TheGrandNagus hit the nail on the head perfectly, but as someone who actually does read the FT every now and then, I'm genuinely shocked they even published this.
Granted, it's under an "Ask Shrimsley" thing, but for a hot minute I was reading it like a normal FT article thinking "what the actual fuck?"
It honestly reads like the comment section of the FT, not something that should've been passed through an editor and published.
This isn't the first time they've pushed an update which crashes PCs.
IIRC, the development/testing is done on Windows under VMs rather than a sample of real world hardware, so it's like "well yeah, duh, no wonder why you keep releasing updates that crash & freeze end users machines"
Between shit like this, Crowdstrike, and Microsoft Recall I wonder why anyone even bothers with Windows anymore. I have both Mac and Linux (both which I love equally). Both of them don't seem to have anywhere near these levels of issues - Macs I would hope not given the eye-watering amount I've spent on it, and Linux I could be forgiven if it did give me hassle, but no.
Nevermind, I did a quick check on YouTube and the game runs absolutely terribly on the Steam Deck... so much for me supporting Konami, got that refund request in order.
I'm just downloading it to my Steam Deck as I bought advanced access to the game. I'll let folks know how it goes.
And before anyone jumps on my neck about buying advanced access:
- I waited until review scores came out
- Even then I was originally planning to wait a few weeks until launch but with Steam refunds, I figured I can play for half an hour to get a good feel of the game
- Not only is this Konami's first good game in ages, I dare say this is also the industry's first good game in ages. RE4 was excellent, but the OG was great and Capcom at that point knew how to do well. I cannot say the same for Konami/Bloober.
- I'm someone who is lucky enough to have enough disposable income where a purchase like this doesn't really negatively affect me financially.
I swear between vaccines and this, it's like we've collectively gone backwards.
I do note this is an article based in US but I do wonder if it applies across the world - in the UK, chlamydia and gonorrhoea has gone up (link) with the bullet point at the end:
the impact of STIs remains greatest in young people aged 15 to 24 years; GBMSM; and some minority ethnic groups
For goodness sakes, lads! Put a rubber on it!!
Also from my experience the users on BlueSky are pretty much a straight swap from Twitter. And by that I mean nobody ever bothers interacting with me at all.
On mastodon if I so much as rip a fart on there, *someone* will engage with it. On BlueSky? Nada.
If you like what you see, strongly consider contributing to Servo financially: https://opencollective.com/servo
I did and I feel quite happy about it. Here's hoping there is more web engines out there 👍
YouTube Video
Click to view this content.
I absolutely love this song, especially for Kendrick Lamar's verse breakdown here: https://www.youtube.com/watch?v=bQkurC7jWoM
Well tbf I'm seeing the introdução hashtag trending on Mastodon (on my server it is second)
It's such a shame that Rust developers feel like they feel unwelcome, especially due to a complete misunderstanding in implementation details.
Even worrying, this is kernel developers saying they prioritise their own convenience over end user safety.
Google has been on a Rust adoption scheme, and it seems to have done wonders on Android: https://security.googleblog.com/2022/12/memory-safe-languages-in-android-13.html?m=1
But also, there is a bit of a problem to adopt Rust. I think the memory model may prove challenging to some, but I do worry in this case that even if it was super simple, the existing C kernel devs would still reject the code due to it not being C and not willing to adopt a new language.
I see coding tasks with juniors a way to actually have a two-way conversation with said juniors and get them engaging.
What I tend to do is I'll give them an objective, and then I'll ask them what they think needs to be done. Each step of the way I'll try and correct them and get them going in the right direction.
If all is well, everything is cleared up, the junior knows what to do at each step, and then they go off and do it. Then I do the code review and the conversation restarts.
More often than not, the junior dev will get mentally stuck on a problem that they cannot conceptualise. That's fine - I tell them to leave it, work on the stuff they can do, and then we'll tackle it together.
Generally speaking, good junior devs can conceptualise a task about 50-80% and will get stuck on the other 20-50%. An excellent junior dev can be given a task and independently complete it - the code may not be perfect or up to a middle-senior coding quality, but they can get the job done.
The bad junior developers are the ones who need their hands held at every step of the way and never seem to improve or improve at such a snails pace that it is taking effective resources away from the team (i.e. senior devs - 1 or more) to explain the task repeatedly.
At this point, you need to raise that up to your line manager and have a serious discussion about whether you and your line manager think it is worth the investment to keep teaching this person while making said line manager aware of the problems (and make this based with facts that both you and the line manager can clearly observe and/or have observed).
For the others, you should go from a path of having to explain fundamental concepts (mostly because you both missed out on the weird edge cases of the task at hand) to in months being able to leave said juniors to the task and have them mostly complete it without any help from senior devs. And seeing that progress is why mentoring & code reviews is great - seeing that personal development in real time is an incredibly rewarding feeling.
I hadn't heard about Molyneux in a hot minute, and now I'm quite glad I've lived in a bubble away from that man's crap.
I think Valve has the capacity to make some truly excellent stuff, but they only seem to care if it increases their wallets in a significant way.
After Architect, I'm very cautious about any Valve multiplayer game as it is bound to become infected with ways to extract money (or "value", as Gabe Newell puts it) from the customer.
Aw man, I recently bought RE5 and 6 from Humble Bundle just to see how bad the games are.
RE5 is bad, but in a somewhat enjoyable way. It helps that Chris Redfield's biceps are as big as his head, which adds to the accidental funniness.
I remember buying Duke Nukem Forever in a Humble Bundle, a bundle that I had virtually every other game for the price. I remember only paying $1 and I gave *all* that money to charity.
I played DNF. I still felt robbed. To this day I haven't completed it due to how terrible it is (if my memory serves me, I've been minaturised and I'm driving around in a tiny car? But the controls are awful and Duke now seems like a Trump like character whose charm is entirely devoid in modern times. It was already wearing thin back when it was released, too).
YouTube Video
Click to view this content.
Honestly, I don't care if it is AI/not real, I'm glad that the man was arrested. He needs some serious help for sexualising kids.
NGL I was quite sold on the daytime building the town up, nighttime prevent it from being destroyed,
But then it went into customising clothes, food, houses, etc and it just lost me. I don't care about that. I don't want to micro-manage each aspect of my citizens down to the individual clothes/ingredient/brick etc.
I never understood why Molyneux is so big on the idea of customisation - it seems to get in the way of the games grander vision...
I mean, there is still Kid Rock...
... who am I kidding, the RNC don't want to listen to Kid Rock.
For example, for me, I would \love\ a new Populous game based from what was done in Populous 3. That, and a new SimCity based on SimCity 4!