Switch (docked mode) – 1080p / 30 frames per second target
Switch (handheld mode) – 720p / 30 frames per second target
As for MGS1:
“arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.
In VGC’s Metal Gear Solid Master Collection hands-on preview, our writer said the compilation’s version of the first Metal Gear Solid “arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.
This is just for MGS1 though. I am guessing rest don't have widescreen too.
Yeah, I don't think any of them were widescreen until 4.
I'm all for remasters if companies want to make money between longer dev cycles, but I feel like not adding simple QoL things like widescreen and up-ressing takes this out of remaster territory and squarely into just a port.
MGS2 and 3 are running at 1080p, which is widescreen right? I think they're just ports of the Xbox 360 remasters, which gave the originals widescreen support.
Just saying, 1080p doesn't necessarily indicate whether it's wide-screen or not. 1080p refers to the vertical resolution - the horizontal resolution of the title could be the full 1920px or it could be a 4:3 image bordered by black bars. Still 1080p.