca

    Brace for even worse solo queue quality

    Rocket League @lemmy.ca

    Just one more win to fill the bar, right??

    Rocket League @lemmy.ca

    I am definitely not GC : r/RocketLeague

    Canada @lemmy.ca

    Something to remind ourselves about our health care system.

    Rocket League @lemmy.ca

    Case study, how would you defend air dribble in this clip

    Rocket League @lemmy.ca

    This season's 2s queue is tough

    Rocket League @lemmy.ca

    Rocket League replay - Not too bad for 45YO right?

    Rocket League @lemmy.ca

    Let's do some workshop time attack competition !!

    Rocket League @lemmy.ca

    Anyone tried the transformer stuff yet??

    Nintendo @lemmy.world

    TOTK: Automatic Egg Production Farm

    Rocket League @lemmy.ca

    Players introduction mega thread

    Rocket League @lemmy.ca

    zero boost air bump and doink to win the buzzer beater!