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$843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players
  • Oh my mistake, when I read it I thought it was "of course you buy DLC on Steam, where else would you get it" rather than interpreting it as a hard rule they have. Oops.

    Still I think my point still stands in terms of tying existing in a more substantial way. I'm not against tying because that's a good practice. I got burned by Muse Dash not syncing DLC between Steam and other platforms.

    Also some quick thoughts, but I assume this tying rule is to prevent DLC duplication? Like, you get a DLC from some place and get the same one on Steam. And to my knowledge, War Thunder skirts around the issue of DLC tying by having a webstore and that's a pretty big game, though I'm not sure they necessarily count as DLC...

    I wrote this at 5 am, so sorry if I don't manage to bring my point across properly.

  • $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players
  • To be fair, on point 2 it's not really a Valve issue as much as it is a problem with platforms/ecosystems as a whole. If Apple and Google can't even handshake to make messages on their OSes more compatible, then what about their competing app stores? Where they aren't incentivized to be cross-compatible with something like in-app purchases (I know that in some cases purchases carry over to other platforms, but usually it's because of a 3rd party account that keeps track of the premium currency or whatever for that game specifically or a network of games. It's not something done at a platform level). Same would apply to Steam and Epic.

    And specifically with Steam and Epic cross-compatibility with DLCs, barring other storefronts for the moment like GOG, etc., I don't have trust in Epic doing so in good faith. If I'm not mistaken, Tim Sweeney made a huge stink on Twitter a long time ago about not having access to Steamworks. If anything, I feel like Epic would want this to happen just so they can piggyback on Steam's work with little effort on their part (relatively speaking) to create an actually feature rich storefront.

    Unless something unprecedented happens like the EU making Steamworks an open-standard somehow or some other system be in place, then I doubt point 2 would ever happen or be a substantial argument for the suit.

  • May 13, 1985
  • ehhhh, I assume the guy meant an anti-material rifle? or some sort of autocannon if it actually is like a machinegun because anti-tank rifles are very antiquated and not a thing anymore, at least as a modern term for these weapons. That kind of thing got phased out since world war 2.

  • Why is the caret made, and why does it blink?

    It's the vertical line that blinks in text boxes and documents when you edit. Other than that I don't know much about it.

    18
    Rule
  • Ah yes, here comes exposition dump on how derivative rpg magic system no. 2479223472 works. Wow, I did not know fire was weak to water. Oh wait, here comes the explanation for how rpg guild ranks work for the 99999999th time, great.

  • Holiday Giveaway - Steam Codes! - Giveaway Ended
  • Hey, cool giveaway! Unfortunately I can't run any of these games yet, stuck with a potato laptop, but I'll enter for Tales of Arise just so I can finally know what that series is about. Some discord peeps I know love them so yeah. Here's to me getting a pc that can run these games in a few years.

  • Laptop keyboard and USB keyboard getting borked

    My laptop keyboard died a few days ago, which was fine I guess, it has been a while, but for some reason my membrane USB keyboard is also broken. I don't know why but Ctrl, Alt, Windows, f5, and f10 don't work, with Alt and f10 now binded to left click. I've tried all the fixes I could find: uninstall keyboard drivers, find manufacturer drivers to reinstall, changing keyboard settings, creating a new Windows profile to try and see if it was corruption, using command prompt, using notepad to add a registry... At this point I'm desperate to the point of using antivirus to see if I got infected by something.

    So uh, any help?

    2
    How do I get started with game development? (Godot specifically)

    Some context: So far all I've done has been passively watching game design analysis type videos as well as Unity implode on itself without really jumping into gamedev. I only got inspired rather recently to take the dive.

    I don't think I'll be able to dabble with the engine just yet (busy schedule and all that), but I want to at least have some rough direction on where to go and figure the rest out myself.

    My main concerns are art and programming, mostly because I have no experience for those. I do have some experience with graphic design and figma however, so its not like I'm jumping in with no skillset.

    The plan I had in my head was: learn UI > create a basic visual novel > create a basic rpg game > (a few more steps) > "reasonable/realistic to make" dream game.

    9
    pet rule
  • Pretty sure i remember Harari mentioning his country Israel "not getting the memo" or something to that effect with the war thing. Double checked the book real quick and he does mention that conflict could arise in some of these countries despite us breaking the law of the jungle (conflict being natural and inevitable).

  • Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.
  • i feel like this set up would be best in a game that is very spammy with mouse clicks, say Minecraft 1.8 pvp. i don't know how those people do it, but given 2 keys to press on my left hand rather than 1 on my mouse, i could maybe stand a chance with the clicks per second.

  • Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.
  • In my experience, while osu is a good warm up it's not a substitute for a 3d aim trainer. Unless you are using mcosu with some modifications - using the fps mod and making the circle size smaller, among other things - the aim in osu doesn't transfer one to one to shooters. While it certainly helps getting the hand movements like the flicks and such ready, 2d just isn't the same as 3d since you can't even map the sens to be the same, its kind of impossible actually.

  • The Weekly 'What are you playing?' Discussion - 25-09-2023
  • If I ever revisit 1, I'll definitely play it with a rebalance mod, not sure on which since there's like 3 of them.

    While killing a tank with a scout is funny, it cheapens the gameplay. Personally I'm the kind that gravitates to metas, not to the point of obsessive min max, but it's enough to sour the experience if it's particularly busted like in the first game. Doesn't help that the ranking system only cares about speed making it sort of necessary to exploit if you want a good result :/

  • The Weekly 'What are you playing?' Discussion - 25-09-2023
  • Recently played Titanfall 2 and bought the Muse Dash DLC, and man this has been the most fun ride I've been in a while.

    First off, Muse Dash. I've bought the base game a long while ago and pretty much cleared all of the hard content it had to offer. Due to the recent controversy, I jumped the gun and bought the DLC earlier than I would have liked, but I did plan on getting it at some point so its not a complete bummer. The main draw of the DLC for me was mainly more content since base game is reeeally small - specially if you are experienced at the game or genre as a whole, and the mods. The mods along with custom charts made the game way more compelling than before. Bless the good people who do game mods, they are actual gods.

    Then we arrive at Titanfall 2. To be honest, I did not expect it to run on my i3 potato laptop, but it did... and I got addicted, clocking in 30 hours in like a week and a bit. The campaign is good, the multiplayer is amazing once it clicks, and now I'm replaying the campaign again for the collectibles. It is a genuine breath of fresh air as the majority of multiplayer/online games that I play involve live service stuff, gacha and tedious grind, and I'm not interested in mainstream competitive stuff either with ELO ranking and keeping up with metas. Here I can enjoy fragging to my heart's content and casual competition without the baggage modern gaming entails (battlepass progression, ranked, FOMO, etc.). And even if I get beat by someone better, I view it as a challenge and not pure BS (I'm looking at you War Thunder).

  • The Weekly 'What are you playing?' Discussion - 25-09-2023
  • Nice. Personally only played VC1 and currently on VC2 (on a break though). All I can say so far is that the game series is a rough gem, fun but a bit unbalanced. VC2 is better in that aspect though, and I would assume the later games are as well.

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    weebkent @ani.social
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