Something about this guy rubs me the wrong way. Maybe it's the sweeping statements about upscaling. The industry has been moving away from "native" pixel counts for a while now. The techniques available to you if you leverage a good scaler is too useful to ignore. Either way, I feel the Remnant devs deserve a little slack for being the first third party developer to bring a Nanite game to release. Really excited to see how much geometric detail can be pushed with it. Pixel-perfect LODs would of course be impacted by upscaling techniques. Wish this person would go into that more instead of spreading FUD about upscaling.
Yeah, I upscale all the time from 1440p to 2160p, free FPS or quality setting gains. It's not the best compare to the game that build with that in mind cause it directly use the driver upscale. But I honest couldn't notice the upscale artifact unless I tried really hard to spot it.