If you’ve ever flipped through an old Journal of the Travellers’ Aid Society or a classic Traveller supplement, you’ve probably noticed the distinct look of the text - it’s more than nostalgia, it’s design. Traveller has a legacy of unique fonts, from the clean, utilitarian typefaces used in JTAS articles to custom fonts created specifically for the game’s logos, headers, and ship schematics. Over the years, fans and designers have expanded this typographic tradition, creating Traveller specific fonts for various alien languages and symbols. The attached collection of .TTF font files and a PDF guide to using them will give referees and other creators the tools to make their handouts, deck plans, and other documents look authentically Traveller.
To the best of my knowledge, all fonts in the collection are freely available online. I'm just saving you the work of hunting for them. Additional fonts may be available online for a fee. Andrew Hunt of Quantum Enterprises has a font to help create deck plans. Moon Toad Publishing has a font of various Traveller spaceship symbols. Both are available at DriveThruRPG.
It just goes to show you, you can have whole comment sections of Fediverse users on a post, but there's still going to be some factor they didn't think of when the rubber meets the road.
On the moon, the gravitational pull is six times weaker than on Earth. For decades, researchers testing rovers have accounted for that difference in gravity by creating a prototype that is a sixth of the mass of the actual rover. They test these lightweight rovers in deserts, observing how it moves across sand to gain insights into how it would perform on the moon.
It turns out, however, that this standard testing approach overlooked a seemingly inconsequential detail: the pull of Earth's gravity on the desert sand.
so did the cartographer