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Looking for feedback on a PF2e homebrew curse.

cross-posted from: https://beehaw.org/post/9721677

> I have a player in my newly starting Abomination Vaults campaign that wanted the Cursed background. As part of that, I asked them what kind of curse they would have, and they came up with/saw an idea for their curse that they liked and suggested. > > Their initial suggestion would be that their PC would forever be unable to open doors, which I liked the flavor of, but based on the wording of the Cursed background, was worried that it would be too much of an ever-present mechanical obstacle. > Note: This player is new to TTRPGs and PF2e, so may not understand the ramifications of mechanical limitations. > > To try and match what they suggested, but expand on the curse a little bit, I suggested that they perhaps are occasionally compelled to close doors on themselves instead, which the player liked. > > To make it more defined and consistent, I whipped together this curse, and would like feedback on it's implementation and overall feel. > > > >Curse: > >Caspian once insulted a fey creature by enclosing it within a room, in an attempt to trap it. The fey then cursed Caspian to close doors on themselves under stressful circumstances. > > > >When Caspian approaches or crosses a doorway under a stressful environment (this may be during exploration of a dungeon or during combat), a will save may be requested to be rolled, with a DC for Caspian's level. (Level 1 = DC 15) This may occur up to 3 times per day. [Should this be more limited?] > > > >[Daily prep: does it reset difficulty? Maybe a refocus type activity to reset difficulty or prevent the will saves for a period?] > > > >Outcomes: > > > >Critical Success: Caspian overcomes the desire to close the door, and no new will saves must be made for the remainder of the day > > > >Success: Caspian overcomes the desire to close the door, but the DC for the next will save is increased by one difficulty level. [maybe should be a +2 each time?] > > > >Failure: Caspian is unable to resist, and must spend an action [should this be a free action only for curse? opening doors takes actions too] to close the door in front of, or behind them, [figure out in what scenarios they close it before/after crossing] The DC difficulty modifier is then reset. > > > >Critical Failure: As failure, but Caspian is unable to open the door without attempting a new will save. The DC of this will save is the basic DC difficulty, and a failure does not increase the DC difficulty. > > My current thoughts for targeted input are denoted in [square brackets], but I'd like some general feedback as well. My intention is that this is an obstacle that may end up in a more dangerous circumstance, but isn't guaranteed to get them in trouble all the time. > > The question about the refocus activity would be a way to prepare for the possibility of the curse, like when the players know they are about to enter a dangerous area, similar to pre-buffing.

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Earth Defense Force 6 releases in NA and EU Spring 2024 on Steam, Epic Games Store, and PS5
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    Have you ever considered doing some voiceover or commentary for your videos? IMO, it might add some extra quality overall.

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  • Looks like this link is broken, or is otherwise being blocked by google. Do you have a different link you could share?

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    In response to your initial comment, Evergreen expressed their opinion on how people might have interpreted a comment to be more literal than it was intended. They also expressed their desire for Beehaw to try and move away from the type of dismissive "go outside and touch grass" type of argument many of us were accustomed to seeing on Reddit. They provided examples of where the use of "normies" has previously been a negative connotation, and how someone might arrive at that conclusion based on prior experience, even if it was not accurate

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    If it were worded less aggressively and more cooperatively, I believe this could have been a very constructive conversation about social expectations and assumptions.

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    You responded with an insult.

    Its pretty clear with that last message, and your responses to moderators that your intent is not to have constructive conversations and make an effort to make Beehaw a better space.

    Please take some time to read the Beehaw Core Principles section: https://docs.beehaw.org/docs/core-principles/beeple-code-of-conduct/

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    The_Hunted_One The_Hunted_One @beehaw.org
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