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  • 24 hours have passed and this is the winning idea! Congratulations!

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  • Sure! Hopefully it won't take long for me to make some rough prototype

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  • Probably Bevy. It's the game engine I've always dreamed of, being written in Rust and having ECS. I've never used Godot before, and it is probably easier to work in it, as Bevy does not even have the editor yet, but I just love ECS and Rust way too much.

  • Game derulepment
  • Well I'm quite good at making games, that's why I want to make a game. What else would you suggest?

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  • Been there many times and know this pain personally so well. I have been game developing as a hobby for around 4 years now and every single time I make a game I set my expectations way too high, start working on the difficult tasks until I eventually burn out and stop. So I don't really have any finished games in the past 4 years, but have couple dozen prototypes instead. But every time I learn something new from them, so that's a plus.

    This time I plan to do it differently and will not give up until I make something fun and playable

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  • This is not in fact a shitpost! I'm really planning on making a game from the top suggestion from the comments! And if you wanna help it'll be greatly appreciated, because making music is my weakest skill out of my skill set

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  • Fyrox, bevy or even godot. So yeah, there are already some game engines. Personally planning on using bevy tho

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  • I love mayo, so I will definitely try to fit it in!

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  • You bet I'm gonna use rust. Love that language

  • Two moods
  • Hits me right in the kokoro, this is so relatable

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  • lmao

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  • These boots have seen everything

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  • Return to monke! One of my favorite ideas this far

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  • Where is my chalice...

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  • Holy shit this is an amazing idea

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  • Oooh I like this idea a lot!

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  • Especially the one with scientifically accurate dragon breeding

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    Now that 24 hours have passed we have our winner!

    A huge thanks to @frezik@midwest.social for suggesting this awesome idea!

    > A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming. > > Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.

    I would also like to thank every person in the comments for making their wonderful suggestions! I've read through every single one of them and all of them are really good!

    You can view the game's code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.

    The game currently does not have any name other than "Project 196", so I will probably host a poll when we have at least something playable.

    When the game would be playable? Making games ain't easy so it's pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.

    Update

    Didn't really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)

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    SamLeeway Sam Leeway @lemmy.blahaj.zone

    they/them

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