It should be out within the next year, reassures producer Naoki Yoshida.
![Final Fantasy 16’s PC release sounds pretty close, with a demo first so you can test its “somewhat high” specs](https://lemmy.world/pictrs/image/908f196b-7929-43ed-93d5-564431be2c4b.png?format=webp&thumbnail=256)
The hardware they run is different, but the approach is the same in that FPGA and low level emulators both aim to accurately emulate the console hardware itself. You could theoretically reach 100% accuracy with either method. My problem with Analogue’s “no emulation” claims, is that they mislead people into believing their products are perfect recreations and that software emulation is inherently inaccurate. Due to being reverse engineered reproductions, Analogue’s core still encounter similar bugs that are seen in software emulators and need to be patched.
Analogue’s marketing really wants to push this idea, but FPGA is emulation. It just uses a low level approach for cycle accuracy. This is similar to software emulators that focus on accuracy, like BSNES.
It is coming to PC and other consoles according to IGN.
https://www.ign.com/articles/dark-forces-remaster-announced-for-pc-xbox-playstation-and-switch