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Games featuring paid loot boxes will soon receive a mandatory 'M' rating in Australia
  • Europe does, at least for Nintendo e-shop. For some reason Nintendo keeps managing both at the same time. When PEGI (Europe's own ratings) is totally okay with a game, but Australia has a brain fart and thinks a retro-style shoot'm up with pixellated little spaceships shooting at each other needs to be mature, the game is suspended form the e-shop for both regions, generally for months.

    There's some weird ripple effect going on I think, it goes through an international rating system of which Australia's one of the biggest member. But the fact still is a game that passes the (mostly) reasonable PEGI can still be removed from the shop if a very stupid butterfly flaps its wings on the other side of the world.

  • The best Sims game turns 20 today, calling forth a wave of warm nostalgia in the face of the franchise's uncertain future
  • There are several projects trying to do their own life sim. One that was supposed to be published by Paradox was cancelled recently, shortly before planned release, and to the surprise of the dev team apparently.

    This is not an easy genre to develop for, lots of things can go wrong and it might be hard to find a good balance between boring and unmanageable feature creep.

    Even Cities Skyline devs had a headstart, they already had a successful transport sim before they tried to fill the smoking crater left by EA SimCity's explosion.

  • The best Sims game turns 20 today, calling forth a wave of warm nostalgia in the face of the franchise's uncertain future
  • I don't think "for the time" is that relevant here. My major problem with it is how shallow it is. All 5 phases are so repetitive, with so little variations and so little to do.

    The only good things about it were the editors, those were impressive, especially the creature editor. But it's just cosmetic, mechanics are so poor almost nothing emerges from it. It's quite disappointing for designers that have been major actors of the simulation genre forever.

  • The best Sims game turns 20 today, calling forth a wave of warm nostalgia in the face of the franchise's uncertain future
  • Will Wright was still there for Spore, so everything he touched was not gold. It's supposed to be a whole universe and it's barely a simulation of anything, somehow he forgot to design a game around it.

    And now he's hopped on the Blockchain/NFT train...

  • The best Sims game turns 20 today, calling forth a wave of warm nostalgia in the face of the franchise's uncertain future
  • Yeah, pretty much. The best Sims game doesn't exist, it's a Frankenstein monster that would take bits of the 4 games.

    I love the idea of 3 with the open city and NPC progression, but wow this game's an unstable glitchy mess. It's not even close to be playable without many unofficial fixes, and even then, it runs like shit.

    The only things I'd take from 4 would be maybe moods (nice to have, I guess) and the more organic body models, with more seemless morphs. 4's gameplay is boring as hell, nothing interesting ever happens. And they got rid of create-a-style which is a huge creativity downgrade.

  • The Princess and the Pea
  • Have you seen the average Mushroom Kingdom animal? That scene does not look quite the same when your animal friends are some giant red beetles, sentient plants with huge teeth and freaking fire-breathing triceratops.

  • What's your favorite controller?
  • 8bitdo SN30 pro. Small, lightweight, perfect button placement. SNES controller designers knew their shit, just add two sticks and a pair of triggers and you can play almost anything with it.

  • What's your favorite controller?
  • Connectivity is just one of many problems with joycons.

    The shitty sticks that may or may not drift after a dozen of hours and the faulty rail cable that disconnects the SL/ SR buttons are worse.

  • Tour de France femmes 2024 : pourquoi deux étapes vont-elles être courues dans la même journée ?
  • Si je comprends bien, la réponse, c'est "on veut pas que ça se voit trop qu'on raccourcit un tour qui fait seulement 8 étapes contre 21 pour les hommes, donc on en a coupé une en deux pseudo-étapes pour que ça fasse 8 étapes emballées en 7 jours."

  • Palantir partners with Microsoft to sell AI to the government
  • Tolkien estate usually doesn't like their words used in random stuff. Sometimes I think they're bordering on control freaks, but in that particular case, yeah, nuking that shit and forcing them to change their name wouldn't seem unreasonable to me.

    If they're not aware of it, maybe someone should tip them.

  • Roblox gets banned indefinitely in Turkey over “child exploitation”
  • I don't know how it was when you were a kid, but there's been a good number of pretty damning stories since then.

    Especially the one about the fucking overt pedophile with the rabid "edgy" fanbase and Roblox having to be coerced into doing something.

    Or the shady team-developed games, that are not being controlled in any way by Roblox, but where minor developers are being "recruited" and exploited by adults.

    Or the way Roblox itself obfuscates how much you can profit from your games with absurd fees over fees over terrible fake money exchange rates. And how it encourages shitty monetization practices.

  • Meta and Google secretly targeted minors on YouTube with Instagram ads
  • "See, on this diagram, that part of the global population represents the users we can legally identify, because they're not minors.

    _ So, who's in the rest of the diagram?...

    _ This is a mystery to everybody."

  • Be nice
  • Je m'inscris en faux quant à cette analyse biaisée des accomplissements humains.

    Also GLaDOS is the worst AI you'd want for taking care of the environment in a post-human world. She builds auto-replicating sterile laboratories, that can't end well.

  • Was it Good? - Neverwinter Nights
  • Yeah, I got it mostly for the campaign, hoping for more Baldur's Gate. It was so disappointing.

    The story was uninspired, but most of all solo gameplay was so boring. One character, one NPC companion and you couldn't control them in any way, starting at low level, all of that made your strategic choices practically inexistent.

    And then the engine breaking everywhere causing it to rewind your action after 5 seconds because it suddenly remembered "hey, you were not supposed to be able to go there, we've put a bunch of knee-high crates to block that 5 meter wide empty hallway!"

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