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A possible OpenBlox revival (continuation, since my main instance shut down and I'm on an magazine mod account)
  • @Nataliathedrowned2@fedia.io #Openblox uses #Ogre3d, #Bullet and #Openal for graphics, physics and sound rendering (except for android sound rendering which will use #FMOD studio LLP API) https://devforum.roblox.com/t/openblox-reboot/19115

  • A possible OpenBlox revival (continuation, since my main instance shut down and I'm on an magazine mod account)
  • The Lua API docs is in a different repo, although might be incomplete https://github.com/openblox/api-documentation

    But still couldnt find the CPP docs

  • [From OOP] Modding for MCPE is actively getting supressed and nobody cares

    Modding for Minecraft Pocket edition has always been a niche thing, but there are many existing communities around it, for example:

    Levilamina - An open-source mod loader for BDS BDSX - Another open-source mod loader for BDS Amethyst - A open-source client-side mod loader

    To clarify here, I am not talking about addons, I am talking about literal native mods that have full control over the game exactly like Java mods

    But last night, in the latest preview version 1.21.10.22 mojang removed a thing called symbols (for programmer folks, this is what allows us to identify functions by name for example Block::getMapColor instead of something like func_143213213), these are absolutely critical to these communities, and without these many of these community ran projects are having to completely shutdown. 2 of the 3 examples listed above (Levilamina and BDSX) have already announced that they are going to be stopping completely. And Amethyst is no longer going to support the latest versions.

    For any java modders, this is equivallent to mojang getting rid of mappings

    In the past these symbols did accidentally get removed, but this time is has been confirmed to have been completely intentional by a Mojang Employee via a community discord

    A secreenshot showing developer DarkNavi confirming it is intentional

    Please help by spreading the word, it would be an absolute shame if these projects were unable to continue due to the supression of this. Many servers for bedrock rely on these projects for their infastructure too, and many have made plugins for these server softwares to do stuff that simply isn't achievable with addons.

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    OP notes: This has been reported happening more than 2 weeks ago, but I have just been informed through @pokeca_phoenix@lemmit.online's youtube video

    Source: https://farside.link/redlib/r/MCPE/comments/1d9j3cb/modding_for_mcbe_is_actively_getting_supressed/

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    hankskyjames777 hankskyjames777 @thebrainbin.org

    Originally @hankskyjames777 Will interact mainly on @hankskyjames777

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