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Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize
  • This is a great joke.

    Especially because as much as I hate to admit it, the strength of WoW was in the guild you were in. Have a good one and you can do anything. Have a crap troll guild and, well, you get what you pugging get.

    It’s why I was never really able to recreate the feeling of the glory days in free or more casual games.

  • Marc Andreessen thinks comedy is basically dead. He believes AI could save it.
  • I believe an ai could write soap-opera-style drama and crappy hallmark romance. Probably has been for a while. Anyone can write those things even if they don’t have a good grasp of language.

    But comedy is really difficult; you have to actually understand people, and culture, and communication, and language, and timing, and shock, and a bunch of other super nuanced shit.

    If he thinks ai is ready for that, he’s ready to lose his own job to ai, cuz what a joker… (see? Comedy is hard!)

  • Hogs
  • Oh, yeah, not at all.

    My parents hated them. Long story short they blamed a livestock attack on our dogs getting out, it was the litigious 90s, and while they lost, it led to bad blood forever, stench aside, which they refused to do anything to mitigate.

  • Removed
    Maybe Game Demos Aren't Always A Good Thing - Aftermath
  • I wish more games had playable demos. Even after the game comes out, just rip part of it out and let me play it. It’s one thing to watch a gameplay video, it’s another thing entirely to try it out for yourself.

    I get that in this case, the demo showed too much (giving the impression there would be more growth), and that was a disappointing experience, but I’d argue that’s an issue with the demo/game combo itself - it’s for a game that only takes a couple hours total, so it’s very limited in what it can do with a demo. It would be like a demo of stray (2 hours to get through the story) or tinykin (under 10 hours for 100%) both also very short games with very limited abilities. You can do a short teaser, but then people would complain it’s too short and whatever.. it’s a no-win there, I think, because the author even says there’s a good story missed in the demo.

    But if you have a demo of, for example, dysmantle, it doesn’t matter that the gameplay is exactly the same for 100 hours, and the only thing that changes is -what- you can smash.. there’s some progression involved, but not much.. it’s basically just smashing and exploring, and that’s all the demo would be. And that’s ok too, because holy SHIT is that repetition fun!

  • Imagine the smell.
  • I’m imagining them having to change out the bag or.. I guess bag-less bin…?

    Unless this goes into a drain which is… equally super weird, actually, because it isn’t sink-shaped or anything.. so now I’m imagining this super tall trash can with like a weak little drain at the bottom full of straws and bottle caps and stuff.

  • Current Gene Screens Miss Many at High Cancer Risk: Study
  • I wonder if this means that people who have already undergone genetic screening should do it again, or if the sample was sequenced fully enough to just report further findings to you like they do when they learn what an unknown mutation does.

    I went through testing some 12 years ago or so and all my known genes are clean but this could change that substantially. I guess I’ll see if I can track down the company that did it and see what the recommendation is going to be, once that becomes slightly more clear.

  • Weekly what have you been playing discussion - week of July 16th, 2024
  • Does that one at least tell you what’s missing? Like the first Harry Potter I had to look up the red sparkles, to find out that you need a specific character type to use that. The second game had that as a tip when you got close so it’s at least clear about what you need.

    The marvel version I have is ps3, is that what you are playing?

  • Record labels sue Verizon for not disconnecting pirates’ Internet service
  • Probably because if we admit that it’s a necessity of the modern age like power and water, it would basically need to be metered like a utility, and there goes all the profits with flat rate “up to” speed pricing that most people don’t even remotely use.

  • Working with intimidating tools
  • I recall the insistence on push blocks back in hs; the teacher was missing 2 fingers so that’s totally imprinted on me.. that and safety glasses.

    But I will absolutely look into shielding and safety tutorials because I am (very, rightly) afraid of losing parts or functions for stupid reasons.

    I have a few things I need to do, but they aren’t so much making things as repairing my house (very old and crappy, got cheap years ago, many regrets) which is why I want to get used to using them.

    I do have a feeder hanger I want to make, a chicken coop (built in to the garage with a run outside), and a grapeline, I suppose I could use muh tools with scrap (there’s a weird amount of old 4x4s in the garage attic from before me) for most of that. Thanks for the advice!

  • Working with intimidating tools
  • Thank you for this. I’m sure replacement parts for some of it are still around, and I know they take standard modern blades, so that’s a good start. I have to assume there should be some sort of identification label somewhere on any power tool, right? Especially older ones built more to last? Cuz I’m not even sure what tools I have, or what sizes they take/need.

    I suppose I sort of used that strategy to learn to use the embroidery sewing machine I inherited as well. It’s way overkill for basic repairs, but you have to know how to use it to use it for the basics, so that makes sense. I tried to skip from “how to thread the machine” to pick a stitch and fix a thing, and I had a bad time because I didn’t know what I needed to know. And I probably want to avoid that kind of mistake this time. Higher stakes and all.

  • Working with intimidating tools

    I have very very old power tools. I cannot afford new ones. The problem is, if I’m being totally honest, I’m largely afraid of the tools I have. I’d like to get over this. How does one do that without direct supervision?

    More info: I inherited tools from my parents and grandparents. Things I could afford to replace, like drills and drivers, I did. What I have left are big bladed things (chop saw, table saw, tile saw, etc. no lathe sadly :( ) None of the users of these specific tools are still alive. They are all probably 30+ years old, and work fine, probably, but… are just super intimidating (tho my grandfather had a lot of pre-electrification manual tools and I love those - So nice to take a manual plane to a solid door and end up with something that closes properly!). Some of them have plugs that screw together so you can repair them and everything (those I probably won’t use, absolutely terrifying if you fuck up). I’m mid 30s so I remember most of these things being used but I also remember the table saw I have in my garage taking off half my step-dads thumb..

    I know power tools today are built to be a lot safer, but I definitely can’t afford those (I wouldn’t even be able to afford these but they were free for me), and I don’t know anyone with power tool skills (last learning I got was in hs shop class almost 20 years back) so how do I get comfortable with them enough to actually use them for the little projects I need them for? I don’t live in a big metro area, so there aren’t clubs afaik.

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    SolarMonkey @slrpnk.net
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