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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)UP
Posts
48
Comments
517
Joined
3 yr. ago

  • Yeah, dark patterns are NOT good UX, even though unfortunately it's present everywhere nowdays.

    Steam's UI/UX can be better, more ordered, coherent and standardized. This does not mean that it has to incorporate dark patterns.

    Example: https://www.youtube.com/watch?v=cDY2p1CTkPo&t=1202

  • Fun fact: kids learn from their parents and the environment around them.

    If the kid's trashing merchandise or attacking customers it means it regards violence to express their feelings / to get out their frustration as the norm.

    And we usually learn what's the norm inside our households.

    Don't beat your kids and don't let other beat theirs. It's never good for the kids.

  • When a game gets delayed it's not a good sign in general. It means "the game is broken and we can't release it as it is".

    Of course a delayed game will be better than a game that needed to be delayed and released anyways instead, but realistically speaking you can't fix a broken AAA sized game in one or two months.

    Add this to the fact that Ubisoft (rightfully so) earned a bad reputation among players as time went on, and that devs can't work at their best when they are crunching and they fear to be laid off, and you'll understand why non-casual gamers don't have faith in the game.

  • I've stared from Black flag up until Odyssey, then I went back the Ezio Trilogy.

    At firt the Ezio games seemed janky and unpolished, but boy was I wrong. The percieved "jankiness" was due to the fact that you have actual control over the character, which can be difficult at first but extremely rewarding later in the game(s), with tombs and catacombs that feel like actual puzzles to traverse, nothing like the "parkour on rails" of ACIV. Unity's parkour really felt like a step in the right direction, but players complained about it being a broken and rushed game and somehow Ubi understood that they needed to turn AC into The Witcher.

    As for the present time story arc I think they really nailed it with Desmond. I love games that take real world history as a base and add a fictional twists to it, and the sense of uncovering an actual, worldwide conspiracy and the origins of humankind itself was there.

    I understand they've acknowledged the fact that people don't play AC for the present time story arc, but there was no reason to let it die in irrelevance from ACIII onwards. Layla's arc might be a slight step towards the right direction, but we're still far, far away.

    This is all to say that yes, I agree with you. This series had (and still has) so much potential, but it was unfortunately hijacked by corporate greed time and time again, straying further from the original concept as time goes on.

    I'm currently playing valhalla and plan on tackling ACIII next, and then Mirage.

  • Op does not seem neither belligerent nor antagonistic to me. Maybe rude in their initial statement, but they've been interacting with the comments in a perfectly civil way.

    Most definitely not an "awful example to set" in any way.

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