Factorio
- A month in and still learning new things.
I only just discovered that efficiency modules work in biochambers to reduce nutrient cost! Such a game changer for Gleba.
- What do you transport from Vulcanus to Nauvis?
I landed on Vulcanus, setup a base so that I can launch rockets from there. Unlocked of course the drill and foundry. I could not kill a worm yet. I need more weapon upgrades from Nauvis.
My question is :
What do you transport from Vulcanus to Nauvis? only the drills, foundries and orange science?
- That feel when you're all pumped to make your steam powered spaceship, then find out the hard way acid naturalization to steam is disabled in space
Why.
Why can't my non-nuclear dreams not be memes.
- When do you travel to next planet?
my understanding is that you have no way back. thus your main base can be stuck or swarmed by biters.
is that true?
- Friday Facts #434 - Galaxy of Fame | Factoriofactorio.com Friday Facts #434 - Galaxy of Fame | Factorio
Hello, You may have noticed we launched Space Age earlier this week :)
- Factorio: Space Age is here! | Factoriowww.factorio.com Factorio: Space Age is here! | Factorio
Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms. For more information about what comes wi...
- Friday Facts #432 - Aquilo | Factoriowww.factorio.com Friday Facts #432 - Aquilo | Factorio
Hello, It's time to reveal the last planet. So. Warning: Spoilers ahead.
- Friday Facts #431 - Gleba & Captivity | Factoriowww.factorio.com Friday Facts #431 - Gleba & Captivity | Factorio
Hello, It's time to speak about more Gleba. Some changes, and also something new...
- Friday Facts #430 - Drowning in Fluids | Factoriowww.factorio.com Friday Facts #430 - Drowning in Fluids | Factorio
Hello, Today we once again dive head-first into the world of fluids.
- Friday Facts #429 - Vulcanus Demolisher Enemies | Factoriowww.factorio.com Friday Facts #429 - Vulcanus Demolisher Enemies | Factorio
Hello, Welcome back to Vulcanus. It's been a while. You place your new prototype big mining drills, the pinnacle of resource extraction technology, on the closest tungsten deposit to your fledging Vulcanus factory. A few power poles later and they are happily mining away providing a new consist...
- Friday Facts #428 - Reactor & Logistics circuit control | Factoriowww.factorio.com Friday Facts #428 - Reactor & Logistics circuit control | Factorio
Hello, It's another week! The release is getting closer!
- Factorio Interview: Michal Kovařík (Kovarex) [Czech; Eng Subs]
YouTube Video
Click to view this content.
cross-posted from: https://biglemmowski.win/post/2418820
> For me, the most interesting point was the short mention of open sourcing Factorio (around 2:40). Kovarex seems to be very much open to the idea, he mentions that (as an approximation) maybe two years after the DLC after things calm down ...
- Friday Facts #427 - Combat Balancing & Space Age LAN | Factoriowww.factorio.com Friday Facts #427 - Combat Balancing & Space Age LAN | Factorio
Hello, We are a bit busy this week hosting a small LAN party with some fans and community members to playtest the Space Age expansion, so this FFF might be a little bit shorter than normal.
- Friday Facts #426 - Resource search & Assembler GUI improvementsfactorio.com Friday Facts #426 - Resource search & Assembler GUI improvements | Factorio
Hello, As the 2.0 release approaches, we have been spending time polishing and resolving things which we found during our playtesting.
- Friday Facts #425 - Behind the legs | Factoriowww.factorio.com Friday Facts #425 - Behind the legs | Factorio
Hello, Make Way for the Pentapods! Last week (FFF-424) we announced two entirely new enemies coming to Factorio: Space Age: Stompers and Strafers. This week, we're going to take you on a behind-the-scenes tour of some of the features, systems, and optimizations that brought these adorable monster...
- Friday Facts #424 - Gleba Pentapod Enemiesfactorio.com Friday Facts #424 - Gleba Pentapod Enemies | Factorio
Hello, It is time. STOMPY TIME! If you don't want spoilers on enemies and want to discover them naturally then you might want to skip this one. Let's continue the story from FFF-413. A trumpeting scream quietens all the small animals. You hear the breaking of waves followed by stomping: ear...
- Friday Facts #424 - Gleba Pentapod Enemies | Factoriowww.factorio.com Friday Facts #424 - Gleba Pentapod Enemies | Factorio
Hello, It is time. STOMPY TIME! If you don't want spoilers on enemies and want to discover them naturally then you might want to skip this one. Let's continue the story from FFF-413. A trumpeting scream quietens all the small animals. You hear the breaking of waves followed by stomping: ear...
Factorio blog about new enemies!
- COSMIC Factorio Edition
cross-posted from: https://lemmy.ml/post/19176020
Compressed using ImageMagick and oxipng as cosmic-screenshot produces huge sizes that Lemmy doesn't want to handle.
Desktop
Wallpaper
Appearance (based on Factorio.com)
- Dark: true
- Accent color: #FF9F1C
- Application or window background: #242324
- Container background: #313031
- Interface text tint: #FFE6C0
- Control component tint: #242324
- Use theme accent color as active window hint: true
- Style: Square
- Active window hint size: 6
- Gaps around tiled windows: 12
- Experimental settings > Apply this theme to GNOME apps: true
Other configuration should be visible, just a matter of taste and Factorio UI.
Factorio.ron
282 lines
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- Friday Facts #423 - Research info tooltip & Online players GUIfactorio.com Friday Facts #423 - Research info tooltip & Online players GUI | Factorio
Hello, GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life.
- Friday Facts #423 - Research info tooltip & Online players GUI | Factoriowww.factorio.com Friday Facts #423 - Research info tooltip & Online players GUI | Factorio
Hello, GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life.
- Friday Facts #422 - Tesla Turretfactorio.com Friday Facts #422 - Tesla Turret | Factorio
Hello, It's time for those "tesla items" I mentioned in FFF 399.
- Friday Facts #422 - Tesla Turret | Factoriowww.factorio.com Friday Facts #422 - Tesla Turret | Factorio
Hello, It's time for those "tesla items" I mentioned in FFF 399.
- Friday Facts #421 - Optimizations 2.0 | Factoriowww.factorio.com Friday Facts #421 - Optimizations 2.0 | Factorio
Hello, We all love building bigger and bigger, but hitting the UPS ceiling puts a really damper on the mood. Thats why we must continue our endless quest to optimize the game.
- Friday Facts #420 - Fusion Reactorwww.factorio.com Friday Facts #420 - Fusion Reactor | Factorio
Hello, I'm sure you're familiar with the good old Nuclear reactor. It's a fission reactor that makes a lot of power in conjunction with its steam turbines. The nuclear energy system is unlocked on Nauvis, and in the context of Space Age, that makes it an early-to-mid game unlock. For the pla...
- Friday Facts #420 - Fusion Reactorfactorio.com Friday Facts #420 - Fusion Reactor | Factorio
Hello, I'm sure you're familiar with the good old Nuclear reactor. It's a fission reactor that makes a lot of power in conjunction with its steam turbines. The nuclear energy system is unlocked on Nauvis, and in the context of Space Age, that makes it an early-to-mid game unlock. For the pla...
- Automate Backup of Factorio Saves
I found this Python script a few years ago, it is simple enough that a non-programmer could understand 90% of it. I just remembered it had been running as a scheduled task all this time when I thought I had lost some saves.
Thought I'd post it here in case anyone can use it. Minor things are hard coded but they are few and easy to edit.
https://github.com/nonbhoward/backup_factorio_saves/blob/main/run.py
- Let's put Factorio on the Canvas!
Hello,
let's try and make a cog wheel on the Canvas. Space is getting limited, but I believe we still might squeeze in.
Here's a template (after moving to a new area): https://canvas.fediverse.events/#x=921&y=276&zoom=1&tu=https%3A%2F%2Fi.imgur.com%2FgbA1i7V.png&tw=43&tx=536&ty=339&ts=ONE_TO_ONE
- Friday Facts #419 - Display Panel & Inserter pickup fixes | Factoriowww.factorio.com Friday Facts #419 - Display Panel & Inserter pickup fixes | Factorio
Hello, Welcome to our facts for the week. Sign posts or bulletin boards are a common sight in videos games, probably not far behind the ubiquitous wooden crate or explosive barrel. They are a nice clean understandable way to communicate with the player, and it was something we wanted to see in ...
- FFF #418 - Space Age release datefactorio.com Friday Facts #418 - Space Age release date | Factorio
Hello, Today we want to share some exciting news!
We plan to release Factorio: Space Age expansion on October 21st 2024. The reasoning for this date is that it will give us enough time after summer vacations to polish the release, while also leaving enough time afterwards if we need to do bugfix patches before the Christmas holidays.
The price of the Space age expansion will be $35.00, the same price as the current base game.
You can wishlist the game now over on Steam.
- Friday Facts #417 - Space Age developmentfactorio.com Friday Facts #417 - Space Age development | Factorio
Hello, we usually show finished stuff in Friday facts these days, but I personally always liked to have a peek behind the curtains and see the (temporary) mess there. This motivated me to do some kind of overview of how the overall expansion development felt from my perspective. If you are lik...
- Friday Facts #416 - Fluids 2.0 | Factorionewsletter.factorio.com Friday Facts #416 - Fluids 2.0 | Factorio
Hello, Grab your best lube, because it's time to talk about fluids!
- Friday Facts #416 - Fluids 2.0 | Factoriowww.factorio.com Friday Facts #416 - Fluids 2.0 | Factorio
Hello, Grab your best lube, because it's time to talk about fluids!
- Friday Facts #415 - Fix, Improve, Optimize | Factoriowww.factorio.com Friday Facts #415 - Fix, Improve, Optimize | Factorio
Hello, While a lot of time of 2.0 development has been spent on new features and quality of life, we still take care of the smaller details and technical improvements.
Late posting but thought I might as well
- Friday Facts #415 - Fix, Improve, Optimize | Factoriofactorio.com Friday Facts #415 - Fix, Improve, Optimize | Factorio
Hello, While a lot of time of 2.0 development has been spent on new features and quality of life, we still take care of the smaller details and technical improvements.
- Friday Facts #414 - Spoils of Agriculture | Factoriofactorio.com Friday Facts #414 - Spoils of Agriculture | Factorio
Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there. With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that. We already have ways of harvesting nature, specifically trees. On...
- Friday Facts #413 - Gleba | Factoriofactorio.com Friday Facts #413 - Gleba | Factorio
IntroductionAlbert Making a new world in Factorio is relatively "easy", just create a new set of tilesets for the ground, add some new models of trees, create a bunch of new decoratives, some decals (optional), a new skin for the cliffs (optional), and bam! you get a new planet. Well, to be fair,...