Nope. I was able to get most of the way through it, but when other games came out I decided to wait for patches that fix survivors while I played the others. The patches never came, and now I've moved on. Horizon Forbidden West is fantastic, though.
Hello! I tried playing Horizon Zero Dawn on both the PS4 Pro and PC, and just never got into it because (to me) the combat was not very good at all. I love the look of the game, and I assume the premise is good, but what about it do you like? I want to give it another go, but I don't want to waste my time either, so I am really just wanting to hear a different perspective.
The combat never really becomes anything special, but it's not bad and does open up more towards the middle of the game when you have more weapons available, but if you want to just use one bow and play on the easiest setting, you can, and you won't have any problems. What got me hooked on the game was the story. I love sci-fi, and this one hit all of the right buttons for me. I just finished up my second playthrough before Forbidden West dropped and I still teared up at the end. Just a really phenomenal story, and very well told. So far Forbidden West is even better.
Alright. I think I understand. I’ll try it again since I have it on Steam and since you gave a good enough reason to try it, as I am always interested in good narratives.
I played through it mostly fine about 2 months ago. My PC is pretty beefy, and I had random lock ups (from what I know of Helldivers on AMD cards now, I'm going to guess it was the Global Illumination setting being enabled), but I was able to put in good 3 and 4 hr sessions.
Likely less of a hardware thing and more of a, "made with a ten year old engine that was discontinued seven years ago."
Originally I was gonna say Unreal Engine 5 only has a smallish performance hit when Lumen Global Illumination is enabled, but when I looked up the helldivers engine, they outright cite its discontinuing for, "not being able to compete against UE and Unity."
Edit: the engine is Autodesk Stingray, since I failed to name it.
Edit 2: apparently Helldivers 2 was in production since before Stingray was discontinued, but still, why'd they try to put GI in such an old engine? Did nobody consider the stress a new lighting model would apply to an engine that barely existed before the idea of GI?
I've got a 5800x3d with 7900xt on Arch Linux (btw) running KDE Plasma in Wayland. The only 2 games I've had lock up my system in the last year since I've owned the video card is Jedi Survivor and Helldivers 2, so my assumption is that they share some kind of bad call to the card somewhere.
And yeah, as far as the stingray shit goes, you're not the first person to question their commitment to stick with it.