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Fellow completionists: What are some games that are very fun *especially* as completionist games, where the extra goals you dont *have* to complete add to the experiance if you do? (also read body)
  • Last time I played minecraft vanilla was before 1.0. I exclusively play elaborate tech modpacks now. Most big modpacks at this point seem to have a gravestone mod that keeps all your shit in a block instead of spreading it over the ground and a map mod that marks your death point so it's easy to collect again. Makes it low friction enough that I haven't felt the need to completely disable dropping items on death.

  • Fellow completionists: What are some games that are very fun *especially* as completionist games, where the extra goals you dont *have* to complete add to the experiance if you do? (also read body)
  • I don't mean that I cheat for postscarcity, I mean that my main form of gameplay is to build vast caverns full of inscrutable blocks of machinery which generate infinite quantities of every item in the pack and grumble when I realize that one part of the block of machinery I need to build requires going to the end, or start editing config files if I realize that the modpack is arranged such that I would have to go to the end twice. I also always play with mobgriefing off and never play vanilla.

  • Fellow completionists: What are some games that are very fun *especially* as completionist games, where the extra goals you dont *have* to complete add to the experiance if you do? (also read body)
  • Far Cry 3 is one of the only games I ever got to the end of and wanted more, so I went to the options and reset all the enemy bases so I could knife hunt them again.

    Most games I play though don't really have game conditions I would even regard as "end" or "complete," or if they do I ignore them, like the rocket in Rimworld or Factorio. In Minecraft my self-appointed win condition is typically using whatever modpack I'm playing to make all materials completely infinite and post scarcity rather than exploration. I kinda resent when a modpack forces too much exploration, honestly.

  • I hate the Space Shuttle, Part 1/?

    As requested by @wtypstanaccount04@hexbear.net

    The Space Shuttle, the iconic American launch vehicle used from 1981 to 2011, is the worst thing that has ever happened to space exploration, rivaled only by the world historic tragedy of the breakup of the USSR. The Shuttle is responsible for 73.6% of all deaths in the entire history of spaceflight and the Shuttle program and its consequences have crippled the crewed space launch capability of NASA to a current state worse than during the Mercury program in the early 60's.

    How did this happen? In short, Nixon, Congress and the Department of Defense.

    So it's 1969, Armstrong and Aldrin are standing on the moon, Richard Nixon is President, and the US declares victory in the space race after posting a wall of L's on every previous step of the race. Nixon tells NASA to make a plan for what to do next after the Apollo program and they come back with this pretty cool plan they call the Space Transportation System, or STS for short.

    !

    The idea is that you build a whole reusable modular infrastructure of space vehicles and stations for missions to orbit, to the moon, and eventually to mars by 1983 at the earliest and 2000 at the latest. This system consists of several parts:

    !

    • A two stage fully liquid fueled fully reusable winged shuttle to get up to low earth orbit

    !

    • A modular space station there in orbit along with a fuel depot to do microgravity stuff and to transfer crew and cargo from one vehicle to another.

    !

    • Some space tugs to move stuff around, with the bonus that if you stick some landing legs on one it'll work as a lunar lander.

    !

    • A nuclear powered space-only shuttle with no wings or anything but a fuel tank, nuclear rocket engine, and module attachment points, capable of getting back and forth between the earth and moon. Stick a few of em together and you can reach mars.

    • Finally, a second modular space station in lunar orbit made of the same modules as the first one to manage all the cool lunar exploration we're definitely going to be doing.

    So, design four things and you get a whole cheap reusable space infrastructure for the entire earth-moon system and all you need is a bigger new lander to include mars in the bargain. Fantastic deal, one of the best deals of all time.

    This is where it all starts to go horribly wrong.

    Of course Congress refuses to fund, and Nixon cuts, everything but the winged atmospheric shuttle, leaving it with nowhere to go, a bus to nowhere. NASA's reward for going from putting their first person in space to putting people on the moon and bringing them back safely in eight years is having their budget cut drastically.

    But the cutting don't end there. No, that would be a good bus to nowhere and we can't have that. We get the shitty bus to nowhere. Look back up at that Shuttle concept pic above. See how both parts have wings and engines? See how there aren't any solid rocket boosters on it? All that stuff costs money up front and we can't have that. Sure, it makes the system cheaper to use and more reliable and safer but who cares about that we gotta get the sticker price down. Vietnam isn't gonna bomb itself.

    It's time to start fucking up the shuttle itself.

    Okay, we lose the reusable winged first stage and replace it with a big dumb disposable fuel tank to save money. That means that in order to reuse the first stage engines they have to be put on the orbiter. But the orbiter is off axis to the center of mass of the whole stack, by a lot and also by an amount which changes a lot as the fuel gets used up. This means the engines have to be able to gimbal really far while at a full burn, making the engines even more complex, which in turn makes the engines even more expensive and makes them need to be refurbished and pretty much completely rebuilt after every flight.

    Oops, now we need more boosters because the engines on the orbiter aren't enough. We could use liquid rocket boosters which are much safer and cheaper per launch, but the Office of Management and Budget, who you may notice are not rocket scientists, say we have to use solid boosters to save money on up front development costs.

    Let's have a quick aside here to explain very simply how rockets work, both liquid and solid. A liquid rocket has two big tanks of very cold liquid, one of fuel, most commonly liquid hydrogen or kerosene, and one of oxidizer, most commonly liquid oxygen. It pumps these down into a combustion chamber where they combine and explode, sending a jet of hot gas consisting of either steam in the case of hydrogen fuel, or steam and carbon dioxide in the case of kerosene out of the back to push the rocket forward. If something seems to be going wrong, computers can sense that and stop pumping more fuel and oxidizer into the combustion chamber. A liquid rocket that fails in flight generally just stops burning with an accompanying loss of thrust. This is bad, but usually nothing explodes that shouldn't.

    Solid rockets are completely different. Instead of having tanks and a combustion chamber a solid rocket consists of fuel and oxidizer formed into a solid block coating the inside of a tube with a hole down the whole middle of the tube. The fuel is commonly metal or plastic particles and the oxidizer is commonly some nasty stuff like ammonium perchlorate. In the case of really big solid rockets like the shuttle now uses, the tubes are manufactured in vertical sections and sealed together with o-rings. Once you light a solid rocket, the whole middle of the tube is burning all along its length, and it cannot be shut down. The exhaust is all kinds of toxic and still burning shit so even if you detach them, they fly off still burning and you get washed with all that deadly exhaust.

    Great, now instead of a fully reusable two stage rocket that runs on hydrogen and oxygen with a first stage that can land back at an airport we have a rocket you have to rebuild after every flight that needs a disposable external fuel tank and solid rocket boosters you have to fish out of seawater to reuse.

    As we're doing all that redesigning, the budget just keeps getting cut so now we have to go beg the Department of Defense and the National Reconnaissance Office for money. What they want is a bigger payload bay and bigger wings. Why do they want those things? First, to launch bigger spy satellites. Second, they have this bazinga brained idea that they can fly up into a polar orbit, snag a Soviet satellite out of space, and land back on US soil within one orbit. But the Earth moves as you're orbiting, so in order to launch from Florida and land back at Vandenberg you have to have a lot of wing area too, so you can glide further and not end up in the Pacific. This is a very stupid idea, and would have been an act of war if they ever actually tried it, which they thankfully didn't, but all that extra payload space and wing area adds weight we have to lift every time we launch.

    Next let's think about the crew: how many of them should we have and how will we keep them alive if something goes wrong? Apollo (and Soyuz) have a launch escape system that can pull the crew module right off the stack the instant something goes bad and fling them far away, but you can't do that with the whole nose of a spaceplane. We could maybe have ejection seats, but then we only have room for four crew, and we want seven. For the first few testing flights where we only need a pilot and copilot we give them ejection seats but once we start flying full crews it's a pretty bad look to leave the other five behind so we take those ejection seats out.

    So here's the plan if something goes wrong:

    !

    The bars are timelines of launch, the black zones are where if something goes wrong at that part everybody dies. Note how most of it is black zones. Now, if something goes only a little bit wrong we can try to return to the launch site, but let's not test whether that actually works because in the words of the guy we got to fly the damn thing first, Astronaut John Young, "let's not practice Russian roulette" and "[the Return To Launch Site abort] requires continuous miracles interspersed with acts of God to be successful."

    This whole mess works okay, in the sense that nobody dies, for 24 whole launches. This lulls us into a false sense of security, and we start to do some even dumber things, like assume that when the o-rings holding the solid rocket booster sections together burn through a third of the way it's fine and we can save a little bit more money by not redesigning them so they don't burn through. We also get really focused on keeping the cadence of launches up to prove to Congress that we can do things quickly and efficiently and most importantly cheaply.

    On the morning of January 28, 1986, all our chickens come home to roost at once. Before the launch, we get a call from Morton Thiokol, the manufacturer of the solid rocket boosters, telling us that it is not safe to launch because the o-rings (the same o-rings we have been letting get burned through) tend to harden and shrink in cold weather and won't seal the joints between sections well enough to keep the unstoppable explosion contained and pointed in the right direction. Shuttle program manager, Lawrence Mulloy, does not like this. "My God, Thiokol," he says. "When do you want me to launch — next April?"

    We ignore this last possible chance to avert tragedy and launch anyway. This is a very bad move, and immediately more than doubles the number of deaths in spaceflight total ever in history. One of the o-rings in one of the solid rocket boosters fails in exactly the way Morton Thiokol engineers predicted it would and sends a new unplanned jet of flame out the side of the solid booster and into the side of the external fuel tank, which makes it explode. This means we will not go to space today. Worse, because the shuttle has no launch escape system it means everybody dies.

    To be continued...

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    Liberalism from startrek.website mods

    to protect the Mao understander in this thread https://hexbear.net/post/1011992

    19
    That's not real capitalism

    Bazingas when you mention capitalism outside of Hexbear

    https://hexbear.net/comment/3989539

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    Another correct opinion from James Stephanie Sterling

    This is why the first thing I do in bethesda games is player.modav carryweight bignumber

    1
    The USSA

    Source: This deranged papist anticommunist tract from 1961

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BU
    buckykat [none/use name] @hexbear.net
    Posts 12
    Comments 1.3K