Has some interesting ideas but I wouldn't use it wholesale.
This actually seems like git flow, but easier while achieving the same objectives.
I play a game where the culture is to disband and reform the party rather than kicking anyone, so you are not alone in this.
It's always been about "how much" rather than if.
Sorry, the blue genocide must continue.
Good thing the children in cages, barbed wires and general killing of immingrants in the Mexico border isn't happening anymore now that Biden is president!
If it costs 200 million to take a shot, maybe it isn't great odds.
I didn't even know marked ubers were an expectation. Here you'd be hard pressed to find a marked one.
Doing what people want and get votes ❌️ Calling them bots 👍
This was running on a phone or something? What is that awful framerate?
I understand your point but you can also be satisfied with an early access game for what it had when you played regardless of later improvements. Valheim is a great example of this: you'll be hard pressed to find someone that wasn't satisfied with it, despite being unfinished.
I mean Mandalorian already jumped the shark with season 3 anyway.
They can't think of any other options for political change other than voting. In that way american indoctrination has worked wonders for the ruling elite.
Yeah, tech people nowadays have this attitude with most people, they only show some restraint when they think it's for other people like them.
Yes, it's pretty standard, although how valuable it is depends on a lot of factors. You can write a lot of useless tests just to get the expected "coverage". Also management will never see value in that type of work even after things break in production.
What's with the recent push in MSM against gas stoves?
If you can excuse genocide, then go for it. But for many people it's too much.
It's funny that his solution to this "unwinnable situation" is to support genocide. Just a woopsie by the old man I guess.
Square Enix has revised its approach to PC and console game development, and absorbed ¥22.1 billion (approx $140.9 million) in what it calls “content abandonment losses.”
One big project or multiple smallers ones? What do you think?
Seems like too much work to me, so I started getting duplicate pieces just to save the hassle, but a few guildies said I was crazy.
Yeah it was fun in the beginning, after all who never thought about being transported to another world where you ate a big hero with swords and magic?
But what the hell, I'm pretty sure there's more isekai now than other genres/settings. It's gotten to a point that if I see the tag I just move on.
This update feels a bit smaller than I expected, but it's been fun for me. Don't know how long I'll keep playing before moving to other games again though.
Release Notes: The Realm of Dreams Heitor's barrier has finally fallen, and Peitha's army prepares to march further into the heart of Nayos. But what dangers await beyond the veil, and how much attrition can her forces survive? Peitha and the wayfinder will need new allies to bolster their ranks ...
How much of yourself are you willing to lose to thwart your enemies?
Ark: Survival Ascended - Studio Wildcard's controversial Unreal Engine 5 spruce-up of its dinosaur-themed survival game…
I have googled this and even got to the second page, and there does not seem to be any kind of consensus.
As far as I can tell, it's a bad idea because it creates code you don't see and accepts inputs that you wouldn't want. And yet, many people seem to like them more than, say, const unions due to being easier to refactor in bulk.
So what gives? Is this a case of IT people having very strong opinions on stuff that doesn't matter? Or is there a technical reason for or against it?
Let's say I'm from instance A and use a community from instance B. Let's say another user of instance C, that's not federated with A but is with B, post in B. Can I see that post?