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More details on MS Flight Simulator 2024, including full 3D landscapes in 30 biomes

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  • I had FS2020 working well with yoke and pedals and a streamdeck, but it just didn't feel like a complete sim. Many airports just weren't there or had incorrectly labeled taxiways, which threw off taxi instructions and obviously made real world charts useless. Tailwheel aircraft didn't really work properly at all.

    Sure, it was a beautiful sim, but was quite lacking on the technical side. I'm doubtful a whole new product is going to solve any of those issues.

    • Can’t say this mirrors my experience either. Taildraggers were working fine at launch and are better now with the recent ground handling update. ATC issues taxi instructions based on the scenery files and I’ve not found missing airports save for some tiny private grass strips. I haven’t found a missing towered airport. Real world charts work just fine, a Navigraph subscription is one of the top paid addons to use up to date IRL charts.

      If it’s not a complete sim, what is? XPlane has slightly better flight dynamics, ground handling, and replays, but that’s about it. MSFS is at least on par everywhere else.

      • I perhaps haven't played since the ground handling update, but tailwheel aircraft never behaved like actual tailwheel aircraft. Their steering seemed coupled to the rudder, similar to nose wheel aircraft, instead of having any of the momentum effects of a tailwheel with just a loose steering influence.

        I believe the airport was a mid-sized towered airport in Idaho. I forget exactly which though. I selected it as my home base for Neofly because of the scenery and was disappointed when it seemed rather incomplete.

        I feel it would've been ahead of where it was if it took the aviation side of FSX and paired it with the scenery, weather, and online features of MSFS.

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