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Roguelike vs Roguelite - what's the difference?

My takeaway is that it's only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

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  • I'm convinced that your average hardline "Roguelike means strictly 'like Rogue'" player would even leave Mystery Dungeon games off the list. It's such a useless genre definition if you can only point to a handful of games that would even meet its criteria.

    Ultimately it's a term that has long exceeded its original use case. Maybe to some it feels like calling certain modern shooters "Doom clones" again, but it's just not generally useful as terminology if the only games it "should" define are reskins of Rogue.

  • Caves of Qud, Ancient Domains of Mystery, Tales of Maj'Eyal, Cataclysm: Dark Days Ahead, and Dwarf Fortress Adventure Mode are all examples of modern games that meet the definition of a "traditional roguelike" - which is the term Steam uses to categorise games that are actually like Rogue, as opposed to games that just have permadeath and procgen.

    However, dorks like the guy who wrote this article need to understand that language evolves. Roguelike doesn't mean the same thing today as it did 30 years ago. There's no problem whatsoever with games like Slay the Spire, Dead Souls and FTL being called roguelikes - you can see in an instant that these games don't meet the definition of the traditional roguelike. The claim that this terminology is confusing or frustrating is just not true.

    • It absolutely blows my mind to see ADOM refered to as "modern". Thank you, I feel less old.

    • However, dorks like the guy who wrote this article need to understand that language evolves.

      When they tried to call things "Rogue-like-like" is where they lost me.

  • This article doesn't interpret the Berlin interpretation correctly. The things the article says are "must haves" are actually just "high value factors" as the post says.

    This list can be used to determine how roguelike a game is. Missing some points does not mean the game is not a roguelike. Likewise, possessing some points does not mean the game is a roguelike.

    So while some of these are deemed important to roguelike, it can be a roguelike without all of those things.

    Now personally I think the debate over the genre is silly, and I don't think the Berlin interpretation is really accurate anymore. But to be fair to it, it does not say a game has to have everything on that list. Spelunky is a roguelike. Idc what anyone says. Just because it isn't turn/grid based doesn't mean it isn't a roguelike. It has most all the other high value factors, and a handful of the low value factors as well.

66 comments