Roguelike vs Roguelite - what's the difference?
Roguelike vs Roguelite - what's the difference?
There’s been a lot of discussion over what makes something a roguelike. Here’s what you need to know and why it matters.
My takeaway is that it's only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?