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Friday Facts #416 - Fluids 2.0 | Factorio
  • Technically they don’t asymptotically go to zero. The minimum yield is the maximum of 20% or 20% of the original yield.

    So at worst, an oil field will produce 2 oil/sec, which can still be bumped up by speed modules/beacons as well as mining productivity.

    It’s not going to be enough alone for a large base, but I’d say it’s a lot better than almost useless.

  • Plug rule
  • Maybe let’s just say that you and I have different senses of humour and leave it at that.

    For me, the humour comes from the fact that I pretended not to understand the image and point out that there are no plugs in the image. It’s a bit of wordplay that relies on the fact that people sometimes call plug sockets plugs.

  • On the end of Discovery
  • And at this point, the extended crew of the Discovery was thoroughly sidelined: Burnham's personal relationships took priority over everything else.

    This is the part that I’ve never got on well with in Discovery.

    In TNG, it’s not a show about Picard, or Riker, or any of the other individuals. It’s a show about the crew. I’ve even seen it said that the actual star of the show is the ship.

    Whereas, with Disco, it’s a show about Michael Burnham and everyone else has a bit part. That always felt weird for a Star Trek show. I want to see how the crew works together to solve problems and overcome things with everyone on an equal footing regardless of their rank in the show.

    And I think that’s why there was such a warm reception to season 3 of Picard. It brought the crew back together. Picard alone isn’t satisfying enough. What we wanted was him as part of the crew.

  • Factorio @lemmy.ml JonC @programming.dev
    (Almost) perfectly balanced

    I've just set up arcosphere balancing in my K2SE playthrough.

    My set up is relatively simple, though it uses a lot of combinators! I'm taking the inputs for a recipe as signal I and the products as signal P. If I > P then I request the inputs for that particular recipe.

    I then added a slight tweak to multiply the products by 1.1, so the inputs need to exceed products by 10% before the request comes through.

    Initially, it never reached equilibrium and the gravimetrics facilities would keep churning away. With the extra 10% buffer, it settles down a lot more easily and kicks in only when things start to become more unbalanced.

    I've been producing naquium tesseracts and DSS3 data cards for a while now and it seems to be hanging together.

    I had a hiccup early on when I ended up really unbalanced due to the length of time bots were in the air with arcospheres leading to the balancing running amok. My fix for now has been to move DSS3 and tesseracts close to the balancing area, but not sure this is going to be sustainable. Let's see!

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JO
    JonC @programming.dev
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