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Help with swaywm window rules?
  • Running: swaymsg for_window "[app_id=mpv] opacity 0.5"

    Works as expected on my end, are you missing just executing for_window?

    Note, you can also add multiple rules in the same execution, e.g.

    for_window {
        [app_id=mpv] opacity 0.85
        [app_id=LibreWolf] opacity 0.85
    }
    

    Also, note that app_id of LibreWolf is capitalized in that manner. You can get that information [app_id, shell etc] by running swaymsg -t get_tree

  • Help needed: State of graphics stack on linux for Gaming (OPTIMUS laptop)
  • Nice, then you should be able to run vkcube to verify whether your GPU is activated properly.

    You can do several "iterations" here as well.

    1. Install Mangohud so you can visibly see if your GPU is activated correctly
    2. Run mangohud vkcube-wayland - Does it use your Nvidia GPU?
    3. Run mangohud vkcube - Does it use your Nvidia GPU?

    If Step 2 nor 3 shows your Nvidia GPU you can try and force it with: mangohud vkcube-wayland --gpu_number 0

  • Help needed: State of graphics stack on linux for Gaming (OPTIMUS laptop)
  • Start with the basics, do you see your Nvidia GPU pop up when using vulkaninfo --summary?

    If it doesn't pop up, verify that you have the correct vulkan ICD files in: $ ls /usr/share/vulkan/icd.d/

    There you should have nvidia_icd.json, nvidia_layers.json. If that's missing, you're missing the nvidia-utils part of the driver.

    If they are there, but it still don't show in your vulkaninfo sumary, you could try to load the nvidia driver manually; modprobe nvidia, also check the kernel logs journalctl -k or dmesg and search for nvidia to see whether the driver got loaded correctly?

  • Teams apparently can't call when using Firefox
  • They support meetings in Firefox so it's a bit weird why they would block calls... They're effectively the same thing

    Additionally, if you change your userAgent to be Chrome things are working pretty good in Firefox as far as I've tried it (not too extensively)

  • After system updates, steam games won't switch from integrated to dedicated GPU when playing games
  • From: This thread

    Seems like you can try and debug the execution by running switcherooctl launch *application*, which should (manually) do the same as when you right click and click Launch with dedicated GPU, because I think Mint is using switcheroo, same as Gnome is.

    But would then hopefully log some debug information for you in the terminal itself

  • After system updates, steam games won't switch from integrated to dedicated GPU when playing games
  • I've tried running steam with the dedicated GPU option

    What exactly are you running to choose the dedicated vs integrated GPU?

    I also get the freezing issue without running with the dedicated GPU when I launch steam but found that launching directly to the steam settings window from the menu reduces the chances of freezing.

    Hmmm, whenever this happens, it might be worth looking at the kernel logs, see if something crashes. You can check them with either

    journalctl -k -xef or dmesg

    Kernel: 5.15.0-82-generic

    In general it's recommended to stay on newer kernels/mesa when using the open source GPU drivers, could be worthwhile trying to update that (think there's a PPA you can pull from)

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