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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TE
Posts
480
Comments
186
Joined
4 yr. ago

Games @lemmy.world

Godot 4.4, a unified experience

Game Development @programming.dev

Godot 4.4, a unified experience

Godot @lemmy.ml

Godot 4.4, a unified experience

  • There have been discussions about this in the Lemmy Github repo issues. Latest info AFAIK is that this feature is waiting for some volunteer to implement it. Current developers said that they are busy with other features.

    But yes, this is something that I would also like to see very much. Allowing same-topic communities to connect would be good for whole Fediverse.

  • Godot @lemmy.ml

    Release candidate: Godot 4.4 RC 3 – Godot Engine

    Godot @programming.dev

    Release candidate: Godot 4.4 RC 3 – Godot Engine

    Surf Rock @lemmy.studio

    Surf Music Registry

    Command & Conquer @lemmy.ml

    EA just open sourced Command & Conquer, Red Alert, Renegade and Generals

    Godot @lemmy.ml

    Release candidate: Godot 4.4 RC 2

    Godot @programming.dev

    Godot Showcase - Museum of All Things

    Godot @lemmy.ml

    Godot Showcase - Museum of All Things

  • which generative model did you use to generate this post?

    your best bet is probably to take a look at Lutris. Both client and website. And then go from there.
    Think about how multiple instances of the website should interact with each other. And think about how the client would work with such system.

    Also, aren't there a few open source Steam clients? See if there is anything useful in those projects as well.

  • Lutris @lemmy.ml

    Lutris Release v0.5.19

    Newpipe @lemmy.ml

    NewPipe 0.27.6 released, state of the rewrite, state of the team

    RISC-V @lemmy.ml

    RISC-V was supposed to change everything — How's it going? (Jeff Geerling video)

    Godot @programming.dev

    Release candidate: Godot 4.4 RC 1

    Godot @lemmy.ml

    Release candidate: Godot 4.4 RC 1

    Fairphone @lemmy.ml

    The Responsible Lithium Partnership ends... with a new beginning - Fairphone

    The Elder Scrolls @lemm.ee

    2024 Year In Review | UESP.net

    The Elder Scrolls @lemmy.ml

    2024 Year In Review | UESP.net

    Fairphone @lemmy.ml

    Zero Exposure: This is how we make factories fairer - Fairphone

    Godot @lemmy.ml

    Dev snapshot: Godot 4.4 beta 4

  • can you link to the post that claims the protocol is not open? I'm interested in looking into that
    anyway, source for the magic wormhole can be found here: https://github.com/magic-wormhole/magic-wormhole which also links to both the Mailbox code and the Transit Relay code.

  • As jet points out, QEMU for actual hardware virtualisation.

    There is one relevant thing, which is not exactly in the same category, but does somewhat similar thing:
    containers
    most popular example being Docker
    https://en.wikipedia.org/wiki/Containerization_(computing)
    containers don't emulate whole hardware stack like virtual machines do, they just run the guest OS on top of host OS.
    so because they don't put resources towards emulating hardware, they are much more resource efficient.
    so if your problem is "I'm running Fedora but I want to run something that for some reason runs just on Ubuntu", then you could use containers for that.
    containers are mostly used in headless environments (as in servers, no GUI), so running and displaying desktop Linux inside them is a bit tricky, but it can be done.

  • I think that the insistance on headphone jack has gone too far.
    There are now enough wired USB-C headphones and wireless earbuds available.
    Yes, there are edge cases, like people who work in audio industry where most equipment uses jack as standard connector, or car aux ports, etc.
    But when it comes to most casual listening, there are enough solutions.

    When migrating to the new phone I tried with USB-C to 3.5 adapter. It did not work most of the time. I suspect that the issue was in my somewhat defective headphones, which have damaged wire and therefore unreliable connection.
    Previous phone and other devices were probably able to mitigate the occasional "disconnect", while the adapter completely dropped connection.

    But then I bought USB-C headphones, which work fine.