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Your PC isn't ready for this Unreal Engine 5 game! Remnant 2 PC Performance
  • Something about this guy rubs me the wrong way. Maybe it's the sweeping statements about upscaling. The industry has been moving away from "native" pixel counts for a while now. The techniques available to you if you leverage a good scaler is too useful to ignore. Either way, I feel the Remnant devs deserve a little slack for being the first third party developer to bring a Nanite game to release. Really excited to see how much geometric detail can be pushed with it. Pixel-perfect LODs would of course be impacted by upscaling techniques. Wish this person would go into that more instead of spreading FUD about upscaling.

  • Programing.dev's logo makes its way onto r/place alongside RBlind.com
  • I do think it's kind of stupid to continue to spend time on the platform that, like most other platforms, uses metrics like time spent on the platform as a measure of audience retention to gauge consumer interest. Vote with your precious attention span. Just stop using reddit.

  • How do you tighten your feedback loop?
  • I love the idea of Emacs (especially of Doom!) I've played around with Doom a bit a few months ago and it was enjoyable to use, if a bit difficult to learn. Unfortunately, getting native compilation to work on Mac OS was making my install really brittle, but I might give it a second try after your comment.

  • How do you tighten your feedback loop?
  • (Almost to embarrassed to ask a question s as simple as this, but here we go...)

    I hear a lot about shell scripts and how useful they are, but my expertise in Bash is pretty much limited—know I can pipe cat into vim, basic things like that—could you share some examples of what you can automate with shell scripts that you personally use often?

  • How do you tighten your feedback loop?
  • (just kicking things off here)

    learning Vim was really great for me; I don't think I'll ever learn everything it has to offer but picking up a new shortcut is always so much fun, especially if the code isn't the most exciting.

  • How do you tighten your feedback loop?

    I've noticed that my productivity is directly correlated with the size of the feedback loop. Even little things like inline errors or a particular keybinding that you use can mean a big difference, I feel! Please feel free to share anything—I'd love to hear about your environments!

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MA
    maat @lemm.ee
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