Cities Skylines 2 dev says it stuck to the original CS2 launch date despite expecting potential backlash, and details a patch to address performance issues.
How's the frame rate? I saw some reports of 7-12fps from systems that kick the absolute shit out of my 2 year old gaming laptop and had flashbacks of wasting $50 on KSP2, which I still can't play despite exceeding the minimum specs.
So I figured I'd wait to hear from people for a week or so this time instead of potentially wasting money on release day.
There's a lot of entitled people who are upset because they kicked everything to ultra and yeah , that's where that 7-12 fps is. Most people can't fathom fiddling with the settings a bit and maybe lowering them.
The dev sent out a forum post on what settings are causing the biggest lag. I followed their advice and it is completely playable. I'm about 10 hours in and I'm loving it
Can you send that forum post? It would have been cool for Paradox to have put a link in their useless launcher, or the steam news, or in the launch announcement, or wherever else. My observation is that Volumetrics and Global Illumination make the game run like garbage, but with global illumination off entirely, the game looks flaaaaaaat.
I am a firm believer that if you have a bleeding edge system you are 100% entitled to playing stuff in max settings (at least in reasonable resolution). I don't see the point in blaming the customers when there is clearly a faulty product here.
Just to clear things up I am definitely not one of those people with the bleeding edge system with my 3060.
Difference here is, Crysis had graphics never seen before. C:S2 on max settings is nothing groundbreaking, it doesn't even have raytracing.
In this case there's performance issues, not futuristic technologies.
100% a top of the line cpu and gpu should not have problems running the game on max settings. It’s so weird seeing everyone defend a game with terrible performance if you want to exercise any of the graphics options
I don’t have a dog in this fight but bleeding edge literally implies that unreliability is to be expected. That’s why it’s bleeding edge and not leading edge.
It’s not being pedantic; I’m not correcting their use of an incorrect word that doesn’t matter. There’s a pretty big distinction between leading edge and bleeding edge, especially when it comes to stated disappointment that a software or program isn’t as stable as expected.
No need to toss insults just to jump to the defense of someone in a pretty simple misunderstanding.
There isnt jack shit difference in the colloquial sense, except for the fact that one word people generally know, and the other people dont. If you were telling this to a native english speaker I wouldnt care, but to an ESL person I feel the need to step in and say "Yeah no, everyone will understand what you mean with the phrasing you chose, the person correcting you is being hyper literal"
No worries; that would be leading edge, which you’re probably correct in your original statement with that in mind.
Bleeding edge in English generally refers to day zero hardware, software, or services, in which mainstream support most likely doesn’t exist and it is generally anticipated that issues will be encountered.
A laptop with a 1660ti 6GB got me 20-25fps 1080p low to medium around 10- 20k population. But I turned nearly everything off except for level of detail. Turning off Vsync somehow made it run around 5fps faster.
I was getting 7 fps in the main menu before poking at the settings, but my VII is damaged due to a new faulty 1kW psu that suicide-bombed my machine. I'm amazed it works at all, tbh.
Ultra with 1080 and no motion blur (e: and no AA), I'm getting the same as I got in 1 on 1440 (25-30, also with half dead gpu). I have hope that the additional fixes will bring it on par with 1 for fps.
Also played a ton yesterday. Biggest issue I had was a small stutter every 20 mins or so when zooming in or something. Maybe with certain hardware it's having issues, high end cards or something?
Overall I'm having a great time
Yeah, honestly, the state of the game is fine. Yes, they should have taken a couple of more weeks to fix up the performance, and they definitively should have chosen more sane default settings..
But, other than that, the launch state is fine. There are no major bugs, and there is nothing too major missing. A lot of things are done and designed quite well actually, I'd say.
Just give it a month or two and then look again. There's no rush, it's not a story game. But I've been enjoying my time so far.
If you want to blame someone, blame the producers, not the devs. They don't want to be pushed to strict deadlines with artificially limited budgets and whatever enshittification method the execs bought into this week. They want to make good games, but often they work under stifling conditions.
Radeon VII (damaged from a psu failure, though). 1080 ultra, no motion blur, no AA. 25-30 fps, as expected on this card (a fully working one I'd expect ~70, it's about half dead).
I’ve been playing on my 7840U (integrated graphics) laptop, 1440x900 low settings and FSR averaged around 30fps in early game, so not great but playable